Halo: Reach Forum
This topic has moved here: Subject: Yeah, I left. Wanna fight about it?
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Subject: Yeah, I left. Wanna fight about it?

Happiness is a warm gun


Posted by: Chief Bigwig
Posted by: ToxicAcidsnake
Why the hell would you go AFK instead of quitting?
Some people really want their credits.


People still care about credits?

  • 10.28.2011 7:48 AM PDT

Posted by: ToxicAcidsnake
People still care about credits?
Unfortunately.

  • 10.28.2011 7:52 AM PDT
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lol, those kids who did that to you are pretty terrible.

  • 10.28.2011 7:55 AM PDT

Ohai, I'm Loscocco (pronounced Loss-cocoa). I'm a college student (computer science major), 3D animator, and long-time Halo player.


Posted by: Neo Kaiser 0

Posted by: Mikelp_1
However, I don't like that ideology because the spawns aren't like GOW: people spawn over a huge fraction of the map, not in one confined space. Buffing people upon spawn just gives them an unnecessary upper-hand and discourages map control and movement for the other team.


I like the ideology because the main factor in spawncamping is bad spawn locations and that moment where you need to gain your bearings. In Hemorrhage it's especially bad since the only way to defend yourself (Plasma Pistol) is inside the base and you always spawn outside it with no chance to get to the base in time.

I think it encourages map control, now they have to set themselves back at a decent distance to inflict enough damage without wasting shots into players with immunity. The will need to keep them confined to their side of the map while they score the flag rather then just boost their stats for bragging rights. This will at least make the Invasion gametype more bearable to play (especially Spire).

and besides, if your team can still be spawncamped with say, 10 seconds of 100% damage resistance, then you truely do suck.



First off: the main factor in spawncamping is a bad opposing team. Teams get spawn camped because the team has NO coordination, no ability to get the slightest bit of map control: basically the team has to fail horrendously at every important aspect within the first minute of a game...or the map is too unbalanced to even be in matchmaking.
No matter how frustrating a spawn trap is, there is no way of stating that it wasn't your team's fault for letting it happen. You can blame something like a Banshee being OP, but then why didn't your team get it first? You can blame the other team for being located in a position that overlooks your base, but why didn't your team fend them off from there initially? Etc...

Second: lets take a different map than hemorrhage. Take Paradiso: you have the ability to spawn at or around Laser Spawn (or Banshee Spawn on Utopie) or near a teleporter. That overlooks an entire half of the map. You can also spawn by the hills in the middle on the other side of the mountain (shotgun/ sniper spawn).

You spawn in one of those locations and you are able to tank through any enemy located on an HUGE percentage of the map- almost 3/4 of it. In those few seconds, you are given a free ticket to winning back map control because the enemy simply can't fight you because the game feels bad for you. It stops being about actually being better than the enemy, but a tug-of-war between two teams and their spawn traits instead.

Now take a map as small as Zealot, where running by freshly spawned opponents is much more common, and it basically means that you lose whenever someone spawns.

On top of that, the trait would render objective gametypes impossible. When something like a flag is stolen, you have a bunch of freshly spawned opponents charging you. Kinda unfair if there is no way for your team to help protect you, right?

  • 10.28.2011 8:09 AM PDT

Lol memories

  • 12.01.2011 1:51 PM PDT

Which team Red or blue?

  • 12.01.2011 1:56 PM PDT

No red team dominated.

  • 12.01.2011 1:59 PM PDT

that has never happened to me and i search solo

  • 12.01.2011 1:59 PM PDT
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Yikes, with games like that I'll just go HLG on them.
It ruins there day, trying to find me sometimes.
Then it's worth it, just to hear them whine after the game.

  • 12.01.2011 2:03 PM PDT
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  • Noble Heroic Member


Posted by: ToxicAcidsnake

Posted by: Chief Bigwig
Posted by: ToxicAcidsnake
Why the hell would you go AFK instead of quitting?
Some people really want their credits.


People still care about credits?
I care needing only the two most exspensive things, but not THAT badly

  • 12.01.2011 2:13 PM PDT

Kinda

  • 12.01.2011 2:15 PM PDT
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  • Noble Heroic Member

lol at more bumps to the dead thread

  • 12.01.2011 2:17 PM PDT

Bumped

  • 12.02.2011 10:49 AM PDT
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Funny how bad moste of them are outside of BTB and that some of them are Grifball boosters

http://www.bungie.net/stats/reach/playergamehistory.aspx?vc=0 &player=Synthetikz&plfilter=126

http://www.bungie.net/stats/reach/playergamehistory.aspx?vc=0 &player=BUSTER LOKOTE&plfilter=126

  • 12.02.2011 11:30 AM PDT


Posted by: Neo Kaiser 0
Easy fix that everybody ignores. Increase damage resistance upon spawn.
What a dumb idea.

  • 12.02.2011 12:12 PM PDT

R.I.P. Halo 2 <33333333
Do not play halo much anymore. Barely ever come on here.

I don't see why people like that play BTB, Im sure it gets old pretty damn fast when everyone quits.

  • 12.02.2011 12:14 PM PDT
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Relevant

  • 12.02.2011 12:15 PM PDT

Bumped again

  • 12.02.2011 12:21 PM PDT

I like pie, and halo. Uhm nom nom Halo pie ^.^

i like this guy straight and forward lol

  • 12.02.2011 12:23 PM PDT

I Miss Halo 2. 11/9/04 - 4/15/10

Wtf.. That team was stacked

  • 12.02.2011 12:26 PM PDT

Any time you enter BTB as a random and face a full team, you have basically no chance (full team is not 8 in party, but 6+ in party who are talking and coordinating, and are competent players). The problem is you only need to lose 2 aspects of the initial game to be completely boned. Let's go back to objective Paradiso. You get your banshee. Your tank kills their banshee. Your tank kills their tank. If someone is even mildly sneaky, they'll get to the objective and be able to pick it up. The entire enemy team now spawns in a small area in front of the base. There is no way to beat that. They have less than 2 seconds on spawn to get out of a small area, and the only weapon to conceivably help them is halfway across the map. The winning team will probably end up with a tank, 2 snipers, and a banshee all to watch a small area of the screen. That's not skill. That's not balanced gameplay. That's just borderline retarded design.

If you enter BTB as a random, your team can still be retarded, and you can be spawn camped without your individual skill having anything to do with it.

  • 12.02.2011 12:53 PM PDT

You lost to a bad team and you should feel bad.

  • 12.02.2011 12:55 PM PDT

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