- afuzzykitten541
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- Honorable Member
Posted by: ShotSniper007
Posted by: Zomechin
Bloom
Attempts to:
-Force players to shoot at a certain 'cadence' that corresponds directly to their range. More commonly known as "pacing."
Succeeds:
-Sometimes; inconsistently
Recoil
Attempts to:
-Force players to shoot at a certain 'cadence' that corresponds directly to their range. More commonly known as "pacing."
Succeeds:
-Always; it is impossible to exploit recoil.
Any ideas as to why the atrocity was put into Reach as opposed to consistent recoil? Don't get me wrong, I'm all for letting individual skill flourish as much as it possibly can, but if you're going to limit the player, do it right.I could say the same for halo 3. The way they make you lead your shots doesn't make sense to me.
There are no exploits for "your bullet will take t seconds to arrive at a particular target, aim accordingly." It would be better if they included bullet drop due to the force of gravity in the +/- y direction, but still, having to take into account bullet travel time on a LAN connection makes it much more competitive