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  • Subject: Invasion is...
Subject: Invasion is...

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Posted by: aBlueBookshelf
Take a look at every Invasion choice in the invasion playlist.

I'm bored with all of that within 5 minutes into the first game.

It's just boring to me.

There has been 1 cool invasion thing, and that was a Helm's Deep remake into a 3 step invasion game.

Even that got old when the rockets on the map respawned every 30 seconds next to the hill the elites had to capture.


That's a simple fix I'd assume. If the idea of 3 objectives per match is boring to you then I respect your opinion. Though to be fair, I'd be bored of any gametype if it only had 3 maps (the best of which is DLC, meaning you barely play it outside of premium battle).

  • 11.26.2011 3:21 PM PDT

halo.xbox.com Profile [url]https://halo.xbox.com/Forums/yaf_profile30077.aspx[/url]

An awesome gamemode that needs awesome maps. The main element is making it feel like you're actually on a mission by making the map large and expansive. Even, not always, but sometimes highly linear.

  • 11.27.2011 5:04 PM PDT

"Tolerance of intolerance is cowardice." - Ayaan Hirsi Ali

Enclosed spaces like boneyard make capturing the objectives almost impossible with two equally matched teams. Try making the map more akin to spire, with a decent amount of space so as not to encourage turtling.

Have it so that a player is not able to use AA within the capture point so as to avoid players from abusing Armour Lock (should you choose to implement it) and Camo (should you also choose to implement it) or AA in general.

Also, mix weapon combinations with the load-outs a bit. Instead of an Armour Locker spawning with a shotgun, have them spawn with a grenade launcher instead (the loadouts would be fairly similar to those found in the Invasion Skirmish game modes).

Just my two (or three) cents.

[Edited on 11.27.2011 5:45 PM PST]

  • 11.27.2011 5:44 PM PDT