- Drowsy Demon
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- Heroic Member
Posted by: scmitar1
Posted by: Drowsy Demon
Posted by: scmitar1
Personally, I disagree with the button glitches being in the game. Halo isn't about super-fast inputs, it's about aiming skill and map control/teamwork.
I can see the benefits of such a thing being present, I just don't like it.
It could be argued that "super-fast-inputs" describes pretty much every aspect of Halo. What is shooting other than a "super-fast input"? What is melee-ing other than a "super-fast input"?
You're acting as if aiming skill and map control/teamwork will disappear if button combos are implemented in Halo, and that's not true.
However, if you "just don't like it" then that's ok.
Meleeing is about reaction times, not just being able to press buttons very fast.
And though I am aware that aiming skill and map control/teamwork will not disappear, can you imagine if somebody implemented aiming and shooting into a fighting game? Though it's not quite as drastic as that in Halo 2's case, it's a similar point.
The more streamlined the skills required are, and the higher the skill ceiling for said skills are, the better. In my eyes, at least.
Your example is irrelevant. A fighting game is a different genre than a First Person Shooter. Both games, however, require button presses to complete a set of actions. The more general argument says that since shooting, jumping, and aiming are all either button presses or a combination of them, why are elements like the BXR demonized and decried as being detrimental to Halo gameplay?
And reaction-times are related to "super fast inputs." If you have a non-existent reaction time, how are you supposed to make an input? Since when was slower reaction times good in a firefight?