- scmitar1
- |
- Noble Legendary Member
Posted by: Drowsy Demon
Posted by: scmitar1
Posted by: Drowsy Demon
Your example is irrelevant. A fighting game is a different genre than a First Person Shooter. Both games, however, require button presses to complete a set of actions. The more general argument says that since shooting, jumping, and aiming are all either button presses or a combination of them, why are elements like the BXR demonized and decried as being detrimental to Halo gameplay?
And reaction-times are related to "super fast inputs." If you have a non-existent reaction time, how are you supposed to make an input? Since when was slower reaction times good in a firefight?
I'm not saying that fast inputs or bad or anything, I completely understand the benefits of their presence, I just prefer the game without them. The glitches aren't necessarily detrimental.
If, on the other hand, the game had such inputs INTENTIONALLY programmed, I'd be more willing to agree to it.
So you're saying that if something like the BXR happened in Halo 4, but wasn't intended to happen from 343's point of view, you would prefer the game without said BXR, but if 343 intentionally put it into the game, you would be okay?
WTF?
I edited it. I'm not being retarded, like you seem to think, there's a solid logic behind it.
If such 'glitches' were in the game intentionally, the Devs would be able to 'balance' them. It's a happy coincidence that Halo 2's animation glitches were beneficial, it could have been the case that they were only a detriment.
If the devs had said 'Oh, there were some button glitches but we left them in', I wouldn't be happy.