i know people have discussed this many times, but i am simply trying to piece it all together with some of my own thought added into it.
Anway, a 1-50 rank system benefits both casual and competitive players for the following reasons:
skill disparity
i have noticed a lot of people complaining abut matching up against full parties and getting destroyed beyond imagination. There is said to be some sort of "true skill" in halo reach but i honestly dont see it. i know boosting takes place in a 1-50 system, but more often than not, you will match up against people of similar skill. This results in games that are much closer where you can actually test your abilities. not only that, but people are less likely to quit if the games are close
AFKers
with a 1-50 rank system, people would only be able to rank up off skill. credits would be earned for in game performance, not simply off of time played which would ultimately eliminate the need to AFK
*on a side note, since people care so much about armor, if they cant earn enough credits in matchmaking to buy new things, they could play the firefight playlists to get kills against futile covenant waves to earn credits, or just get better, like what halo used to encourage
quitting
with a 1-50 system, people get penalized for quitting by losing their rank. Maybe a system could be implemented where the player loses a percentage of the credits that they could have earned if they would have finished the actual game. Example: i would have earned 1000 cr for finishing the game but since i quit, i lose 1000 cr and xp added towards my rank
fun/replay-ability
this section could probably go with skill disparity but i separated it for reading purposes. anyway, there have been a lot of people on these forums saying how reach is dead because the population is dropping. i think one of the many reasons for this is that people are not matching up with people of their skill. i know when i play people out of my league, i get frustrated beyond measure. if there was a 1-50 system, casuals would match casuals and competitive players would match other competitive players
these are my opinions, if anyone has other thoughts, feel free to add