Halo: Reach Forum
This topic has moved here: Subject: Jump height and movement speed increased in Anniversary Team Slayer???
  • Subject: Jump height and movement speed increased in Anniversary Team Slayer???
Subject: Jump height and movement speed increased in Anniversary Team Slayer???
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I'm not sure if I'm right but it looks like movement speed and jump height were increased. Also There are no AA's! and Active camo is now a pick up.

Gameplay

[Edited on 11.02.2011 8:13 PM PDT]

  • 11.02.2011 8:04 PM PDT
Subject: New things we learned about Anniversary Team Slayer

This is actually the stupidest thing ever posted on B.net:

Posted by: the omega man117
Why does everyone hate Halo 2? Maybe its because its the worst game ever next to mario.

First off, wow that player is bad.

Secondly, the "H1 Pistol" is going to be OP due to the fact that Reach Multiplayer is hitscan and players will be able to consistently 3-shot, unlike Combat Evovled's original Multiplayer experience.

  • 11.02.2011 8:07 PM PDT
Subject: New things we learned about Anniversary Team Slayer
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

Posted by: Super PolarBear
First off, wow that player is bad.

Secondly, the "H1 Pistol" is going to be OP due to the fact that Reach Multiplayer is hitscan and players will be able to consistently 3-shot, unlike Combat Evovled's original Multiplayer experience.

Only because of magnetism and autoaim.

  • 11.02.2011 8:13 PM PDT
Subject: Jump height and movement increased in Anniversary Team Slayer???
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Posted by: DragonSilths
Movment Speed and Jump Height are still the same. But Frank already stated there will be a Classic CEA playlist with no armor abilites and the map as close to a remake as possible and a Vanilla Reach CEA playlist with Armor Abilities and a few changes to the maps. Take beaver creek, battle canyon whatever its called in the vanilla reach version they add side tunnles that werent in the original or Classic CEA playlist.

Are you sure it kind of looks like he is moving faster but I could be wrong.

  • 11.02.2011 8:23 PM PDT
Subject: New things we learned about Anniversary Team Slayer

GT: j0sh291
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-"Mutiny. And what fate befalls mutineers? I think we know the answer to that, don't we? Mutineers...HANG!!!"

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Bloom is still there

  • 11.02.2011 9:08 PM PDT
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It also seemed like gravity was higher.

  • 11.02.2011 9:12 PM PDT
Subject: New things we learned about Anniversary Team Slayer

Please don't hype for games...
They'll just fall short of your expectations and you'll complain for months.


Posted by: Jose291
Bloom is still there


I really don't know why. It's classic, let it be bloomless. Maybe 343i saw how OP the pistol is regularly and decided to nerf only it?

  • 11.02.2011 10:11 PM PDT

THATS MY COOL MAN I CAN'T TAKE IT OFF!

It appears the bloom is only there for timing. Like the sniper rifle.

  • 11.02.2011 10:19 PM PDT