- afuzzykitten541
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- Honorable Member
Posted by: Dauss
Hate to point it out to you, Reach gun play is very similar to Halo CE. CE didn't HAVE your burst fire rifle, and it didn't need it. Burst fire rifles are really, really stupid, when they're also headshot capable. Congratulations, you can hover a cursor over the general area of a mans skull. YOU WIN.
The DMR is satisfactory because you actually have to make a headshot, not be in the general area slamming R as fast as you can and sweeping. The changes you laud as being a restoration to the franchise were not in place in Reach because they didn't work, and were removed. But tears brought them back, at least for the TU playlists.
Except in CE you had great movement speed and had to actually find the active camo instead of just spawning with it. Also, map control was more necessary because you couldn't just rely on jetpack to get you out of a controlled spawn. Also, map movement was more important to properly secure all the weapons and powerups. Also, there was no bloom on the precision weapons unless you held the trigger down, and if you did that you were retarded. Also, there was much less auto assist and bullet magnetism, so you actually had to aim. The changes made to Reach were a reaction to the vocal casual crowd, so they didn't pay attention to how their game worked with high level competition, meaning we get this inconsistent unbalanced mess.
I would say burst rifles are harder to use than a single shot rifle, since you have to keep your gun on target for the entire burst, rather than just a quick trigger pull before you take aim again. You always seem to ignore strafing in your arguments, which is just silly.
also, pacing isn't hard. If you can't pace, you probably don't walk upright yet. It adds no layer of skill, but it does add a level of inconsistency. If they implemented an element of recoil into the guns, but kept them perfectly precise, it would take a level of skill to compensate for that. Or for bullet time.