- Darkside Eric
- |
- Fabled Member
Flash Kicks beat Armor Lock.
TheLab.
Posted by: SouthPoIe
Posted by: Darkside Eric
Posted by: SyK On3
But why punish the good players with just ONE playlist out of the already WAY too many they have now?
If kids can't get kills in the beta playlist right now, it just shows their complete lack of skill in a FPS game. If you can't aim, you shouldn't play.
What is so fun about being stomped on in games? I just don't understand how kids can go double digit negative and lose by 30-40 points and have "fun."
To make it fair across the board it should be ZB all the way with minor tweaks on the game aspect in relation to RoF on some weapons and player movement and gravity.
They say re creating Halo 2 game mechanics are "nostalgia," I call complete BS. They are video game developers, how hard is it to go back on the old files and repeat what you did?
As a game designer, you're one of the people I will be least likely to listen to based on your attitude.
"If you can't aim, you shouldn't play."
Really? Really?
Maybe people who pick up the game and go 2 and 35 just like playing as a SPARTAN, or just want to kill time, or don't care at all for how well they do because they are playing with friends.
My mom can't play racing games for crap but she will pick up Gran Turismo for the sheer thrill of the speed and the car tuning. She'll lose twelve straight races but doesn't care, she was going fast and enjoying the ride.
How hard is it to go back to old files and repeat what you did?
New hardware. New software. New mechanics. New balancing. New engine. Etc.
If you aren't enjoying a game, if you aren't happy with the product and the options it gives you, why are you wasting your time with it? I don't like Reach. So I don't play it.
"Punish good players." Get the -blam!- over yourself.
Not that I agree with the way he said it,
but if you can't aim, the game shouldn't be catered to you.
The next racing game isn't going to make everyone else slow down because your mom can't play.
This is true and I've already said I felt what Bungie did was badly implemented. The new mechanics, such as AAs and Bloom, weren't balanced well enough so there was a good "easy to learn, hard to master" feeling. Bloom made it so the game was "easy to learn, easy to 'master.'" As did AA's.
What I am against is going in the complete opposite side of the spectrum, which this (to use his own words) "kid" is suggesting.
Zero Bloom immediately makes the game closer to "hard to learn, hard to master," because of the unbalanced properties already in the game.
I wouldn't make the next racing game slower so that my mom can catch up. I'd put in base cars that are the easiest to handle but are slower with slower acceleration. I'd put in easy to learn tracks that can teach players the fundamentals of racing, adding more tracks to slowly introduce harder turns that might require better speed, better acceleration than the easy to handle cars have, etc.
I would not immediately make every track have S turns, hairpin turns, right angle turns, etc.