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  • Subject: ODST Invasion development thread
Subject: ODST Invasion development thread

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I'll just do a shorter walkthrough then.

  • 11.08.2011 2:08 PM PDT
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Posted by: Horse Repairman
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Posted by: SouthPoIe
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Posted by: DerpRoids
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Posted by: A 3 Legged Goat
I'll just do a shorter walkthrough then.

Don't take down the long one. I queued it for download.

  • 11.08.2011 2:10 PM PDT

Posted by: MLG Armor King
no offense 'stosh', but I don't think you're funny
Posted by: stosh
No offense, but I don't think you're the armor 'king'.
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Posted by: A 3 Legged Goat

Posted by: superduper66

Posted by: A 3 Legged Goat
I'm playing Invasion now and I'm baffled at how Bungie thought it would be a good idea to give you just a needler as elites.

I'll be changing that. Maybe throw in Spiker/Repeater combo or Spiker/PR. Something that can kill on its own and keep some good ammo.
Using just a needler combined with camo is more for tacticts. It wasn't designed to be a get hella kills loadout


There's no tactics when you're on hemmorhage walking around in camo with an empty needler.
very bad example, as hemmorage is not an invasion map -.-

Think boneyard and spire and breakpoint, where camo is more used as a sneak in approach, spawning teammates in and surprise attacks. The objective is the goal, not necessarily always having ammo. Which you usually pick up another gun anyways. But that is for default regular styled invasion. Every map is different.

  • 11.08.2011 2:11 PM PDT

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Phase 1 is more or less built already. I have to rebuild the Spartan spawn hive, but other than that we're good to G.O. for testing.

  • 11.08.2011 2:14 PM PDT

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Posted by: superduper66
very bad example, as hemmorage is not an invasion map -.-

I know, but it's what got me thinking. The Elites pretty much suck until 25 kills in Invasion Slayer. Needler loadout was next to useless.



[Edited on 11.08.2011 2:16 PM PST]

  • 11.08.2011 2:15 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

Posted by: A 3 Legged Goat
Phase 1 is more or less built already. I have to rebuild the Spartan spawn hive, but other than that we're good to G.O. for testing.

Damn it! I won't be free to help until Saturday.

  • 11.08.2011 2:15 PM PDT

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Posted by: RC Clone
Posted by: A 3 Legged Goat
Phase 1 is more or less built already. I have to rebuild the Spartan spawn hive, but other than that we're good to G.O. for testing.

Damn it! I won't be free to help until Saturday.


That's fine. I probably wont finish building it till then either. Hell, I'll probably end up re-building it. The good news is I have the concept for the first phase. That's all I needed. Everything else will come naturally.

  • 11.08.2011 2:16 PM PDT

Posted by: MLG Armor King
no offense 'stosh', but I don't think you're funny
Posted by: stosh
No offense, but I don't think you're the armor 'king'.
Map Spotlight - Hydra XXIII
Best. Thread. Ever.
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Posted by: A 3 Legged Goat

Posted by: superduper66
very bad example, as hemmorage is not an invasion map -.-

I know, but it's what got me thinking. The Elites pretty much suck until 25 kills in Invasion Slayer. Needler loadout was next to useless.

But.. Invasion Slayer sucks

  • 11.08.2011 2:26 PM PDT

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Posted by: superduper66

Posted by: A 3 Legged Goat

Posted by: superduper66
very bad example, as hemmorage is not an invasion map -.-

I know, but it's what got me thinking. The Elites pretty much suck until 25 kills in Invasion Slayer. Needler loadout was next to useless.

But.. Invasion Slayer sucks


That's an understatement. The whole concept is completely flawed.

  • 11.08.2011 2:29 PM PDT

Posted by: MLG Armor King
no offense 'stosh', but I don't think you're funny
Posted by: stosh
No offense, but I don't think you're the armor 'king'.
Map Spotlight - Hydra XXIII
Best. Thread. Ever.
Staff Member of Mythical Group

Anyways... Lol. But ya I'll send you an invite to mah game and show you what I have goin on, to get a little feedback. Maybe give you some ideas.

I have a 4v4 invasion map I'm working on that splits up the action into small 2v2, 2v3, and 3v4 skirmishes.

  • 11.08.2011 2:40 PM PDT

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I have 5555 budget left for phase 2 and 3 >.>, and that doesn't include what I have to add to finish phase 1.


I relocated spartan spawns again because it felt too cramped and easy to exploit. Hopefully the new location has more room to breath.

The main AAs I want people to use are Sprint and Evade. This way, they can move to cover faster, thus allowing me to slack off a little bit on how much I put around the map. Too little cover is bad, but too much is also bad. These are usually adjusted with testing, but I always toss something down to see how the player responds to it. Filling a space is one of the more difficult tasks in Forge--especially Invasion.

  • 11.08.2011 2:54 PM PDT

Just please, no Repeaters, Plasma Rifles are so much better.

  • 11.08.2011 2:58 PM PDT

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Posted by: ANCIENTZOIDIAN
Just please, no Repeaters, Plasma Rifles are so much better.


Really? I don't see how. Repeater kills quicker.

  • 11.08.2011 3:11 PM PDT


Posted by: A 3 Legged Goat

Posted by: ANCIENTZOIDIAN
Just please, no Repeaters, Plasma Rifles are so much better.


Really? I don't see how. Repeater kills quicker.

although a plasma rifle is more classic.

  • 11.08.2011 3:19 PM PDT

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Posted by: Heyitsyou

Posted by: A 3 Legged Goat

Posted by: ANCIENTZOIDIAN
Just please, no Repeaters, Plasma Rifles are so much better.


Really? I don't see how. Repeater kills quicker.

although a plasma rifle is more classic.


They're technically brutes since this is ODST.

  • 11.08.2011 3:22 PM PDT

Tucker Did It!

Inspired by Gridlock?
Gears of War already has that name up popular, my friend.

  • 11.08.2011 3:23 PM PDT


Posted by: A 3 Legged Goat

Posted by: Heyitsyou

Posted by: A 3 Legged Goat

Posted by: ANCIENTZOIDIAN
Just please, no Repeaters, Plasma Rifles are so much better.


Really? I don't see how. Repeater kills quicker.

although a plasma rifle is more classic.


They're technically brutes since this is ODST.

yeah brutes used plasma rifles :P

  • 11.08.2011 3:23 PM PDT

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Posted by: Soviet892
Inspired by Gridlock?
Gears of War already has that name up popular, my friend.


I'm going to change it once the map is finished. I saw a few Forgehub maps with the same name.

  • 11.08.2011 3:24 PM PDT

I thought Plasma Rifles were the stronger of the two. Although I've never looked into it, just assumed. I'd still pick the rifle over the repeater personally.

  • 11.08.2011 8:27 PM PDT

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Posted by: ANCIENTZOIDIAN
I thought Plasma Rifles were the stronger of the two. Although I've never looked into it, just assumed. I'd still pick the rifle over the repeater personally.


They're more accurate but they take a few more bullets to kill.

  • 11.09.2011 4:46 AM PDT

I'm JP, and I am a nine month veteran of the Dropshock Brigade. My interests are not only in gaming but sports and hobbies such as football, hockey, airsoft, and baseball. I started playing Halo when I was four years old, and I hoping that Halo 4 will become a great game and successor to the previous halos.

I watched your video on the first part of the ODST Invasion map, and I was hoping that you are near finished with it. So... how far have you got?


Posted by: A 3 Legged Goat

Posted by: ANCIENTZOIDIAN
I thought Plasma Rifles were the stronger of the two. Although I've never looked into it, just assumed. I'd still pick the rifle over the repeater personally.


They're more accurate but they take a few more bullets to kill.

  • 11.09.2011 4:49 AM PDT

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Posted by: THEE ARBITER
I watched your video on the first part of the ODST Invasion map, and I was hoping that you are near finished with it. So... how far have you got?


I'm exploring a different design which incorporates more teamwork and less individual rushing. I'm also trying to widen the spaces, as grenade spam is a big occurrence on most invasion maps.

The video in the OP was just to show the ODST aesthetic. I'm building a different map based on feedback/ideas in this thread and the one beforehand.

  • 11.09.2011 4:59 AM PDT

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Update:

Phase 1: A single territory surrounding a supply cache. ODSTs need to capture this supply cache to gain heavier weaponry, faster transportation, and the data core.

During Phase 1, I want to accomplish a few things: Firstly, players should be immediately thrust into action. There shouldn't be any downtime which players would normally spend walking to the objective.

I also want to build sort of a trench wall near the territory. This way, the ODSTs fighting on the street will have some cover and ammo to guard the guys taking the territory.

The good news is though that you don't have to even be on the street to cover the guys by the territory. This is due to the large building on the other end of the streets. If you're like me and don't like standing in territories waiting to get grenade spammed, then this building is where you'll be. There's no objective in this building other than to control it like you would any part of the map. The team who gets control of this building decides whether or not Phase 1 progresses to Phase 2. This is because the building has windows you can shoot out of and it links the spawn hives of the two teams. If ODSTs have control of the building, they'll be able to provide elevated suppressing fire to those in the territory, thereby making the capture go swiftly.

Phase 2: This phase will probably be the most difficult to design. I'm utilizing reverse core, which means the core is being taken into enemy territory rather than away from it to a drop point. It plays sort of like Assault, but there's no explosion, it's insta-cap, you can't run as fast, jump as high, and you can't sit in vehicles. This leaves one thing--a cinematic urban escort. The ODSTs and Brutes will be duking it out on the streets trying to inch the core closer to the drop point.

The main difficulty with phase 2 is the play space. It has to be linear, but at the same time players need options. I need at least 3 different pathways to the drop off point so that they don't constantly clash at one chokepoint.

Phase 3: I have no plans for Phase 3 as of yet because I'm watching the budget of the previous phases. I'd like to incorporate a 'holdout territory', which is basically king of the hill. But the success of that depends on the structure that the hill surrounds.




As you can see there's a lot happening with the thought process. It's taken over a year to build this map because so much has to be accounted for. What the player first sees when he or she spawns is a very important part of Invasion maps that I build.

Oh and before I forget, tis is not a bump by the way because it delivers new information to the thread. Stay away forum cops--we know what we're doing in this thread.

  • 11.09.2011 2:42 PM PDT

No, you can't haz

reverse core sounds like it can be very fun...

  • 11.09.2011 4:14 PM PDT

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Posted by: A 2011 Calendar
reverse core sounds like it can be very fun...


It is, especially at the last moments where they're inching it slowly to the drop point.

I only tested it once though. Hopefully this map demonstrates just how versatile Invasion can be.

  • 11.09.2011 4:46 PM PDT