- bluesreaper121
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- Honorable Member
Posted by: A 3 Legged Goat
Posted by: ANCIENTZOIDIAN
I take some time off to enjoy CEA, Skyward Sword, and Super Mario 3D Land and this thing gains 10 pages! FUUUUUUUU-
So what's new with the map Goat?
I've designed the following since the concept in the OP:
> Moved map to quarry to save walls and introduce spartan spawns
> changed side building to a more 'middle' role, meaning it is now part of the whole map and not a phase 1 idea
> added oliphant, covenant watch tower, and other aesthetics
> created circular path for vehicles
> elevated part of the 'city'
nearly halfway there. will keep you posted sounds good!!! As a forger myself, I would love to help playtest and maybe even help make this map! Just as one of the only issues I percieve, are you sure that players cannot glitch into the depot before it opens via getting on a goose through a wall? also, I think making the floor out of bank 2*2 s would be helpful for saving walls as well as getting the dark, ODST feel you are going for. You may want to take a look at oakly hidef's tips on urban maps and land and air vehicles. Making a spirit dropship for a spawn would add massively to the map, as well as improving the overall gameplay. You may also want to use that backside of 3*3 shorts with the nice design for another cache later on, as I find it looks interesting in a away that it almost subconciously attracts players to investigate. Mybe some AA guns if you have the budget too. Just some thoguhts, shoot me an FR and maybe I could take a better look some time!
[Edited on 11.22.2011 3:11 PM PST]