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This topic has moved here: Subject: ODST Invasion walkthrough (save this thread)
  • Subject: ODST Invasion walkthrough (save this thread)


Posted by: Junior Exec

Posted by: ThreeSixXero
Nope.

Relevant.

Nope.

  • 11.19.2011 12:00 PM PDT

Quit -blam!- stalking me you weirdo.


Posted by: ccossta is bad
please stop playing halo that map is terrible

Your face is terrible.

  • 11.19.2011 12:12 PM PDT

Quit -blam!- stalking me you weirdo.


Posted by: ccossta is bad
I am a fail troll.

Fix'd for the truth.

  • 11.19.2011 12:45 PM PDT

Quit -blam!- stalking me you weirdo.

Goat, how is the map coming along?

  • 11.19.2011 6:45 PM PDT

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Posted by: The Hired Gun
Goat, how is the map coming along?


So far so good. I'm budgeting the layout first before I dive right into and speed-build it. Again, it should be done no later than Thanksgiving.

I'm trying to keep that side building area in as much as I can. I like the idea of having a second 'implied' objective to complete, like rush for a power weapon or map control. This gives people who don't like territory farming something to do, so I have to build the phases around that concept.

Needless to say, this map is gonna be a lot of fun to play.

  • 11.20.2011 7:37 AM PDT
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The End

‘The conscious is cancerous if allowed to linger’

"Even if you're on the right track, you'll get run over if you just sit there."

Posted by: Junior Exec

Posted by: A 3 Legged Goat
This is your last warning. Continue your little game in PMs or you'll both be on a time out for a very long time.
That 3 day ban wasn't a long time, which makes your post a little unnecessary but whatever you thought at the time.
Is forever long enough?

  • 11.20.2011 9:55 AM PDT

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This map is proving to be quite a challenge to build. Sometimes I'll get a good layout for infantry combat, but once I start driving it gets boring having to make sharp u-turns. I'm not trying to make a race track (obviously), but I need at least 1 circular path for light vehicle combat to thrive. Without that the map feels inconsiderate to different crowds of gamers.

So that's the predicament i'm currently stuck on. The infantry combat is there, but trying to mesh it together with the mongooses and ghosts is the real challenge. I can do it though, so no worries.

It's always a good idea to have a circular driving path on your map so players don't need to make u-turns when they hit a dead end.

  • 11.20.2011 4:53 PM PDT


Posted by: Tom T
Is forever long enough?

+1.

I also figured out my Firefight gametype does NOT work very well with 04. Probably because 04 and Unearthed are so different...

  • 11.20.2011 4:55 PM PDT


Posted by: A 3 Legged Goat
It's always a good idea to have a circular driving path on your map so players don't need to make u-turns when they hit a dead end.

I hate it when some maps pull that on you. It makes me question why vehicles are there to begin with if you always have to make your own road so you don't end up crashing/having to back up.

Except on Turf. Turf was hilarious.

[Edited on 11.20.2011 4:58 PM PST]

  • 11.20.2011 4:57 PM PDT

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Posted by: ThreeSixXero

Posted by: A 3 Legged Goat
It's always a good idea to have a circular driving path on your map so players don't need to make u-turns when they hit a dead end.

I hate it when some maps pull that on you. It makes me question why vehicles are there to begin with if you always have to make your own road so you don't end up crashing/having to back up.

Except on Turf. Turf was hilarious.


Invasion is sorta expected to have vehicles. I can make an infantry-based map, but there'll be that crowd of people who prefer vehicles. So you always gotta accommodate for them, unless your map is purely infantry based like that one Data Hive Invasion map.

  • 11.20.2011 5:07 PM PDT

I take some time off to enjoy CEA, Skyward Sword, and Super Mario 3D Land and this thing gains 10 pages! FUUUUUUUU-

So what's new with the map Goat?

  • 11.20.2011 5:09 PM PDT
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hdurp25

this map sucks stop playing halo

  • 11.21.2011 3:16 PM PDT

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Posted by: ANCIENTZOIDIAN
I take some time off to enjoy CEA, Skyward Sword, and Super Mario 3D Land and this thing gains 10 pages! FUUUUUUUU-

So what's new with the map Goat?


I've designed the following since the concept in the OP:

> Moved map to quarry to save walls and introduce spartan spawns
> changed side building to a more 'middle' role, meaning it is now part of the whole map and not a phase 1 idea
> added oliphant, covenant watch tower, and other aesthetics
> created circular path for vehicles
> elevated part of the 'city'

nearly halfway there. will keep you posted

[Edited on 11.22.2011 4:59 AM PST]

  • 11.22.2011 4:59 AM PDT

Good stuff.

  • 11.22.2011 2:27 PM PDT
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Covie watch tower? Love those things you make the best.

  • 11.22.2011 2:37 PM PDT


Posted by: A 3 Legged Goat

Posted by: ANCIENTZOIDIAN
I take some time off to enjoy CEA, Skyward Sword, and Super Mario 3D Land and this thing gains 10 pages! FUUUUUUUU-

So what's new with the map Goat?


I've designed the following since the concept in the OP:

> Moved map to quarry to save walls and introduce spartan spawns
> changed side building to a more 'middle' role, meaning it is now part of the whole map and not a phase 1 idea
> added oliphant, covenant watch tower, and other aesthetics
> created circular path for vehicles
> elevated part of the 'city'

nearly halfway there. will keep you posted
sounds good!!! As a forger myself, I would love to help playtest and maybe even help make this map! Just as one of the only issues I percieve, are you sure that players cannot glitch into the depot before it opens via getting on a goose through a wall? also, I think making the floor out of bank 2*2 s would be helpful for saving walls as well as getting the dark, ODST feel you are going for. You may want to take a look at oakly hidef's tips on urban maps and land and air vehicles. Making a spirit dropship for a spawn would add massively to the map, as well as improving the overall gameplay. You may also want to use that backside of 3*3 shorts with the nice design for another cache later on, as I find it looks interesting in a away that it almost subconciously attracts players to investigate. Mybe some AA guns if you have the budget too. Just some thoguhts, shoot me an FR and maybe I could take a better look some time!

[Edited on 11.22.2011 3:11 PM PST]

  • 11.22.2011 3:10 PM PDT

Goat, go faster. I want to test it.

  • 11.22.2011 3:36 PM PDT

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Posted by: ThreeSixXero
Goat, go faster. I want to test it.


I'm doing my best to make sure the design is flawless and captures all the money shots that I want for each phase.

And this Oliphant is a -blam!- and a half to forge. -blam!-

[Edited on 11.22.2011 3:40 PM PST]

  • 11.22.2011 3:40 PM PDT

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LOL

Good news: Finally found the perfect layout
Bad news: It'll take more than 50 walls to do

-______-

So I'm gonna have to go ape with Brace Larges, which is gonna cost a lot of budget.

This should be good. This layout is golden. It gets everything I wanted accomplished. Now I just need to budget the map properly.

Wish me luck. We're almost there.

  • 11.23.2011 12:53 AM PDT

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Posted by: A 3 Legged Goat
LOL

Good news: Finally found the perfect layout
Bad news: It'll take more than 50 walls to do

-______-

So I'm gonna have to go ape with Brace Larges, which is gonna cost a lot of budget.

This should be good. This layout is golden. It gets everything I wanted accomplished. Now I just need to budget the map properly.

Wish me luck. We're almost there.

Good luck.

  • 11.23.2011 1:47 AM PDT

Just a few quick questions for Goat...

Why have you spent a year making a map for a game that you haven't stopped complaining about since the Beta?

You have said on numerous times that you were not only going to stop playing Reach, but stop visiting this forum, what happened? Life really that lonely bro?

Is this map as hideously unbalanced as that re-imagining of Beaver Creek that you made, that featured a dam overlooking the entire map where all the power weapons spawned?

Edited as I can't spell like a proper ninny.


[Edited on 11.23.2011 2:02 AM PST]

  • 11.23.2011 2:01 AM PDT