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  • Subject: ODST Invasion development thread
Subject: ODST Invasion development thread

Just curious, are there any DMRs or Needle Rifles in phase 1, as loadouts or pickups?

  • 11.04.2011 8:23 PM PDT

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Posted by: angello22
Needs more gray. I mean Breakneck. I mean yeah.


Originally I was just going to wait till Breakneck to make this map. however, Headlong will just feel too weird with it's massive buildings and abstract geometry elsewhere. Plus it's more fun for me to overcome the challenge of recreating ODST.

Now if Headlong has a good palette, that's a different story...

  • 11.04.2011 8:24 PM PDT

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Posted by: partsunknown109
Just curious, are there any DMRs or Needle Rifles in phase 1, as loadouts or pickups?


If I manage to get LoS to work the way I want, there will be NRs and DMRs as loadouts. Otherwise, they'll be pickups.

  • 11.04.2011 8:24 PM PDT


Posted by: A 3 Legged Goat

Posted by: partsunknown109
Just curious, are there any DMRs or Needle Rifles in phase 1, as loadouts or pickups?


If I manage to get LoS to work the way I want, there will be NRs and DMRs as loadouts. Otherwise, they'll be pickups.


Loadouts is cool, pickups only not so much.
If everyone is using long range weapons, it's fair. If they're just pickups that one side gets, it's complete rage for the other team.
Boneyard and Spire phase 1 sucks for the offending team if the defenders actually use their weapons.

[Edited on 11.04.2011 8:28 PM PDT]

  • 11.04.2011 8:28 PM PDT

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I managed to do some really good budgeting, so i'll be able to have the pelican :D

  • 11.04.2011 8:28 PM PDT
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Posted by: Horse Repairman
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Posted by: A 3 Legged Goat
I managed to do some really good budgeting, so I'll be able to have the pelican :D

But what about phase 2 and phase 3?

  • 11.04.2011 8:33 PM PDT

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If I were making the map (Which I'm not, obviously), i would Construct the map so the P1 Elite spawn is in the bottom floor of a building, with a lift leading up to a suitable marksman/suppression fire platform on the roof. Have one large territory in the street, then another on the roof of the building for sneaky ODSTs.

  • 11.04.2011 8:35 PM PDT
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in your first phase consider the fact that there is little to no verticle game-play. it might give your players a better sense of movement. it will also improve the net flow of the first phase and make combat more interesting.

  • 11.04.2011 8:38 PM PDT

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Posted by: RC Clone
Posted by: A 3 Legged Goat
I managed to do some really good budgeting, so I'll be able to have the pelican :D

But what about phase 2 and phase 3?


I should have enough walls for Phase 2 and Phase 3.

  • 11.04.2011 8:38 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

Posted by: imagelessJAKE
in your first phase consider the fact that there is little to no verticle game-play. it might give your players a better sense of movement. it will also improve the net flow of the first phase and make combat more interesting.

I think he's set on Mongeese only coming in at Phase 2.

  • 11.04.2011 8:47 PM PDT


Posted by: RC Clone
Posted by: imagelessJAKE
in your first phase consider the fact that there is little to no verticle game-play. it might give your players a better sense of movement. it will also improve the net flow of the first phase and make combat more interesting.

I think he's set on Mongeese only coming in at Phase 2.


I think maybe

Phase 1: Capture points to open the mongoose depots
Phase 2: Enter the skyscraper (Build one) and capture the elevators OR the stairwell to unlock a falcon garage to the left of the the street in front of the mongoose garage
Phase 3: Capture the core from the top floor and then get it back to the initial spawn.

Just for a new idea

  • 11.04.2011 8:55 PM PDT

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Posted by: bluesreaper121

Posted by: RC Clone
Posted by: imagelessJAKE
in your first phase consider the fact that there is little to no verticle game-play. it might give your players a better sense of movement. it will also improve the net flow of the first phase and make combat more interesting.

I think he's set on Mongeese only coming in at Phase 2.


I think maybe

Phase 1: Capture points to open the mongoose depots
Phase 2: Enter the skyscraper (Build one) and capture the elevators OR the stairwell to unlock a falcon garage to the left of the the street in front of the mongoose garage
Phase 3: Capture the core from the top floor and then get it back to the initial spawn.

Just for a new idea



I like this idea but I'm in the skybox. A falcon will be difficult to fly, and I'd have to killzone all of the walls so it doesn't leave the map.

  • 11.04.2011 8:57 PM PDT


Posted by: A 3 Legged Goat

Posted by: bluesreaper121

Posted by: RC Clone
Posted by: imagelessJAKE
in your first phase consider the fact that there is little to no verticle game-play. it might give your players a better sense of movement. it will also improve the net flow of the first phase and make combat more interesting.

I think he's set on Mongeese only coming in at Phase 2.


I think maybe

Phase 1: Capture points to open the mongoose depots
Phase 2: Enter the skyscraper (Build one) and capture the elevators OR the stairwell to unlock a falcon garage to the left of the the street in front of the mongoose garage
Phase 3: Capture the core from the top floor and then get it back to the initial spawn.

Just for a new idea



I like this idea but I'm in the skybox. A falcon will be difficult to fly, and I'd have to killzone all of the walls so it doesn't leave the map.


Good point.
Maybe you could put jetpack stash instead of a falcon, and then a warthog on each side.

If you are in the skybox then you could have it be a high security bunked like the one in bunker complex

All loadouts would be

Specter: Camo, AR, Pistol, P2
Bulldog: Sprint, AR, Pistol
Ninja: Sprint, DMR, AR, P2
Assassin: Shotgun, AR, Camo, P3
Security: DMR, Grenade Launcher, Drop Shield, P3
Sharpshooter: Sniper, None, Sprint, P3

[Edited on 11.04.2011 9:09 PM PDT]

  • 11.04.2011 9:03 PM PDT

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So far so good. The supply caches are now much further apart, and I love how it looks over the old one. Haven't changed spartan spawn yet...

Great ideas by the way, but I think I'm gonna try and keep it as simple as I can. Budget always ruins my maps.

[Edited on 11.04.2011 9:09 PM PDT]

  • 11.04.2011 9:08 PM PDT

Just edited my last post to include some loadouts that would work great IMO

  • 11.04.2011 9:10 PM PDT

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Posted by: bluesreaper121
Just edited my last post to include some loadouts that would work great IMO


I wish there was like a biofoam version of the drop shield. If I put it on the map it'll just lead to caterpillaring the core.

  • 11.04.2011 9:19 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

Posted by: A 3 Legged Goat
Posted by: bluesreaper121
Just edited my last post to include some loadouts that would work great IMO


I wish there was like a biofoam version of the drop shield. If I put it on the map it'll just lead to caterpillaring the core.

What loadouts are you planning to have? You've only elaborated on the Phase 1 set up so far. If this is extremely dependent on the map, you can keep it too yourself for the time being.

  • 11.04.2011 9:28 PM PDT

I'm liking it so far, I'd actually have to play it a lot in order to point out some problems, but it's pretty.

  • 11.04.2011 9:46 PM PDT

Posted by: aBlueBookshelf
Goat was famous. Irie was infamous. Gh0st was FaMaS.

Needs sprinting elites with swords to scare people

  • 11.04.2011 9:50 PM PDT

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Posted by: SkyFighta65
Needs sprinting elites with swords to scare people


First time that happened to me I had to change my pants.

About to slap the pelican onto the map and then I'm headed to bed. Will post the updated one again. I'm trying to add some height variation to the mix, but that + pelican + 3000 budget = D:

So it's between the two. Again, I had concepts with a few accessible buildings but now I don't have anywhere to put them. Unless I delete more brace larges and just continue to downsize. Already freed up 500 bucks worth of them.

  • 11.04.2011 9:54 PM PDT
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Coulda used the same thread but oh well. Looks good Goat do something constructive for once.

  • 11.05.2011 5:46 AM PDT

Maybe you should have the core carrier slow to the point where caterpillaring is not a viable strat and he can ride in passenger seats so you have to use a warthog or something.

Actually bad idea
I really just dont see DS being a problem

  • 11.05.2011 5:50 AM PDT

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Posted by: bluesreaper121
Maybe you should have the core carrier slow to the point where caterpillaring is not a viable strat and he can ride in passenger seats so you have to use a warthog or something.

Actually bad idea
I really just dont see DS being a problem


If I use a holdout territory for Phase 3 it'll definitely become a problem. As such, the only AAs I plan on having for Spartans are Sprint and Hologram (the latter of which is rarely used anyway). Jetpack breaks the map for obvious reasons. AL can be used in territories, so everyone will be using it. Evade is dumb on Spartans, and Spartans should not be sneaking around with Camo. I'll try drop shield out.

Elites get Evade, Camo, and either Armor Lock or Hologram.

  • 11.05.2011 5:53 AM PDT

Posted by: aBlueBookshelf
Goat was famous. Irie was infamous. Gh0st was FaMaS.

Nope sprinting elites or ur bad

  • 11.05.2011 7:03 AM PDT