- A 3 Legged Goat
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Posted by: Stole Ur Sammich
Goat can you explain how the labels work in Invasion? Me and my friend were trying to make one last night but we failed, lol. Couldn't get things to spawn right.
from my invasion guide...
INVASION: Use this label along with the "Gametype-specific True" label on objects that you only want to appear in Invasion. If your map is multi-purposed for BTB and other gametypes and you do not want walls or shield doors used in Invasion to spawn in those gametypes, this is what you will use to take care of those objects.
INV_WEAPON: This label allows you to spawn an object into the map during a specific phase. It is most commonly used for weapons and vehicles, but can also be used on geometry such as blocks and walls. When you set a weapon to this label, be sure to give it the spawn time that you desire. Also, be sure to set the appropriate phase that you want this weapon to spawn in, as denoted by Spawn Sequence. Values of 1, 2, or 3 correspond to their respective Phases. When you are using this label on any object other than weapons, you must set the spawn time for it to spawn in. Anything above 1 is safe, and if you desire you can chain objects with different values together to create a "sequence" effect. This will be explained in greater detail later in the guide.
INV_VEHICLE: This label is nearly the same as the INV_WEAPON label. The only difference is that it displays an "Ordnance" waypoint similar to those found in Firefight over the object that is spawning in. They help to point out key weapons and vehicles, which is why it is labeled after the latter. The waypoint unfortunately does not display when used on structure.
INV_GATES: This label allows you to cause an object to despawn and leave the match for the rest of the game. It is the only label in the game that can do this. When you select structure to despawn, the Spawn Sequence corresponds to the last phase that you want it to be active during. If I want a wall to disappear after phase 1, I will set its spawn sequence to the value of 1. Spawn Sequence 1 and 2 will be the most used, but later on in the guide I will teach you about "Phase 4" and how to use Spawn Sequence 3 with the INV_GATES label.
INV_OBJECTIVE: This label is used exclusively for Hill Markers, Capture Plates, and Flag Stands (it glitches when used on vehicles). It distinguishes where your destination for that phase will be located. You should only ever have one or two of these active at a time because the third one is glitched and does not emit an audible sound when it's being contested. To use this on any of the above objective pieces, set its label and then the spawn sequence to the appropriate phase. Lastly, be sure to set a desired volume for the objective.
INV_OBJ_FLG: This label determines where your Bomb or Core will spawn for your phase. You can use any of the aforementioned objective pieces to spawn the Bomb and Core at. You will need to use a territory with the INV_OBJECTIVE label to determine where you'll be taking the Bomb or Core to. Territory phases are the only objectives of the three that do not require the INV_OBJ_FLG label to function.
INV_RES_ZONE: Respawn Zones are used to spawn players into the map instead of respawn points. To use this, first place a Hill Marker and then set the appropriate label. This particular label is used for a spawning location that you want active during all of the phases. These are called "Backfield spawns". However, these are not always necessary, so instead focus your attention towards the following labels.
INV_RES_P1, P2, and P3: These labels are used for a spawning location that you only want active during phase 1, 2, or 3. To set this up, first denote whether it will belong to Red Team (Spartans) or Blue Team (Elites). Then, set the label and apply a volume. Players will be able to spawn anywhere within the shape of your set volume. This helps if multiple players choose to spawn at this location. Be sure that the shape doesn't overlap any hazards such as ledges.
Once you have finished applying a shape to the hill marker, you will need to assign it to a Fireteam. Players in an Invasion game are separated into three fireteams of two, and they can only spawn at hill markers specific to their fireteam. Fireteam One's spawns are influenced by Spawn Sequence "0". Fireteam Two's spawns are influenced by Spawn Sequence "1". Fireteam Three's spawns are influenced by Spawn Sequence "2". Be sure to set the appropriate spawn sequence for each hill marker, and make sure that you accommodate all three of the fireteams.
A spawn sequence of 3 or above will be available to all players of that team for that phase. These are called "Community Spawns", and players will be allowed to toggle between them with the D-pad regardless of what fireteam they are on. You can use these for vehicle depots or safer spawns further from the fight.
Another interesting thing to note is that in an 8v8 game of Invasion, you will have two extra players on your team. These players do not become an additional Fireteam, but are instead assigned to Fireteam One and Fireteam Two, respectively. Because of this, any hill marker with a Spawn Sequence of 0 or 1 will have an extra player, whereas a hill marker with Spawn Sequence 2 will remain with two players. Keep this in mind when you're placing spawns in case there's an area that you don't want more than two players spawning at.
INV_MAN_CANNON and INV_PLATFORM: These labels are vestigial on Forge World and are exclusive to Bungie's Invasion maps. You do not need to use them at all. Ever.
INV_CINEMATIC: If you see this label on any map, DO NOT USE IT! It will DELETE all the data on your map by default. It is exclusive for Bungie's Invasion maps.
[Edited on 12.10.2011 6:31 AM PST]