- A 3 Legged Goat
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Update:
I've changed the objectives around and I've finished building Phase 2.
I decided against the idea of opening up the supply cache during Phase 2 instead of Phase 1, because that means ODSTs will occupy too much of the map. Like I said earlier, attackers should never occupy more than half of the map unless phase 3 is as big as phase 1 and 2 combined. This ensures the safest spawning possible for both sides.
A territory to open a supply cache for phase 1 is what I decided on. The reason I made it a territory is because it allows all the players to be active in the fight right off the bat. If I had chosen bomb or core for the first phase, that'd mean somebody would be 'sitting on the sidelines' while the other 5 teammates did all the work. This isn't fair to the one carrying the objective (at least at the start of the game).
Phase 2 is going to have 2 mongooses and 2 ghosts for some light vehicle combat. Originally I was going to have reverse core, but I decided against it. The reason I cut it is because phase 3 would have to be assault. But where would the bomb spawn? If the bomb spawned way back at phase 1, then you'd either have to die and respawn there or double back to pick up the bomb and bring it to phase 3's objective. I suppose I could make the bomb spawn near phase 3's objective, but that'd make arming it really easy.
The only way to make Territories-Rev.Core-Bomb work is to have the core open up another supply cache during phase 2, which (again) means that ODST's will be occupying a lot of the map during phase 3. I don't have enough budget to build a large phase 3, so the only way I could incorporate that would be to make either phase 1 or phase 3 take place outside of the city on terrain.
I suppose that If I put phase 1 in the quarry I could make that work. However, the key though is to make the quarry 'safe-spawnable'. It's quite a small area for 6v6, so I'd have to build some sort of elaborate building there to safe-spawn the ODSTs. And with the quarry, the initial territory (or territories to spread out combat) would be unlocking the gates that lead into the city. I could then build Phase 2 as a 2 long streets for reverse core, and then Phase 3 would be assault. The bomb would then spawn inside of the cache opened up by phase 2's core.
My main problem with the quarry in this instance though is that it wont be a 'fightable area'. In order to safe-spawn spartans, the quarry has to function as a safe spawn, meaning phase 1's fighting still happens in the city.
Hmm....
I'm thinking of this while I type by the way. I don't want to have to rebuild what I have all over again, but if I find a better design that's what I'll end up doing anyway.
Let me think on it and get back to the thread...
[Edited on 12.15.2011 7:40 AM PST]