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This topic has moved here: Subject: Invasion: ODST development thread (with live stream!)
  • Subject: Invasion: ODST development thread (with live stream!)
Subject: Invasion: ODST development thread (with live stream!)
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.


Posted by: ThreeSixXero
Are you done yet? Are you done yet? Are you done yet?

Yes.

Yes.

Maybe.

  • 01.16.2012 6:10 PM PDT

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Posted by: Wumpa Warrior

Posted by: A 3 Legged Goat
making it happen under the budget constraints.

Exactly, and I feel your pain with this..


As I've said plenty of times, I can build the map with 99 walls. However, it wont get in matchmaking that way and it takes away from the challenge of building with an optimized design.

Plus it's kinda cheating IMO

  • 01.16.2012 6:45 PM PDT

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Stream is up and we're picking up where we left off. AKA, with nothing :/

This session will go on until phase 1 is complete. At least I can finish blueprinting now. Ran out of copy paper earlier and it was a disaster trying to draw on my white board.

[Edited on 01.16.2012 7:08 PM PST]

  • 01.16.2012 7:07 PM PDT
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Bringing in Fikst. Bringing back lmao.
Inheritor # 475 world,

#6 In the Country.

Halocharts.com

Cool man, sick, best thing ever!

  • 01.16.2012 7:08 PM PDT

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Posted by: ankerd123
Cool man, sick, best thing ever!


When it's finished? Maybe. Till then it's just a grey pile of frustration!

[Edited on 01.16.2012 7:09 PM PST]

  • 01.16.2012 7:08 PM PDT
  • gamertag: ankerd
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Bringing in Fikst. Bringing back lmao.
Inheritor # 475 world,

#6 In the Country.

Halocharts.com

You're not even moving....................

  • 01.16.2012 7:10 PM PDT

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Posted by: ankerd123
You're not even moving....................


Not yet I'm not. I'm working on the blueprint of the map.

Not the most interesting stream in the world I'm aware. Mostly there for those who want to see the design process at work.

  • 01.16.2012 7:12 PM PDT


Posted by: A 3 Legged Goat

Exactly.. Why would I spend so much time on a map that won't get into matchmaking?

  • 01.16.2012 7:17 PM PDT

Random, very mediocre question, But how have you made those arrows? I can see it's a shield door of some sort, but I couldn't make an arrow for the life of me the other day.

  • 01.16.2012 7:33 PM PDT

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Posted by: Wumpa Warrior
Random, very mediocre question, But how have you made those arrows? I can see it's a shield door of some sort, but I couldn't make an arrow for the life of me the other day.


banks :)

I love the arrows but they're expensive.

That was one of the older designs. I don't know if you can read the text with this quality, but I spent too much budget on that building alone.

I need a more budget friendly first phase.

  • 01.16.2012 7:35 PM PDT

Yeah, they're very spendy for an aesthetic. One of those "I'll use it if there is money left" things.

  • 01.16.2012 7:37 PM PDT

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anyone else notice the stream lagging a little? It's behind about 5 seconds from what I do on the TV

This star wars ad that keeps coming in is getting on my nerves, lol

[Edited on 01.16.2012 7:38 PM PST]

  • 01.16.2012 7:37 PM PDT


Posted by: A 3 Legged Goat

Haha the first time that ad popped up, I had the volume turned all the way up so I could hear the stream, between you moving around in forge and just sitting there. Nearly had a heart attack..

  • 01.16.2012 7:40 PM PDT

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If the stream seems inactive just know that I'm busy drawing the blueprint. I'm still working here :)

  • 01.16.2012 8:21 PM PDT

Posted by: A 3 Legged Goat
This star wars ad that keeps coming in is getting on my nerves, lol
AdBlock master race.

  • 01.16.2012 8:32 PM PDT

The noise from the monitor is now soothing background music for me.

  • 01.16.2012 9:08 PM PDT

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Morning everyone! The link to the stream has changed. The new link is here

[Edited on 01.17.2012 4:46 AM PST]

  • 01.17.2012 4:02 AM PDT


Posted by: boomdeyadah
The noise from the monitor is now soothing background music for me.

I know! :D

  • 01.17.2012 4:11 AM PDT

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Posted by: boomdeyadah
Posted by: A 3 Legged Goat
This star wars ad that keeps coming in is getting on my nerves, lol
AdBlock master race.


Twitch TV is better. There aren't any ads during the stream.



[Edited on 01.17.2012 7:58 AM PST]

  • 01.17.2012 7:31 AM PDT

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I just finished building an initial spawn

They initially spawn in the top room and then they jump down and make their way to the street, which starts at the bottom of the image. There are 2 additional rooms on the ground level (as you can see by the doors) for respawning.

What do you guys think? I'm not sure I'll keep it. This initial spawn is costing me 1500 bucks, and I think most of it just there for the sake of being there. It's also eating up a lot of pieces, which might not be good for splitscreen.

I think I might be able to find one that uses less pieces. I wish i could spawn everyone on the street level but then I'll have to use shield doors to cover up rooms for players. At least this design doesn't have shield doors.

I might just build a building and have spawns on the rooftop and inside.

[Edited on 01.17.2012 11:44 AM PST]

  • 01.17.2012 10:13 AM PDT

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Posted by: ThreeSixXero
Are you done yet? Are you done yet? Are you done yet?


Almost done with the final blueprint. After staring at several concepts for a few hours I finally had an epiphany and now I'm trying my best to design the blueprint to be as budget-friendly as possible.

I'm also trying to get 2 gates and 1 supply cache to work as opposed to 2 supply caches. One will save me about 13 blocks that I can use to build a covie watch tower

[Edited on 01.17.2012 2:50 PM PST]

  • 01.17.2012 2:49 PM PDT
Subject: Invasion: ODST development thread (live streaming!)
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  • Veteran Legendary Member

Always up for REACH customs!

I've always wanted to play an Invasion map where the first phase begins with "ODST" Spartans parachuting down into the map from hundreds of feet in the air with Jetpacks, and for the remainder of the first phase the respawn points are way up in the air. That would give it a true orbital drop feel. There might have to be no rifles though.

[Edited on 01.17.2012 5:21 PM PST]

  • 01.17.2012 5:17 PM PDT

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Posted by: the pib
I've always wanted to play an Invasion map where the first phase begins with "ODST" Spartans parachuting down into the map from hundreds of feet in the air with Jetpacks, and for the remainder of the first phase the respawn points are way up in the air. That would give it a true orbital drop feel. There might have to be no rifles though.


I've seen quite a few maps like that. I played one with working drop pods and everything, but once the gimmick wore out the only thing that was left was a subpar map and boring experiecnce :/

I'm sure someone can do it properly, but I think the novelty has already been worn out. Most players would probably become frustrated by being artificially forced to use the jetpack. My own map used to have a section like that before I turned it into a simpler drop.

-shrugs- as much as I'd love to go Section 8 for this map, I think it has more cons than pros in the long run, which is unfortunate.

  • 01.17.2012 7:09 PM PDT

Herp derp.

Shutup and stream. :)

  • 01.17.2012 7:13 PM PDT

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Posted by: Gyarados121996
Shutup and stream. :)


I wish the quarry was a little bigger. I could do something really cool, but there's no place with flat enough grass for it to work :/

Wish my map was easier to build. Spent most of today studying and developing Invasion theories.

There are 3 types of Invasion maps: Short-Form, Mid-Form, and Long-Form. Boneyard and Breakpoint are Mid-Form, whereas Spire is Long-Form.

These terms describe how much neutral/empty space there is between objectives. Mid-form maps have 2 neutral areas between the objectives. Breakpoint has the glacier and then the middle hill as its two neutral areas. Boneyard has two very large neutral areas. Spire has three, with the 3rd being the vertical distance between Phase 2 and Phase 3.

Learning which form your map is will help you to plan how you want players to move around your map.

I've been struggling on the blueprint for my map for so long because it needed neutral space in the beginning. Neutral space essentially means the area on your map that players move through. It can also be called "transit-space" because players travel through it to get to the objective. Again, Boneyard and Breakpoint have two of these, albeit the former's is much larger than the latter's.

There's more to it than that but I'll save that for another time.

[Edited on 01.17.2012 8:02 PM PST]

  • 01.17.2012 7:57 PM PDT