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  • Subject: Invasion: ODST development thread (live streaming!)
Subject: Invasion: ODST development thread (live streaming!)

I want my elephant back.
Give it to me now!
(Please?)

Me.

lol


Posted by: Wumpa Warrior

Posted by: Mr Extremer22
The only problem with controlling the voice would be that players would make him say dirty things.
lawl

You sir, are very correct. That made me laugh..


lol

[Edited on 01.22.2012 9:05 AM PST]

  • 01.22.2012 8:57 AM PDT

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With voices they could have had canned phrases that we choose from in a menu similar to the firefight voice menu.

  • 01.22.2012 9:30 AM PDT


Posted by: A 3 Legged Goat
With voices they could have had canned phrases that we choose from in a menu similar to the firefight voice menu.

I like this idea.

  • 01.22.2012 3:46 PM PDT

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Core Capture point is done. Join the live stream to see for yourself. Otherwise, screenshots coming tomorrow!

  • 01.22.2012 4:58 PM PDT

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UPDATE:

Blueprint of the map is almost 100% complete. I can't decide on whether I want plaers to start in the quarry or not. If I start them there, there's a greater risk for spawn killing when they lose players (or if they totally suck) unless I figure out a unique design.

If I don't start them in the quarry and instead use that space as the capture point, then I have to build a phase 1 area from scratch. Problem with this is that I may not have enough walls to spare at that point.

I'm having this dilemma because the stupid quarry rocks are asymmetric (meaning I have to work around or with them, which costs more budget) and I'm going to run into an invisible barrier near the waterfall.

Nice going on the quarry Bungie. It's not even symmetric -__-

So yea. Blueprint will be posted here today and the map will be ready for testing no later than Wednesday, if not tomorrow evening.

I just need to figure out how I'm using the quarry. Ideas are welcome.

  • 01.23.2012 6:02 AM PDT

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UPDATE: Construction of the map is underway. If you want to see for yourself, join the live stream and have a gander. Phase 1 is almost done! So far the budget is looking good. Only thing that can go wrong at this point would be gameplay-issues, which we wont see until testing later this week.

Hope to see you there, and please share feedback. We're almost there...

  • 01.23.2012 4:52 PM PDT

The rocks next to the quarry wall remind me of ribs from burial mounds.

  • 01.23.2012 5:32 PM PDT

Where's the blueprint? I could probably shed some light on this. I usually have a really good understanding of things like balance, sightlines, etc.

  • 01.23.2012 5:39 PM PDT

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Posted by: Wumpa Warrior
Where's the blueprint? I could probably shed some light on this. I usually have a really good understanding of things like balance, sightlines, etc.


I gave up on it after I realized I spent more time staring at a piece of paper than I did in Forge.

Spontaneous building right here, and I must say it's working pretty fine.

  • 01.23.2012 5:50 PM PDT

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Wumpa I'll try and draft one up real quick and post it ITT. Gimme a few moments


[Edited on 01.23.2012 5:53 PM PST]

  • 01.23.2012 5:52 PM PDT

Ok thanks :)

  • 01.23.2012 5:53 PM PDT

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Blueprint's incomplete but here ya go. Just drew that real quick and colored it to make it look nice. All that's subject to change based on budget.

Red doors represent ones that don't open. Green doors are the ones that do. The black dots are spawn points. RZ means respawn zone. Blue means buildings. Yellow means street. Green means grass. 3 lines next to each other means incline/ramp. And i'm sure the green circle is obvious.

Pretty straight forward. This is what takes so long--analyzing the field from a birds eye view and designing it without any rookie mistakes.

And this is what my desk looks like. There used to be more drafts on the wall but I tore down old ones.

[Edited on 01.23.2012 6:54 PM PST]

  • 01.23.2012 6:50 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

You're going to work yourself to death.

  • 01.23.2012 6:52 PM PDT


Posted by: A 3 Legged Goat
And this is what my desk looks like

Do want this setup^

And have you tried using a white board instead? It works much better for me.

  • 01.23.2012 6:53 PM PDT

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Posted by: Wumpa Warrior

Posted by: A 3 Legged Goat
And this is what my desk looks like

Do want this setup^

And have you tried using a white board instead? It works much better for me.


The white board is behind me on the wall opposite of the computer. There's a folding table underneath it too.

It's much easier to draw on paper than on the white board. I have notes and diagrams on the board though. I'll take a pic and post that too.

[Edited on 01.23.2012 6:55 PM PST]

  • 01.23.2012 6:55 PM PDT

Lol I have the opposite setup. I draw concepts on whitte board, notes with post its and paper, and do the final draft with my tablet.

  • 01.23.2012 6:59 PM PDT

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It's a diagram of Boneyard and Breakpoint's phase design

  • 01.23.2012 6:59 PM PDT

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Posted by: Wumpa Warrior
Lol I have the opposite setup. I draw concepts on whitte board, notes with post its and paper, and do the final draft with my tablet.


I'd probably use the white board if it was smaller. My arm starts to hurt after drawing on that thing all day.


Posted by: RC Clone
You're going to work yourself to death.


Wwatch me finish the map on my dying breath.

[Edited on 01.23.2012 7:01 PM PST]

  • 01.23.2012 7:00 PM PDT

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UPDATE:

Quite a few things have changed from the blueprint I linked above. For one, I moved the underpass to the middle and put another raised street for the left fireteam. This saves me a ton of rocks and blocks (lol).

Working on connecting the underpass to the higher streets. Hopefully this goes well. Will post an updated blueprint momentarily.

[Edited on 01.24.2012 11:49 AM PST]

  • 01.24.2012 11:49 AM PDT

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So I had an epiphany and now I have to slide the entire map forward the length of a coliseum wall

-____-

It'll be much better though. More grass is not only easier on the eyes, but it also creates a better opening battlefield and makes it more difficult to kill players off spawn. And maybe I'll crash a pelican or oliphant over there?

I'm making the adjustment mainly because I'm running into the cliff on the left side of the quarry. There's an invisible barrier there and I don't want to hit it or the rocks, so I have to push the map forward. Should take me an hour or two, and right afterwards I'll be able to build Phase 2 and 3.



[Edited on 01.24.2012 12:23 PM PST]

  • 01.24.2012 12:23 PM PDT

Stream tonight?

  • 01.24.2012 5:00 PM PDT

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Posted by: MajorGroove
Stream tonight?


Yup. Been streaming nonstop for the past week and I can safely say I've accomplished... nothing, lol.

No I've built several concepts but I'm still not quite at the gold copy yet. Right now I'm trying to fit Phase 1 to this pace. It was a little too slow. However, at the same time I'm trying to create enough nooks for players to spawn their bros back into the action. That alone forced a rebuild of my recent concept.

Tonight will be another all-nighter session. I'm going to finish a rough draft of the map and touch it up tomorrow. It could possibly be ready tomorrow. Possibly.

Just as soon as I figure out height variance + battle bro support

[Edited on 01.24.2012 5:12 PM PST]

  • 01.24.2012 5:12 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

You missed the deadline.

  • 01.24.2012 6:31 PM PDT

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Posted by: RC Clone
You missed the deadline.


The sky is blue.



If I had released the map last week it would have sucked.

[Edited on 01.24.2012 7:34 PM PST]

  • 01.24.2012 6:50 PM PDT

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Stream's live again

Almost done building phase 1. Currently budgeting a lot of brace larges.

This phase looks awesome. Let's hope I don't run into budget problems in P3.

  • 01.25.2012 1:15 PM PDT