- A 3 Legged Goat
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- Fabled Legendary Member
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Posted by: mcclintonsl
Posted by: A 3 Legged Goat
Posted by: mcclintonsl
Posted by: A 3 Legged Goat
Sadly, there will be those players that complain about taking damage off of spawn (regardless of the spawn being protected), and that'll be enough to disqualify the map from possible MM integration.
Well, I got lemons so I guess I gotta make lemonade.
umm, y u no invincible 5 second spawn traits or custom power ups?
spawn traits only work on respawn, and 6 custom power ups cost 300 bucks (which is the price of the simulated drop). So that's 600 bucks for something that'll literally last a few seconds.
I might still be able to do it actually...
Why cant you only use the pods for starting spawns? wouldn't it get a bit tedious if you had to use them each time?
Actually I'm not using pods. Refer to the beginning of this video. The problem with this is that they take damage off of spawn, which might frustrate some players. However, thanks to the addition of custom power ups (originally an oversight on my part), that'll be a thing of the past. The drop will still shake your screen, but you wont take damage, thus preventing players from being frustrated.
Problem solved. Also helped out with initial spawning, which I wanted to be elevated for the ODSTs. Which means I now have to do a little redesign to phase 1.
[Edited on 12.19.2011 10:34 AM PST]