- Wally West
- |
- Exalted Legendary Member
I am from Mars, that is why I wear red and was issued the MJOLNIR Powered Assault Armor/M variant helmet, was also issued the experimental version of the Camo unit, that is why i have the Recon shoulder. I excel at CQB, hence the CQC shoulder. I have trained extensively with operation of vehicles therefore the armor on my left side is more substantial and the GPS navigator. the ODST chest is because I was embedded with a unit from the 105TH for 7 SpecOP missions, I have a great respect for them
to the people who say grenade are NOT OP. i did the math and i die TWICE as much by grenades in Reach then H3. tell me that make sense.
i have my own hypothesis about that too. the game give a free grenade just before you die too much. i cannot tell you how many times i have headshoted someone only to have a grenade pop out their dead body. i have some screenshots to show what i am saying.this is a screenshot of what i am talking about and this is the video that i took the screen from.
there should be a system that detects how you die, even if you account for lag, that says one way is more effective then another.
for example if i headshot someone, the game see me headshot him but also see that, do to lag, he threw a grenade in the split second between what my xbox said to his and back. the current game gives him the grenade. i don't think it should be like that. the game should decide that a headshot is more effective and stop his grenade from being thrown.
now with double headshots this would remain the same but with shotgun VS sword, how that plagues zombies i hear, the shotgun would be more effective and the game would stop the sword kill.