Halo: Reach Forum
This topic has moved here: Subject: one of the biggest reasons grenades are OP.
  • Subject: one of the biggest reasons grenades are OP.
Subject: one of the biggest reasons grenades are OP.

I am from Mars, that is why I wear red and was issued the MJOLNIR Powered Assault Armor/M variant helmet, was also issued the experimental version of the Camo unit, that is why i have the Recon shoulder. I excel at CQB, hence the CQC shoulder. I have trained extensively with operation of vehicles therefore the armor on my left side is more substantial and the GPS navigator. the ODST chest is because I was embedded with a unit from the 105TH for 7 SpecOP missions, I have a great respect for them

to the people who say grenade are NOT OP. i did the math and i die TWICE as much by grenades in Reach then H3. tell me that make sense.

i have my own hypothesis about that too. the game give a free grenade just before you die too much. i cannot tell you how many times i have headshoted someone only to have a grenade pop out their dead body. i have some screenshots to show what i am saying.this is a screenshot of what i am talking about and this is the video that i took the screen from.

there should be a system that detects how you die, even if you account for lag, that says one way is more effective then another.

for example if i headshot someone, the game see me headshot him but also see that, do to lag, he threw a grenade in the split second between what my xbox said to his and back. the current game gives him the grenade. i don't think it should be like that. the game should decide that a headshot is more effective and stop his grenade from being thrown.

now with double headshots this would remain the same but with shotgun VS sword, how that plagues zombies i hear, the shotgun would be more effective and the game would stop the sword kill.

  • 11.04.2011 9:01 PM PDT

Posted by: Recon Number 54
Life is a journey, if you spend all of it with your nose in your map, you may miss some of the best parts.

Grenades are less OP with the correct game settings.

  • 11.04.2011 9:02 PM PDT

I am from Mars, that is why I wear red and was issued the MJOLNIR Powered Assault Armor/M variant helmet, was also issued the experimental version of the Camo unit, that is why i have the Recon shoulder. I excel at CQB, hence the CQC shoulder. I have trained extensively with operation of vehicles therefore the armor on my left side is more substantial and the GPS navigator. the ODST chest is because I was embedded with a unit from the 105TH for 7 SpecOP missions, I have a great respect for them

yes but that still doesnt solve the problem i am proposing.


Posted by: RustedEdge
Grenades are less OP with the correct game settings.

  • 11.04.2011 9:04 PM PDT


Posted by: Wally West
there should be a system that detects how you die, even if you account for lag, that says one way is more effective then another.

By trying to account for the lag the game would cause more lag.

  • 11.04.2011 9:15 PM PDT

I am from Mars, that is why I wear red and was issued the MJOLNIR Powered Assault Armor/M variant helmet, was also issued the experimental version of the Camo unit, that is why i have the Recon shoulder. I excel at CQB, hence the CQC shoulder. I have trained extensively with operation of vehicles therefore the armor on my left side is more substantial and the GPS navigator. the ODST chest is because I was embedded with a unit from the 105TH for 7 SpecOP missions, I have a great respect for them

i dont think that is the way it works, it is already sending the info, all the box would have to is calculate one more thing...


Posted by: Traffic Coned


By trying to account for the lag the game would cause more lag.

  • 11.05.2011 12:41 AM PDT