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This topic has moved here: Poll [29 votes]: Noble Team vs Master Cheif
  • Poll [29 votes]: Noble Team vs Master Cheif
Subject: Noble Team vs Master Cheif

I HATE NOOBS

Poll: Noble Team vs Master Cheif  [closed]
noble team:  24%
(7 Votes)
master cheif:  69%
(20 Votes)
emile:  0%
(0 Votes)
jun:  0%
(0 Votes)
kat:  0%
(0 Votes)
jorge:  0%
(0 Votes)
six:  7%
(2 Votes)
cartar:  0%
(0 Votes)
Total Votes: 29

who wins

  • 11.05.2011 8:06 AM PDT
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:)

This is such an original thread!


/sarcasm.

This is completely pointless. I can see no situation where they'd be fighting each other in the first place.

  • 11.05.2011 8:23 AM PDT
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This thread was posted before .
Btw its:cheif pwn all of them togther.

  • 11.05.2011 8:46 AM PDT

I HATE NOOBS

end of story cheif beats all and there noble team is under command of oni the new commands r from lord hood noble teams order was to kill all not under command of oni so they would have to fight cheif do your homework be4 answering

  • 11.05.2011 9:15 AM PDT
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:)


Posted by: RougeSniper1117
end of story cheif beats all and there noble team is under command of oni the new commands r from lord hood noble teams order was to kill all not under command of oni so they would have to fight cheif do your homework be4 answering

What the hell are you talking about..?

  • 11.05.2011 9:19 AM PDT

I R GUY WHO GONE TEACH U LESSON!

We wouldnt know, because Noble Team dies out before the cheif wakes up.

  • 11.05.2011 9:21 AM PDT

I do not back down in the face of death but I fight it

But maybe the cheif was awake and then put into cryo.

  • 11.05.2011 9:28 AM PDT
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:)


Posted by: spartanpigeon202
We wouldnt know, because Noble Team dies out before the cheif wakes up.

The Chief was awake..

  • 11.05.2011 9:30 AM PDT

Vengeance only leads to an ongoing cycle of hatred.

-_-

We've had this thread/poll discussed to death. Hopefully this repetitive thread won't last long.

  • 11.05.2011 9:44 AM PDT

only the best game ever.
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Obviously Chuck Norris?

  • 11.05.2011 4:31 PM PDT

Master Chief, no contest.

Noble Team would be too busy "developing" their characters by not wearing helmets rather than focusing in the battle to begin with. Yeah, because that's so important, we even have a thread about how important is to see Noble Team without helmets.

  • 11.05.2011 4:59 PM PDT


Posted by: Juan Teran
Master Chief, no contest.

Noble Team would be too busy "developing" their characters by not wearing helmets rather than focusing in the battle to begin with. Yeah, because that's so important, we even have a thread about how important is to see Noble Team without helmets.


Okay then, you can have your characterless Master Chief over Noble team.

Oh, when have they been in an actual firefight and removed their helms/didn't pay attention? I can't think of a single case.

  • 11.05.2011 5:17 PM PDT


Posted by: Cmdr DaeFaron

Posted by: Juan Teran
Master Chief, no contest.

Noble Team would be too busy "developing" their characters by not wearing helmets rather than focusing in the battle to begin with. Yeah, because that's so important, we even have a thread about how important is to see Noble Team without helmets.


Okay then, you can have your characterless Master Chief over Noble team.

Oh, when have they been in an actual firefight and removed their helms/didn't pay attention? I can't think of a single case.
Wrong, why am I not surprised to see this? I'm getting tired of people saying that Master Chief has no personality when that's not true. I don't even have to mention the novels, the games already prove that his character has personality. It is clear in every Halo game, when Installation 04 is destroyed he expresses certain sadness at the loss of all his comrades and does express that the future for humanity is uncertain, even with this victory. In Halo 2, when he promises Cortana that he will return for her, etc.

YOU NEVER SEE ANY OF THIS IN NOBLE TEAM. The characters are one dimensional, they never evolve, or do anything interesting to begin with. They only take off their helmets, some boring dialogue, and back to the firefight.

And yes, I've seen them with their helmets off in hostile areas, when that shouldn't be the case.

I still have a hard time with people saying that Noble Team is far more developed than Master Chief, when CLEARLY that's not the case.

  • 11.05.2011 5:37 PM PDT

Let's see, what about Master Chief's character did I learn using just Halo CE? Hum... I can't really think of much. The final cutscene could be sadness, could be "Shame they died, let's move on".

Halo 2? There was the promise, but overall... not very much. Some light jokes, an implied joke at the start that he apparently told Johnson.

Halo 3? Well I'd say this had the most, with him reuniting with Cortana, then Johnson and Miranda's death scenes.

Your hilariously bad statements are very true of Master Chief. "Boring dialogue, then moves on." He appears quite one-dimensional, and I've had friends tell me that if they had not known otherwise, from halo CE they'd have swear he was a robot, and not an actual person.

However, in Reach, we see them react to different situations, we see Jorge and Emile's banter (which quickly portray their opposing viewpoints toward civilians), we get Jun's chattyness, but still focused on the mission. We see Carter and Kat, the leader and the tech. We hear Carter and how Kat's death affects him. We see Kat, seeming to be hostile towards six (Snatching the data chip away), but then lightens up over time.

I'm sorry, you must've played a completely different game, because I saw a spartan team with clear character, with Chief it took three games to get a semblance of that. I have a hard time seeing how Chief was more developed in games alone.

Also, two cases. (Neither of which was standing up in a firefight and removing helm just for dialogue)

One, the area is secured and frankly no Covenant are nearby the building.

Two, the man was dying anyway and his shields were toast, and he was enclosed in the pelican.

  • 11.05.2011 6:30 PM PDT
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Posted by: FTW 1997
This thread was posted before .
Btw its:cheif pwn all of them togther.

  • 11.05.2011 6:43 PM PDT

You sir, are hilarious. Let's explore Master Chief's character, shall we?

Halo CE Missions:

The Pillar of Autumn: Not much to see in the introduction, although there is some dialogue between Cortana and the Chief that might be trivial to some, but it actually explains that they already know each other, thanks to the Chief's remark of Cortana's driving. Also, there's the closing cutscene, where the Chief saves that Marine's life. Oh, that was his duty? Then what about the Marine who tells the Chief that he doesn't wants to die? Was it his duty to put his hand over his shoulder to make him feel better? Of course not.

Halo - Assault in the Control Room: These missions aren't really focused in character development. You know, like Exodus, Nightfall, Tip of the Spear, etc, in your beloved Halo: Reach before you think that this argument is already over.

343 Guilty Spark - The Library: This mission is about Master Chief's being the avatar linking the player to the game, there isn't really any need for him to interact with any character in order to feel fear as the Flood is a new element we never heard about. The same can be said about The Library, the Flood is still a new element for us, and being forced to get the Index with 343 Guilty Spark constantly singing? Oh God, do I really need to explain this?

Two Betrayals: Notice at the beginning of the cutscene how everything gets out of control? The Chief is trying to calm Cortana because he really trusts 343 Guilty Spark, how he tries to control their current discussion. It feels real! Enough with you two already, let's focus in the Flood! Wait, what does Halo really do? I really liked how the Chief interacted in this scene with these two characters.

Keyes: The Chief needs some encouragement from Cortana in order to kill Keyes. You can clearly see some hesitation before having to end with his torment.

The Maw: As I said previously, you can see the Chief's frustration and sadness when he realizes that he is truly alone now that Halo is done. "Shame they died, let's move on" you say? You sir, are hilarious, I'm amazed I'm actually taking you seriously.

Halo 2 Missions:

Cairo Station: Trivial dialogue between the Chief and Johnson is pretty good, it really shows there's a bond between these two, they are really friends and stuff. I also liked how the Chief leaves Cairo Station with the bomb, we have a fearless hero, ladies and gentlemen. It was only his duty to stop the bomb from exploding, he came with the brilliant idea to deliver it back to the Covenant. I also liked his conversation with Cortana in the elevator.

Mehhh, screw it, I'm tired of listing each mission. Anyways, let's move on. There's the promise Master Chief makes to Cortana, but you might ask yourself, why is he even promising to return for an A.I.? That's not his duty, his duty is to stop the Prophet of Truth from winning the war. He even decides to support Miranda's decision to fight along with the Elites in the Ark because Cortana told her to, he really trusted her that much. Or what about his interaction with the Arbiter while both of them were being Gravemind's prisoners? It's smart for him to say to calm down, he realizes that they are no match for such creature.

If you thought he made few sarcastic remarks in Halo: CE and Halo 2, then Halo 3 might be the game for you, as it expands the Chief's character like no other game did. His relationship with Cortana is one of the important elements in the game, I liked when 343 Guilty Spark returns and wants to take Cortana with it, the Chief won't trust him that easily. Or when Johnson dies and the Chief lies to himself, wanting to take him believing that there might be a way for him to survive and see Earth again.

It's a real shame I have to remind you all this stuff, it's a shame you think the Rookie is far more developed than the Chief. Oh, you haven't mentioned the Rookie? Well, it doesn't matters, it's obvious you hate the Chief for no apparent reason, maybe because you know how terrible Reach was and are constantly lying to yourself by saying stuff like "Noble Team is far more developed than the Chief". Stop lying to yourself, you and I know the truth, none of those characters is developed, they are horribly one dimensional, they never evolve, they don't act as humans or even Spartans. In fact, I would rather have a robot as my side-kick in Halo: Reach.

Alright, let's go back to Reach. I do agree with you (oh teh noes, what have I said?!? Yeah, I can actually agree with you in very few things) that Noble Team does react to some stuff. I liked when Emile and Jorge were discussing in the first mission, it does prove how different their philosophies are. Sadly, this is never explored again in the game, it just comes as trivial, which is really sad because I could see so many situations where this could work. Not to mention it is never implemented in the campaign, only in a miserable cutscene. What about multiple choices in a single mission? You have the option to go with Jorge and save some civilians, or ignore them, and follow Emile. One character dies at the end of the mission.

So Kat, being the one who knows of technology, develops her character, what?!? Wait, Jun's chattyness? What chattyness? Are we talking about IN-GAME DIALOGUE?!? WHAT?!?

There's, however, one reason that actually did develop Emile, Noble Six and Carter. Yes, The Pillar of Autumn actually does some stuff right. I really liked how Carter tells Noble Six that he truly surpassed his expectations, by Cortana choosing him. Congratulations Bungie, you did something right with this game. I also liked when Emile tries to convince Carter not to interfere with the Scarab, however, it's more like a single, trivial line.

Emile: Don't do it!

Carter: I must!

Emile: K...

Also, why does Carter tells Emile and Noble Six about the Scarab at that precise moment? I mean, while riding the Pelican, he could clearly see both Noble Team AND the Scarab. It's like if Bungie wanted to create incredible situations, but didn't really put much thought into it.

Employee 1: Ok, so how will Kat die?

Employee 2: ALRIGHT, SO, LIKE, THIS BUILDING IS COLLAPSING, AND THEN ALL OF NOBLE TEAM IS LIKE RUNNING OR SOMETHING, THEN AN ELITE SHOOTS AT KAT AND SHE LIKE DIES!!!

Me: Wouldn't her shields activate and receive the bullet? I mean... that doesn't makes sense.

Employee 2: YOU ARE RIGHT... UMMM... WELL... SHE FORGOT TO TURN THEM ON!!!

And the worst scene, where Emile dies... God, WHAT WERE THEY THINKING?!? Reach fails because the logic in the game makes no sense, the characters are never really developed, Campaign that makes no sense, uninspired story, that's pretty much it.

What's that you said? Oh yeah, I'm sorry, you must've played a completely different game, because I saw a spartan with clear character, with Noble Team it took a whole Campaign, and they never really got developed, I'm so sorry. I have a hard time seeing how Noble Team was more developed.

  • 11.05.2011 7:15 PM PDT
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Posted by: Juan Teran
You sir, are hilarious. Let's explore Master Chief's character, shall we?

Halo CE Missions:

The Pillar of Autumn: Not much to see in the introduction, although there is some dialogue between Cortana and the Chief that might be trivial to some, but it actually explains that they already know each other, thanks to the Chief's remark of Cortana's driving. Also, there's the closing cutscene, where the Chief saves that Marine's life. Oh, that was his duty? Then what about the Marine who tells the Chief that he doesn't wants to die? Was it his duty to put his hand over his shoulder to make him feel better? Of course not.

Halo - Assault in the Control Room: These missions aren't really focused in character development. You know, like Exodus, Nightfall, Tip of the Spear, etc, in your beloved Halo: Reach before you think that this argument is already over.

343 Guilty Spark - The Library: This mission is about Master Chief's being the avatar linking the player to the game, there isn't really any need for him to interact with any character in order to feel fear as the Flood is a new element we never heard about. The same can be said about The Library, the Flood is still a new element for us, and being forced to get the Index with 343 Guilty Spark constantly singing? Oh God, do I really need to explain this?

Two Betrayals: Notice at the beginning of the cutscene how everything gets out of control? The Chief is trying to calm Cortana because he really trusts 343 Guilty Spark, how he tries to control their current discussion. It feels real! Enough with you two already, let's focus in the Flood! Wait, what does Halo really do? I really liked how the Chief interacted in this scene with these two characters.

Keyes: The Chief needs some encouragement from Cortana in order to kill Keyes. You can clearly see some hesitation before having to end with his torment.

The Maw: As I said previously, you can see the Chief's frustration and sadness when he realizes that he is truly alone now that Halo is done. "Shame they died, let's move on" you say? You sir, are hilarious, I'm amazed I'm actually taking you seriously.

Halo 2 Missions:

Cairo Station: Trivial dialogue between the Chief and Johnson is pretty good, it really shows there's a bond between these two, they are really friends and stuff. I also liked how the Chief leaves Cairo Station with the bomb, we have a fearless hero, ladies and gentlemen. It was only his duty to stop the bomb from exploding, he came with the brilliant idea to deliver it back to the Covenant. I also liked his conversation with Cortana in the elevator.

Mehhh, screw it, I'm tired of listing each mission. Anyways, let's move on. There's the promise Master Chief makes to Cortana, but you might ask yourself, why is he even promising to return for an A.I.? That's not his duty, his duty is to stop the Prophet of Truth from winning the war. He even decides to support Miranda's decision to fight along with the Elites in the Ark because Cortana told her to, he really trusted her that much. Or what about his interaction with the Arbiter while both of them were being Gravemind's prisoners? It's smart for him to say to calm down, he realizes that they are no match for such creature.

If you thought he made few sarcastic remarks in Halo: CE and Halo 2, then Halo 3 might be the game for you, as it expands the Chief's character like no other game did. His relationship with Cortana is one of the important elements in the game, I liked when 343 Guilty Spark returns and wants to take Cortana with it, the Chief won't trust him that easily. Or when Johnson dies and the Chief lies to himself, wanting to take him believing that there might be a way for him to survive and see Earth again.

It's a real shame I have to remind you all this stuff, it's a shame you think the Rookie is far more developed than the Chief. Oh, you haven't mentioned the Rookie? Well, it doesn't matters, it's obvious you hate the Chief for no apparent reason, maybe because you know how terrible Reach was and are constantly lying to yourself by saying stuff like "Noble Team is far more developed than the Chief". Stop lying to yourself, you and I know the truth, none of those characters is developed, they are horribly one dimensional, they never evolve, they don't act as humans or even Spartans. In fact, I would rather have a robot as my side-kick in Halo: Reach.

Alright, let's go back to Reach. I do agree with you (oh teh noes, what have I said?!? Yeah, I can actually agree with you in very few things) that Noble Team does react to some stuff. I liked when Emile and Jorge were discussing in the first mission, it does prove how different their philosophies are. Sadly, this is never explored again in the game, it just comes as trivial, which is really sad because I could see so many situations where this could work. Not to mention it is never implemented in the campaign, only in a miserable cutscene. What about multiple choices in a single mission? You have the option to go with Jorge and save some civilians, or ignore them, and follow Emile. One character dies at the end of the mission.

So Kat, being the one who knows of technology, develops her character, what?!? Wait, Jun's chattyness? What chattyness? Are we talking about IN-GAME DIALOGUE?!? WHAT?!?

There's, however, one reason that actually did develop Emile, Noble Six and Carter. Yes, The Pillar of Autumn actually does some stuff right. I really liked how Carter tells Noble Six that he truly surpassed his expectations, by Cortana choosing him. Congratulations Bungie, you did something right with this game. I also liked when Emile tries to convince Carter not to interfere with the Scarab, however, it's more like a single, trivial line.

Emile: Don't do it!

Carter: I must!

Emile: K...

Also, why does Carter tells Emile and Noble Six about the Scarab at that precise moment? I mean, while riding the Pelican, he could clearly see both Noble Team AND the Scarab. It's like if Bungie wanted to create incredible situations, but didn't really put much thought into it.

Employee 1: Ok, so how will Kat die?

Employee 2: ALRIGHT, SO, LIKE, THIS BUILDING IS COLLAPSING, AND THEN ALL OF NOBLE TEAM IS LIKE RUNNING OR SOMETHING, THEN AN ELITE SHOOTS AT KAT AND SHE LIKE DIES!!!

Me: Wouldn't her shields activate and receive the bullet? I mean... that doesn't makes sense.

Employee 2: YOU ARE RIGHT... UMMM... WELL... SHE FORGOT TO TURN THEM ON!!!

And the worst scene, where Emile dies... God, WHAT WERE THEY THINKING?!? Reach fails because the logic in the game makes no sense, the characters are never really developed, Campaign that makes no sense, uninspired story, that's pretty much it.

What's that you said? Oh yeah, I'm sorry, you must've played a completely different game, because I saw a spartan with clear character, with Noble Team it took a whole Campaign, and they never really got developed, I'm so sorry. I have a hard time seeing how Noble Team was more developed.

I agree with you....cheif pwns not noble six...but whole spartan 3 program....

  • 11.06.2011 6:04 AM PDT

Posted by: FTW 1997

Posted by: Juan Teran
You sir, are hilarious. Let's explore Master Chief's character, shall we?

Halo CE Missions:

The Pillar of Autumn: Not much to see in the introduction, although there is some dialogue between Cortana and the Chief that might be trivial to some, but it actually explains that they already know each other, thanks to the Chief's remark of Cortana's driving. Also, there's the closing cutscene, where the Chief saves that Marine's life. Oh, that was his duty? Then what about the Marine who tells the Chief that he doesn't wants to die? Was it his duty to put his hand over his shoulder to make him feel better? Of course not.

Halo - Assault in the Control Room: These missions aren't really focused in character development. You know, like Exodus, Nightfall, Tip of the Spear, etc, in your beloved Halo: Reach before you think that this argument is already over.

343 Guilty Spark - The Library: This mission is about Master Chief's being the avatar linking the player to the game, there isn't really any need for him to interact with any character in order to feel fear as the Flood is a new element we never heard about. The same can be said about The Library, the Flood is still a new element for us, and being forced to get the Index with 343 Guilty Spark constantly singing? Oh God, do I really need to explain this?

Two Betrayals: Notice at the beginning of the cutscene how everything gets out of control? The Chief is trying to calm Cortana because he really trusts 343 Guilty Spark, how he tries to control their current discussion. It feels real! Enough with you two already, let's focus in the Flood! Wait, what does Halo really do? I really liked how the Chief interacted in this scene with these two characters.

Keyes: The Chief needs some encouragement from Cortana in order to kill Keyes. You can clearly see some hesitation before having to end with his torment.

The Maw: As I said previously, you can see the Chief's frustration and sadness when he realizes that he is truly alone now that Halo is done. "Shame they died, let's move on" you say? You sir, are hilarious, I'm amazed I'm actually taking you seriously.

Halo 2 Missions:

Cairo Station: Trivial dialogue between the Chief and Johnson is pretty good, it really shows there's a bond between these two, they are really friends and stuff. I also liked how the Chief leaves Cairo Station with the bomb, we have a fearless hero, ladies and gentlemen. It was only his duty to stop the bomb from exploding, he came with the brilliant idea to deliver it back to the Covenant. I also liked his conversation with Cortana in the elevator.

Mehhh, screw it, I'm tired of listing each mission. Anyways, let's move on. There's the promise Master Chief makes to Cortana, but you might ask yourself, why is he even promising to return for an A.I.? That's not his duty, his duty is to stop the Prophet of Truth from winning the war. He even decides to support Miranda's decision to fight along with the Elites in the Ark because Cortana told her to, he really trusted her that much. Or what about his interaction with the Arbiter while both of them were being Gravemind's prisoners? It's smart for him to say to calm down, he realizes that they are no match for such creature.

If you thought he made few sarcastic remarks in Halo: CE and Halo 2, then Halo 3 might be the game for you, as it expands the Chief's character like no other game did. His relationship with Cortana is one of the important elements in the game, I liked when 343 Guilty Spark returns and wants to take Cortana with it, the Chief won't trust him that easily. Or when Johnson dies and the Chief lies to himself, wanting to take him believing that there might be a way for him to survive and see Earth again.

It's a real shame I have to remind you all this stuff, it's a shame you think the Rookie is far more developed than the Chief. Oh, you haven't mentioned the Rookie? Well, it doesn't matters, it's obvious you hate the Chief for no apparent reason, maybe because you know how terrible Reach was and are constantly lying to yourself by saying stuff like "Noble Team is far more developed than the Chief". Stop lying to yourself, you and I know the truth, none of those characters is developed, they are horribly one dimensional, they never evolve, they don't act as humans or even Spartans. In fact, I would rather have a robot as my side-kick in Halo: Reach.

Alright, let's go back to Reach. I do agree with you (oh teh noes, what have I said?!? Yeah, I can actually agree with you in very few things) that Noble Team does react to some stuff. I liked when Emile and Jorge were discussing in the first mission, it does prove how different their philosophies are. Sadly, this is never explored again in the game, it just comes as trivial, which is really sad because I could see so many situations where this could work. Not to mention it is never implemented in the campaign, only in a miserable cutscene. What about multiple choices in a single mission? You have the option to go with Jorge and save some civilians, or ignore them, and follow Emile. One character dies at the end of the mission.

So Kat, being the one who knows of technology, develops her character, what?!? Wait, Jun's chattyness? What chattyness? Are we talking about IN-GAME DIALOGUE?!? WHAT?!?

There's, however, one reason that actually did develop Emile, Noble Six and Carter. Yes, The Pillar of Autumn actually does some stuff right. I really liked how Carter tells Noble Six that he truly surpassed his expectations, by Cortana choosing him. Congratulations Bungie, you did something right with this game. I also liked when Emile tries to convince Carter not to interfere with the Scarab, however, it's more like a single, trivial line.

Emile: Don't do it!

Carter: I must!

Emile: K...

Also, why does Carter tells Emile and Noble Six about the Scarab at that precise moment? I mean, while riding the Pelican, he could clearly see both Noble Team AND the Scarab. It's like if Bungie wanted to create incredible situations, but didn't really put much thought into it.

Employee 1: Ok, so how will Kat die?

Employee 2: ALRIGHT, SO, LIKE, THIS BUILDING IS COLLAPSING, AND THEN ALL OF NOBLE TEAM IS LIKE RUNNING OR SOMETHING, THEN AN ELITE SHOOTS AT KAT AND SHE LIKE DIES!!!

Me: Wouldn't her shields activate and receive the bullet? I mean... that doesn't makes sense.

Employee 2: YOU ARE RIGHT... UMMM... WELL... SHE FORGOT TO TURN THEM ON!!!

And the worst scene, where Emile dies... God, WHAT WERE THEY THINKING?!? Reach fails because the logic in the game makes no sense, the characters are never really developed, Campaign that makes no sense, uninspired story, that's pretty much it.

What's that you said? Oh yeah, I'm sorry, you must've played a completely different game, because I saw a spartan with clear character, with Noble Team it took a whole Campaign, and they never really got developed, I'm so sorry. I have a hard time seeing how Noble Team was more developed.

I agree with you....cheif pwns not noble six...but whole spartan 3 program....

Level.......of........stupidity...........INCALCULABLE....... ..system...........OVERLOAD...........IMMINENT!!!!!!!!

  • 11.06.2011 9:59 AM PDT

I HATE NOOBS

Read the book the fall of reach he was awake then went into cryo sleep if u read the books u would understand it alot more

  • 11.06.2011 10:13 AM PDT
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Posted by: ThePredkiller2
Posted by: FTW 1997

Posted by: Juan Teran
You sir, are hilarious. Let's explore Master Chief's character, shall we?

Halo CE Missions:

The Pillar of Autumn: Not much to see in the introduction, although there is some dialogue between Cortana and the Chief that might be trivial to some, but it actually explains that they already know each other, thanks to the Chief's remark of Cortana's driving. Also, there's the closing cutscene, where the Chief saves that Marine's life. Oh, that was his duty? Then what about the Marine who tells the Chief that he doesn't wants to die? Was it his duty to put his hand over his shoulder to make him feel better? Of course not.

Halo - Assault in the Control Room: These missions aren't really focused in character development. You know, like Exodus, Nightfall, Tip of the Spear, etc, in your beloved Halo: Reach before you think that this argument is already over.

343 Guilty Spark - The Library: This mission is about Master Chief's being the avatar linking the player to the game, there isn't really any need for him to interact with any character in order to feel fear as the Flood is a new element we never heard about. The same can be said about The Library, the Flood is still a new element for us, and being forced to get the Index with 343 Guilty Spark constantly singing? Oh God, do I really need to explain this?

Two Betrayals: Notice at the beginning of the cutscene how everything gets out of control? The Chief is trying to calm Cortana because he really trusts 343 Guilty Spark, how he tries to control their current discussion. It feels real! Enough with you two already, let's focus in the Flood! Wait, what does Halo really do? I really liked how the Chief interacted in this scene with these two characters.

Keyes: The Chief needs some encouragement from Cortana in order to kill Keyes. You can clearly see some hesitation before having to end with his torment.

The Maw: As I said previously, you can see the Chief's frustration and sadness when he realizes that he is truly alone now that Halo is done. "Shame they died, let's move on" you say? You sir, are hilarious, I'm amazed I'm actually taking you seriously.

Halo 2 Missions:

Cairo Station: Trivial dialogue between the Chief and Johnson is pretty good, it really shows there's a bond between these two, they are really friends and stuff. I also liked how the Chief leaves Cairo Station with the bomb, we have a fearless hero, ladies and gentlemen. It was only his duty to stop the bomb from exploding, he came with the brilliant idea to deliver it back to the Covenant. I also liked his conversation with Cortana in the elevator.

Mehhh, screw it, I'm tired of listing each mission. Anyways, let's move on. There's the promise Master Chief makes to Cortana, but you might ask yourself, why is he even promising to return for an A.I.? That's not his duty, his duty is to stop the Prophet of Truth from winning the war. He even decides to support Miranda's decision to fight along with the Elites in the Ark because Cortana told her to, he really trusted her that much. Or what about his interaction with the Arbiter while both of them were being Gravemind's prisoners? It's smart for him to say to calm down, he realizes that they are no match for such creature.

If you thought he made few sarcastic remarks in Halo: CE and Halo 2, then Halo 3 might be the game for you, as it expands the Chief's character like no other game did. His relationship with Cortana is one of the important elements in the game, I liked when 343 Guilty Spark returns and wants to take Cortana with it, the Chief won't trust him that easily. Or when Johnson dies and the Chief lies to himself, wanting to take him believing that there might be a way for him to survive and see Earth again.

It's a real shame I have to remind you all this stuff, it's a shame you think the Rookie is far more developed than the Chief. Oh, you haven't mentioned the Rookie? Well, it doesn't matters, it's obvious you hate the Chief for no apparent reason, maybe because you know how terrible Reach was and are constantly lying to yourself by saying stuff like "Noble Team is far more developed than the Chief". Stop lying to yourself, you and I know the truth, none of those characters is developed, they are horribly one dimensional, they never evolve, they don't act as humans or even Spartans. In fact, I would rather have a robot as my side-kick in Halo: Reach.

Alright, let's go back to Reach. I do agree with you (oh teh noes, what have I said?!? Yeah, I can actually agree with you in very few things) that Noble Team does react to some stuff. I liked when Emile and Jorge were discussing in the first mission, it does prove how different their philosophies are. Sadly, this is never explored again in the game, it just comes as trivial, which is really sad because I could see so many situations where this could work. Not to mention it is never implemented in the campaign, only in a miserable cutscene. What about multiple choices in a single mission? You have the option to go with Jorge and save some civilians, or ignore them, and follow Emile. One character dies at the end of the mission.

So Kat, being the one who knows of technology, develops her character, what?!? Wait, Jun's chattyness? What chattyness? Are we talking about IN-GAME DIALOGUE?!? WHAT?!?

There's, however, one reason that actually did develop Emile, Noble Six and Carter. Yes, The Pillar of Autumn actually does some stuff right. I really liked how Carter tells Noble Six that he truly surpassed his expectations, by Cortana choosing him. Congratulations Bungie, you did something right with this game. I also liked when Emile tries to convince Carter not to interfere with the Scarab, however, it's more like a single, trivial line.

Emile: Don't do it!

Carter: I must!

Emile: K...

Also, why does Carter tells Emile and Noble Six about the Scarab at that precise moment? I mean, while riding the Pelican, he could clearly see both Noble Team AND the Scarab. It's like if Bungie wanted to create incredible situations, but didn't really put much thought into it.

Employee 1: Ok, so how will Kat die?

Employee 2: ALRIGHT, SO, LIKE, THIS BUILDING IS COLLAPSING, AND THEN ALL OF NOBLE TEAM IS LIKE RUNNING OR SOMETHING, THEN AN ELITE SHOOTS AT KAT AND SHE LIKE DIES!!!

Me: Wouldn't her shields activate and receive the bullet? I mean... that doesn't makes sense.

Employee 2: YOU ARE RIGHT... UMMM... WELL... SHE FORGOT TO TURN THEM ON!!!

And the worst scene, where Emile dies... God, WHAT WERE THEY THINKING?!? Reach fails because the logic in the game makes no sense, the characters are never really developed, Campaign that makes no sense, uninspired story, that's pretty much it.

What's that you said? Oh yeah, I'm sorry, you must've played a completely different game, because I saw a spartan with clear character, with Noble Team it took a whole Campaign, and they never really got developed, I'm so sorry. I have a hard time seeing how Noble Team was more developed.

I agree with you....cheif pwns not noble six...but whole spartan 3 program....

Level.......of........stupidity...........INCALCULABLE....... ..system...........OVERLOAD...........IMMINENT!!!!!!!!

Mind....cellss....boiling.....melting........dieing.......Stu pidity.......offtopic.

[Edited on 11.06.2011 10:39 AM PST]

  • 11.06.2011 10:37 AM PDT
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Posted by: chotato
smart, interesting, seems out of place.


Official fan of Assassin's Creed, Call of Duty, (Problem with that?) Halo, and Bungie, also a total gaming junkie.

Noble Team has Six and Jorge. Emile would try to snipe Chief with his shotty, Kat would just run around and then get shot in the face, Jun would flee, and Carter would just commit suicide.

  • 11.06.2011 10:44 AM PDT
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Posted by: Ktan Dantaktee
Noble Team has Six and Jorge. Emile would try to snipe Chief with his shotty, Kat would just run around and then get shot in the face, Jun would flee, and Carter would just commit suicide.

Lol i loved the carter thing.

  • 11.06.2011 10:47 AM PDT


Posted by: FTW 1997

Posted by: Ktan Dantaktee
Noble Team has Six and Jorge. Emile would try to snipe Chief with his shotty, Kat would just run around and then get shot in the face, Jun would flee, and Carter would just commit suicide.

Lol i loved the carter thing.


He's commit suicide successfully. Meaning Chief would die :P

That's if we use gameplay.

  • 11.06.2011 10:48 AM PDT
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Pfhor new members:
Hello, I am *****. I am a very active Bungie.net member and If you do not understand or need help with something with Bungie.net you can message me. I will reply with a correct and accuate answer. Welcome to the Seventh Column Army.

Master chief.

  • 11.06.2011 10:55 AM PDT
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If we follow gameplay all of them would die and cheif still would be floating in space.....thinking of his victory.

  • 11.06.2011 10:58 AM PDT