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Posted by: ThePredkiller2
Posted by: FTW 1997
Posted by: Juan Teran
You sir, are hilarious. Let's explore Master Chief's character, shall we?
Halo CE Missions:
The Pillar of Autumn: Not much to see in the introduction, although there is some dialogue between Cortana and the Chief that might be trivial to some, but it actually explains that they already know each other, thanks to the Chief's remark of Cortana's driving. Also, there's the closing cutscene, where the Chief saves that Marine's life. Oh, that was his duty? Then what about the Marine who tells the Chief that he doesn't wants to die? Was it his duty to put his hand over his shoulder to make him feel better? Of course not.
Halo - Assault in the Control Room: These missions aren't really focused in character development. You know, like Exodus, Nightfall, Tip of the Spear, etc, in your beloved Halo: Reach before you think that this argument is already over.
343 Guilty Spark - The Library: This mission is about Master Chief's being the avatar linking the player to the game, there isn't really any need for him to interact with any character in order to feel fear as the Flood is a new element we never heard about. The same can be said about The Library, the Flood is still a new element for us, and being forced to get the Index with 343 Guilty Spark constantly singing? Oh God, do I really need to explain this?
Two Betrayals: Notice at the beginning of the cutscene how everything gets out of control? The Chief is trying to calm Cortana because he really trusts 343 Guilty Spark, how he tries to control their current discussion. It feels real! Enough with you two already, let's focus in the Flood! Wait, what does Halo really do? I really liked how the Chief interacted in this scene with these two characters.
Keyes: The Chief needs some encouragement from Cortana in order to kill Keyes. You can clearly see some hesitation before having to end with his torment.
The Maw: As I said previously, you can see the Chief's frustration and sadness when he realizes that he is truly alone now that Halo is done. "Shame they died, let's move on" you say? You sir, are hilarious, I'm amazed I'm actually taking you seriously.
Halo 2 Missions:
Cairo Station: Trivial dialogue between the Chief and Johnson is pretty good, it really shows there's a bond between these two, they are really friends and stuff. I also liked how the Chief leaves Cairo Station with the bomb, we have a fearless hero, ladies and gentlemen. It was only his duty to stop the bomb from exploding, he came with the brilliant idea to deliver it back to the Covenant. I also liked his conversation with Cortana in the elevator.
Mehhh, screw it, I'm tired of listing each mission. Anyways, let's move on. There's the promise Master Chief makes to Cortana, but you might ask yourself, why is he even promising to return for an A.I.? That's not his duty, his duty is to stop the Prophet of Truth from winning the war. He even decides to support Miranda's decision to fight along with the Elites in the Ark because Cortana told her to, he really trusted her that much. Or what about his interaction with the Arbiter while both of them were being Gravemind's prisoners? It's smart for him to say to calm down, he realizes that they are no match for such creature.
If you thought he made few sarcastic remarks in Halo: CE and Halo 2, then Halo 3 might be the game for you, as it expands the Chief's character like no other game did. His relationship with Cortana is one of the important elements in the game, I liked when 343 Guilty Spark returns and wants to take Cortana with it, the Chief won't trust him that easily. Or when Johnson dies and the Chief lies to himself, wanting to take him believing that there might be a way for him to survive and see Earth again.
It's a real shame I have to remind you all this stuff, it's a shame you think the Rookie is far more developed than the Chief. Oh, you haven't mentioned the Rookie? Well, it doesn't matters, it's obvious you hate the Chief for no apparent reason, maybe because you know how terrible Reach was and are constantly lying to yourself by saying stuff like "Noble Team is far more developed than the Chief". Stop lying to yourself, you and I know the truth, none of those characters is developed, they are horribly one dimensional, they never evolve, they don't act as humans or even Spartans. In fact, I would rather have a robot as my side-kick in Halo: Reach.
Alright, let's go back to Reach. I do agree with you (oh teh noes, what have I said?!? Yeah, I can actually agree with you in very few things) that Noble Team does react to some stuff. I liked when Emile and Jorge were discussing in the first mission, it does prove how different their philosophies are. Sadly, this is never explored again in the game, it just comes as trivial, which is really sad because I could see so many situations where this could work. Not to mention it is never implemented in the campaign, only in a miserable cutscene. What about multiple choices in a single mission? You have the option to go with Jorge and save some civilians, or ignore them, and follow Emile. One character dies at the end of the mission.
So Kat, being the one who knows of technology, develops her character, what?!? Wait, Jun's chattyness? What chattyness? Are we talking about IN-GAME DIALOGUE?!? WHAT?!?
There's, however, one reason that actually did develop Emile, Noble Six and Carter. Yes, The Pillar of Autumn actually does some stuff right. I really liked how Carter tells Noble Six that he truly surpassed his expectations, by Cortana choosing him. Congratulations Bungie, you did something right with this game. I also liked when Emile tries to convince Carter not to interfere with the Scarab, however, it's more like a single, trivial line.
Emile: Don't do it!
Carter: I must!
Emile: K...
Also, why does Carter tells Emile and Noble Six about the Scarab at that precise moment? I mean, while riding the Pelican, he could clearly see both Noble Team AND the Scarab. It's like if Bungie wanted to create incredible situations, but didn't really put much thought into it.
Employee 1: Ok, so how will Kat die?
Employee 2: ALRIGHT, SO, LIKE, THIS BUILDING IS COLLAPSING, AND THEN ALL OF NOBLE TEAM IS LIKE RUNNING OR SOMETHING, THEN AN ELITE SHOOTS AT KAT AND SHE LIKE DIES!!!
Me: Wouldn't her shields activate and receive the bullet? I mean... that doesn't makes sense.
Employee 2: YOU ARE RIGHT... UMMM... WELL... SHE FORGOT TO TURN THEM ON!!!
And the worst scene, where Emile dies... God, WHAT WERE THEY THINKING?!? Reach fails because the logic in the game makes no sense, the characters are never really developed, Campaign that makes no sense, uninspired story, that's pretty much it.
What's that you said? Oh yeah, I'm sorry, you must've played a completely different game, because I saw a spartan with clear character, with Noble Team it took a whole Campaign, and they never really got developed, I'm so sorry. I have a hard time seeing how Noble Team was more developed.
I agree with you....cheif pwns not noble six...but whole spartan 3 program....
Level.......of........stupidity...........INCALCULABLE....... ..system...........OVERLOAD...........IMMINENT!!!!!!!!
Mind....cellss....boiling.....melting........dieing.......Stu pidity.......offtopic.
[Edited on 11.06.2011 10:39 AM PST]