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The only solution is to create an environment that supports people wanting to stay in. For the majority of players that usually means just fun. Fun = winning and getting kills. So the only route really is a matchmaking system that really hones in on keeping like-ability players together.
There were a few points made in here that I don't agree with.
1) Stat whores
Stat whores will always quit when the game isn't going in their favor. Fun for them is big numbers. They also represent a small handful of the players that any one of us is going to play on a daily basis. It may be annoying, but it's whatevs man. If you play the game right you can overcome. Just remember that being outnumbered means you have to make a conscious effort to play more defensively and to not screw up your opportunities.
2) Betrayals
These are super annoying. However, that's why there is a such thing as friendly fire. MLG (and other competitive playlists) is where it is needed off so it can stay off there. For the more casual playlists, I don't see why it can't be turned on. This is would negate they betrayal issue. Otherwise, if you're having issues being booted here are some tips.
The first tip, and probably the absolute most important one is...DON'T THROW GRENADES AT TEAMMATES!. Ok now that you got that lets keep something in mind. If you feel the need to throw a grenade then chances are there are enemies around. Those enemies tend to be hurting your friends. So why would you further lessen your friend's ability to survive a confrontation? I don't know. I find that most of the grenade happy guys I see online are also pretty bad with guns. So the second tip would be to work on your gun skill. A guns first mentality can go a long way. Doing damage is never a bad thing.
Next, once you are comfortable with your gun skills you need to do something else. Tends to be pretty easy. Don't shoot your teammates. Nailing a 5-shot on someone is a fairly quick process. Don't make it a faster one.
Those individuals who happen to be able to pick up rocket and grenade launchers from time to time, don't fire in an area where your teammates are. Explosions have a kill radius. So just because you aren't aiming for your buddies doesn't mean you are saving their lives. Keep the explosions for when your opponents are isolated.
3)Leaving against full teams
I see this as a challenge. Gamers naturally gravitate towards challenges. The more challenges you stack yourself up against the better player you will be. If people are quitting on your team because they see full teams, don't leave yet. In my experience, full teams =/= good teams. There may be a good player or two, but in halo it just takes one weak link to break the chain. Stick in it. If you're getting annihilated then whatever give them the easy win and bounce. It saves everyone time.
Those are pretty much the 3 points where I don't agree with people leaving, but I don't get why everyone gets all butthurt about it. And think about it, maybe some people actually have to go. If I have to go then I have no problem putting life over the game. Random pubs is not that important.
So personally, I don't even agree with placing restrictions on whether you can stay in a lobby or not in the first place. You shouldn't punish people with legitimate reasons for doing something. I quit when the game is laggy (no fun) and when players are being ridiculous aka teamkilling, vulgar/ignorant, and those who are poor sports in general. I doubt anyone would see a reason for punishing me with those conditions.
And for those that want to lump teamkilling as an "accidental betrayal", I'm talking about when you have guys weakening your shields on purpose. Aggravates the crap out of me.