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Subject: Harsher quit ban?


Posted by: DragonSilths
This is a bit of a different topic but Armor Abilites and the Quit ban have something in common. And thats people saying they were never in Halo before and should never have been. While I disagree with the Armor Ability part the quit ban is fine. We bought the game so what if it "hurts" your gaming experience not like you idiots who dont quit matter.


The reason the quit ban exists is that bad kids get owned so hard that they feel there is no other recourse than to quit, but by quitting the make it exponentially more difficult on their team since their team is now facing a 3v4 situation. People who ragequit because they are getting destroyed deserve to be quitbanned. Hate getting people that are so bad on my team that they'll quit at the first sign of hardship.

[Edited on 12.11.2011 2:15 AM PST]

  • 12.11.2011 2:15 AM PDT

It is annoying enough as it is. I sat through three quit bans in a row today, one because of loss of connection and two were accidental betrayals that got me booted.

  • 12.11.2011 2:54 AM PDT
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Posted by: Anto91

Posted by: nightspark
Stat whores are a main reason why people quit. If you didn't stat whore, players wouldn't quit. You brought it on yourself, stop whining.

We didn't even stat whore, most of them quitted on the pre game lobby.
Check the games duration, most of them are about 5-3 minutes long.


It's unfortunate, but at this point so many full parties made of up high ranks *DO* stat whore and hold the objective that people bounce in the lobby whenever they see a similar set-up, like you and your party.

It's the months/year worth of stat whoring in the past that have led up to this point (a playlist full of quitters).

Personally, if I get thrown against a team of 6+ BTB tryhards that are all super high ranks with 100k kills and 50k deaths a piece, I'm gone. And I'm even laughing, because a 2 K/D in BTB when you're constantly playing 8 on 3, 8 on 4, is just sad. Really, it is. With those odds these dudes should be putting down way more than 2 foes per death.

  • 12.11.2011 3:04 AM PDT
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The only solution is to create an environment that supports people wanting to stay in. For the majority of players that usually means just fun. Fun = winning and getting kills. So the only route really is a matchmaking system that really hones in on keeping like-ability players together.

There were a few points made in here that I don't agree with.

1) Stat whores

Stat whores will always quit when the game isn't going in their favor. Fun for them is big numbers. They also represent a small handful of the players that any one of us is going to play on a daily basis. It may be annoying, but it's whatevs man. If you play the game right you can overcome. Just remember that being outnumbered means you have to make a conscious effort to play more defensively and to not screw up your opportunities.

2) Betrayals

These are super annoying. However, that's why there is a such thing as friendly fire. MLG (and other competitive playlists) is where it is needed off so it can stay off there. For the more casual playlists, I don't see why it can't be turned on. This is would negate they betrayal issue. Otherwise, if you're having issues being booted here are some tips.

The first tip, and probably the absolute most important one is...DON'T THROW GRENADES AT TEAMMATES!. Ok now that you got that lets keep something in mind. If you feel the need to throw a grenade then chances are there are enemies around. Those enemies tend to be hurting your friends. So why would you further lessen your friend's ability to survive a confrontation? I don't know. I find that most of the grenade happy guys I see online are also pretty bad with guns. So the second tip would be to work on your gun skill. A guns first mentality can go a long way. Doing damage is never a bad thing.

Next, once you are comfortable with your gun skills you need to do something else. Tends to be pretty easy. Don't shoot your teammates. Nailing a 5-shot on someone is a fairly quick process. Don't make it a faster one.

Those individuals who happen to be able to pick up rocket and grenade launchers from time to time, don't fire in an area where your teammates are. Explosions have a kill radius. So just because you aren't aiming for your buddies doesn't mean you are saving their lives. Keep the explosions for when your opponents are isolated.

3)Leaving against full teams

I see this as a challenge. Gamers naturally gravitate towards challenges. The more challenges you stack yourself up against the better player you will be. If people are quitting on your team because they see full teams, don't leave yet. In my experience, full teams =/= good teams. There may be a good player or two, but in halo it just takes one weak link to break the chain. Stick in it. If you're getting annihilated then whatever give them the easy win and bounce. It saves everyone time.

Those are pretty much the 3 points where I don't agree with people leaving, but I don't get why everyone gets all butthurt about it. And think about it, maybe some people actually have to go. If I have to go then I have no problem putting life over the game. Random pubs is not that important.

So personally, I don't even agree with placing restrictions on whether you can stay in a lobby or not in the first place. You shouldn't punish people with legitimate reasons for doing something. I quit when the game is laggy (no fun) and when players are being ridiculous aka teamkilling, vulgar/ignorant, and those who are poor sports in general. I doubt anyone would see a reason for punishing me with those conditions.

And for those that want to lump teamkilling as an "accidental betrayal", I'm talking about when you have guys weakening your shields on purpose. Aggravates the crap out of me.

  • 12.11.2011 3:18 AM PDT
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Posted by: GLO Is Back
Posted by: Happy_Feet_2011
Don't blame the quitters. Blame Bungie for creating a matchmaking system with no trueskill and matching randoms vs full parties


^ this.

Other games allow an opt in/out system so that players quitting/joining is not even noticed.
Other games will fairly break a player group up to actually balance the game.

But not bungie - lets just do a crap job and ban people if it doesnt work out.

Can see why it was their last game.


The day Halo does join in sessions is the day this game as turned casual 100%.

Seriously. Why did people stay in games in past Halo's?
Ranks. They had a reason to stay. They had a reason to try.

If I get downies on my team, which I have before, what is the point in trying? There isn't. People quit because they have no reason to stay.

People quit for 2 main reasons.
They are getting destroyed
or
They dislike the gametype.

You have ranks in their, people won't quit. Why? Because good players will play good players. Casuals will play casuals!

Its too late for Reach to solve this problem, the game is so divided within that if a proper rankning system came in there wouldn't be an actual set skill divide.

God this game is a mess.

  • 12.11.2011 5:55 AM PDT

Quitting needs to be stoppped.
Ruining my experience.

  • 12.11.2011 6:24 AM PDT

If I could change a few things in Reach, it would be....

*Get rid of yoinking and medal ( yoinking is retarded )
*Force Bungie to work again and get rid of 343's existence
* A few other things
XBOX360 gamertag: Conquer13
Gamerscore:9120


Posted by: Zealot Tony
My proposition (occurs in the space of 24 hours):

Quit up to 2 times and that is fine (sometimes things come up/happen)
After the third quit, the ban is set (10 minutes).
Each quit after that increases the quit ban by 10 minutes.
Quit 10 times and you receive a one day matchmaking ban.

But shouldn't the ban warnings reset after a day or so??

  • 12.11.2011 6:24 AM PDT

1 quit = 10 minute ban. There are way to many quiters and it's not fair on the other players.

  • 12.11.2011 6:37 AM PDT
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Yeah I know what you're checking for.

Sadly I got my 50 after they stopped doing the stats for Halo 3 here.

They should make quitting lose you credits, because that's all retards care about.

I think there should be an exception though, there should be no quit penalty for quitting if more than 1 person has quit out from your team, because who wants to play 4 v 2 or 4 v 1? That's no fun for anyone.

  • 12.11.2011 7:06 AM PDT


Posted by: R4CHIS
3)Leaving against full teams

I see this as a challenge. Gamers naturally gravitate towards challenges. The more challenges you stack yourself up against the better player you will be. If people are quitting on your team because they see full teams, don't leave yet. In my experience, full teams =/= good teams. There may be a good player or two, but in halo it just takes one weak link to break the chain. Stick in it. If you're getting annihilated then whatever give them the easy win and bounce. It saves everyone time.


Obviously doesn't play MLG.

  • 12.11.2011 12:00 PM PDT
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I've played plenty of MLG on other files. Full teams still doesn't necessarily mean good teams. You should try avoiding blanket statements.

  • 12.12.2011 8:17 AM PDT

Solutions:

1. Progressive quit ban; those quitting first will bear harsher penalties, while the late quitters will only get slight penalties, if at all.

2. Match teams against another teams, it's just wrong to pit total Reachtards against competent teams, and the teams will not find a real challenge.

3. Better chances to get credit jackpots for those not quitting.

  • 12.12.2011 8:54 AM PDT

Fhtagn


Posted by: NinjaLord77
It is annoying enough as it is. I sat through three quit bans in a row today, one because of loss of connection and two were accidental betrayals that got me booted.


I don't see how you do that. I got booted out of betrayal 4 times in the past year, and never had a single 10 minutes ban.

  • 12.12.2011 9:04 AM PDT

Absolutely a harsher quit ban is needed.

Much of the reason quitting has always been so rampant in all Halo games is that there are little to no consequences for quitting.

Players are willing to quit for minor problems (like the map choice or not getting the power weapon) for precisely this reason. A harsher penalty would greatly reduce this behaviour.

If frequent quitters were more likely to be matched with each other, that would help.

So would a real quit penalty. If a player lost credits equivalent to the completion bonus when they quit, this would have greatly reduced quitting in the early days of the game.

However, now that the game has been out for a while, to increase the penalty now may hurt the population.

Perhaps 343 will realize how much frequent quitters drive players away from the game and take some adequate steps in Halo 4.


[Edited on 12.12.2011 2:35 PM PST]

  • 12.12.2011 2:30 PM PDT
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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

Absolutely you need another -blam!- shoved in your mouth.

Hopefully something that will shut you up and keep you from being able to speak.

  • 12.12.2011 7:04 PM PDT
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How about they just make you unable to quit while in-game and have a restriction placed on dashboarding where you can't get into the game anymore for a stupid amount of time?

  • 12.13.2011 8:05 AM PDT
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Posted by: R4CHIS
How about they just make you unable to quit while in-game and have a restriction placed on dashboarding where you can't get into the game anymore for a stupid amount of time?


No. Just no.

  • 12.13.2011 8:30 AM PDT


Posted by: Anto91
It's unbearable to repeatedly play games where half or more than half of the opposite team members quit the game.
Many times they quit after they see a full party, most of the times they quit after they notice they're getting stomped.

Some games we played earlier:
One
Two
Three
Four
Five
Six
As you can see, quitters everywhere. Today we played a total of 10 games, of which only 2 didn't have quitters.
This gets annoying and boring for both sides.

What's your opinion?


we cant do anything about it so there is no point about complaining on the forums. the only way we can deal with this is send a bad player review. that way you don't have to play with a quitter. ever again. if you want to ask for Bungie/ 343i
to try to fix this then go ahead. they wont do it. they want people to play there games. even if it makes their true fans unhappy. atleast its better than call of duty bull -blam!- of host quitting and everyone loses connection.

  • 12.13.2011 9:43 AM PDT

chances are I don't care who you are or what you say.

the quit ban is wayy too soft, It should be much harsher.

IMO, you quit you should lose Cr.

but they should learn the difference between quitting and lagging out

  • 12.13.2011 9:54 AM PDT

Posted by: ღMidnight Hawk2ღ
Everyone is entitled to their own wrong opinion.


I'm part of the Bungie.net Minecraft group/server called SeptaCrafters
We're a Bungie.net group that goes to our very own Bungie server. Most players are from the Halo community either off Bungie itself or through word to Halo friends.

Posted by: alan brum uk
It took 10 minutes to win a 4v1 oddball game.

If you're finding it boring you could always try playing the objective to win the game instead.


When I play Objective with a team we always win quickly if 2 people quit.

  • 12.13.2011 10:18 AM PDT

I can't stand quitters. They are extremely frustrating. I'm not sure that increasing a quit ban penalty would solve the problem. I'm not sure if there is a way to actually lose credits, but I think having 5,000 credits taken away per quit game sounds reasonable enough.

  • 12.13.2011 11:11 AM PDT

if its 4v4 id like 2 teamates of mine to quit, more kills for me only slayer if its objective and you quit you deserve to have someone lower ze grid onto your house and knock you off earth

  • 12.13.2011 11:29 AM PDT

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