- eLantern
- |
- Exalted Member
Posted by: GLO Is Back
Posted by: rodriguezadam12
Ah, yes. Forgot about that but I don't think that they'd go that far into saying "Oh they copied that rock formation from COD"... well maybe a few, but not many.
Why is the reach community so butt hurt against COD?
We have a post about an opt in/out MM system and straight away we get the cry moar about COD ... like WTF???
Ok, so more people like playing COD games.
But hey, FIFA has also got more online players than reach and you dont get the same jelly posts about fifa.
Excellent point.
But back OT.
The main problem with the current MM system and the current reduced numbers is that you get pair with the same idiots for multiple games ... you get stuck in a MM wait cycle.
Even if you go the avoid player - still get matched up.
After three games in a row with the same afk'er/team killer/retard and you have to take a break - often by playing another game title (and often not returning).
Lets face it ... if the system worked why arn't other more recent titles also going the same way?
However, if you dig a little deeper into the situation you're talking about, part of that particular problem has to do with the fact that less players are online at any given time verses what the case use to be like for a Halo title. Let alone a specific playlist. Then couple those facts with the problem that you will be paired with available players of similar rank / progression who have to be searching for a similar game at the same time. Plus, the system is suppose to filter out those who will be a crappy connection and if you get more detailed with your search then you limit those players even further. Basically, you are left with, on most cases, not the greatest selection to choose from and this is likely why you get paired with the same players on occasions (or in most cases).
I've said this a couple of times now, but I believe based on my experience that comes from having a large portion of my friends list that was generated from playing Halo 2 & 3, that one of the key reasons for this lack of available players is caused by the unsatisfaction that the casual Halo players get with the type of matchmaking system that is provided ...and this goes right back to the original post.
Now, I admit there are many other factors that play a role in the smaller online community, like people's issue with the bloom, the lack of a 3-round burst BR, the maps (or lack of quality BTB maps - several of my friends say this is a problem for them), Armor Abilities (especially Armor Lock), the Ranking system, etc, etc, etc. Clearly Halo: Reach has other reasons that also factor in why players have been turned off from it, but I can say that the two biggest complaints I've heard from my fellow gamers has to do with the Matchmaking system and Armor Lock.