Halo: Reach Forum
This topic has moved here: Subject: Would you prefer a "Join Active Session" Matchmaking System?
  • Subject: Would you prefer a "Join Active Session" Matchmaking System?
Subject: Would you prefer a "Join Active Session" Matchmaking System?

Flash Kicks beat Armor Lock.

TheLab.


Posted by: eLantern

Posted by: Darkside Eric

Posted by: rodriguezadam12
I wouldn't put it past them to say CoD copied Slayer and just called it Team Deathmatch.
lol


I'm still waiting for Halo fans (strictly Halo fans mind you, fans of multiple games will know) to tell me what exactly Halo had that was unique to the FPS genre.

I.e. What did Halo bring to the FPS genre that wasn't already there? Not what did Halo bring to console FPS.


ahhh, good thing you clarified at the very end. I was about to jump all over this, but then you made it so I couldn't.


Again, such was the point.

"Halo is copying Call of Duty!"

[Female dog] please, Halo is still just copying Unreal.

Which to a smart mind translates:

Halo is using FPS game mechanics... because it's a FPS.

  • 11.11.2011 5:53 PM PDT

Planking : Parkour for people who don't move very fast.

I'm going to go with the forum mentality of "If I don't like it, it shouldn't be there." for this one.

If one person quits, end the game. Then there is no excuse.

  • 11.11.2011 5:54 PM PDT

I didnt read before casting my vote. Why? because I dont want to join a game where my team has 5 kills, and the enemy has 40.

  • 11.11.2011 5:56 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Zarth111
I didnt read before casting my vote. Why? because I dont want to join a game where my team has 5 kills, and the enemy has 40.


Thank you for continuing to prove my point that gamers are idiots until proven otherwise.

You have proven the "idiot" portion, not the "otherwise."

  • 11.11.2011 6:01 PM PDT


Posted by: GLO Is Back
Posted by: rodriguezadam12
Ah, yes. Forgot about that but I don't think that they'd go that far into saying "Oh they copied that rock formation from COD"... well maybe a few, but not many.


Why is the reach community so butt hurt against COD?
We have a post about an opt in/out MM system and straight away we get the cry moar about COD ... like WTF???

Ok, so more people like playing COD games.
But hey, FIFA has also got more online players than reach and you dont get the same jelly posts about fifa.


Excellent point.

But back OT.
The main problem with the current MM system and the current reduced numbers is that you get pair with the same idiots for multiple games ... you get stuck in a MM wait cycle.
Even if you go the avoid player - still get matched up.

After three games in a row with the same afk'er/team killer/retard and you have to take a break - often by playing another game title (and often not returning).

Lets face it ... if the system worked why arn't other more recent titles also going the same way?


However, if you dig a little deeper into the situation you're talking about, part of that particular problem has to do with the fact that less players are online at any given time verses what the case use to be like for a Halo title. Let alone a specific playlist. Then couple those facts with the problem that you will be paired with available players of similar rank / progression who have to be searching for a similar game at the same time. Plus, the system is suppose to filter out those who will be a crappy connection and if you get more detailed with your search then you limit those players even further. Basically, you are left with, on most cases, not the greatest selection to choose from and this is likely why you get paired with the same players on occasions (or in most cases).

I've said this a couple of times now, but I believe based on my experience that comes from having a large portion of my friends list that was generated from playing Halo 2 & 3, that one of the key reasons for this lack of available players is caused by the unsatisfaction that the casual Halo players get with the type of matchmaking system that is provided ...and this goes right back to the original post.

Now, I admit there are many other factors that play a role in the smaller online community, like people's issue with the bloom, the lack of a 3-round burst BR, the maps (or lack of quality BTB maps - several of my friends say this is a problem for them), Armor Abilities (especially Armor Lock), the Ranking system, etc, etc, etc. Clearly Halo: Reach has other reasons that also factor in why players have been turned off from it, but I can say that the two biggest complaints I've heard from my fellow gamers has to do with the Matchmaking system and Armor Lock.

  • 11.11.2011 6:16 PM PDT

Skills Are Cool, But Teamwork is Cooler.My Super Duper Group!
My Super Duper Reach File Share! My Super Duper H3 File Share!
Through Insight We Awake...
Let Us Overwhelm the World of Which We Shape.
Warning: Fear Quoting Me. Fear it.


Posted by: eLantern
PEASE READ THIS BEFORE CASTING YOUR VOTE

...


Response bias... please take statistics and learn how to poll.

  • 11.11.2011 6:25 PM PDT

He who cannot command himself should obey. And many can command themselves, but much is still lacking before they can obey themselves.
--Thus Spoke Zarathustra

Yes, because "blending" Halo with other ideas is what made Reach so damn good... [sarcasm]

  • 11.11.2011 6:26 PM PDT


Posted by: Darkside Eric

Posted by: Zarth111
I didnt read before casting my vote. Why? because I dont want to join a game where my team has 5 kills, and the enemy has 40.


Thank you for continuing to prove my point that gamers are idiots until proven otherwise.

You have proven the "idiot" portion, not the "otherwise."


Indeed. Well, i just hope... actually, I don't really believe that this kind of "thing" is ever really taken notice of by someone of influence, but if by some miracle someone with that influence, and someone with a curiosity for the Halo community's stance on certain subjects... that they don't just see the polling numbers. The numbers are skewed by too many people who don't vote with a real sense of knowledge... haha... just like how America usually votes for their President.

  • 11.11.2011 6:26 PM PDT


Posted by: TazzyMyDogZMAN64

Posted by: eLantern
PEASE READ THIS BEFORE CASTING YOUR VOTE

...


Response bias... please take statistics and learn how to poll.


Actually I have taken statistics and I know exactly what you are talking about, but because of the lack of available room for the topic (and the fact that the topic heading can't be altered - explained later) I can't place all of necessary description into the heading, plus in order to generate a real measurable response I needed to make the topic one of some vagueness and one that will stir people's emotions enough to participate.

By the way, this is not a poll in which I am going to break down and really analyze the vote data, since I'm not the developer. Nonetheless, the topic itself did do exactly what I was hoping it would, which is generate a lot of discussion, and the discussion drew out a lot of good ideas, which led to alterations on the original posting. Problem was and is, that people cast votes based on their immediate feeling on original heading topic, which is fine, but I do put that disclaimer there (first thing) in the post to give people a sense of what it is they should be casting their vote on and where the topic really is at... currently.

Thanks for your observations though, I'll be sure to create a proper poll in the future if I ever get around to being involved in developing a Halo title. I promise.

[Edited on 11.11.2011 6:56 PM PST]

  • 11.11.2011 6:40 PM PDT


Posted by: Darkside Eric

Posted by: eRage Sanctity
I dont know how you expect people who only play Halo to know whats unique considering if they only play Halo they dont know whats in other games.

I dont know whats in PC FPSs because I dont play games on the PC, I dont know whats in other console FPSs such as Battlefield, Crisis, etc.


The point that was being made:

Stop saying such crap like "Call of Duty is copying Halo, Halo is copying Call of Duty."

Gamers are often ill informed, usually to the degree of total ignorance. When one says "drop-in/out" would make Halo "more like Call of Duty" they are flat wrong. It would make Halo more like Unreal... which it already started out like Unreal.

You, Sanc, are smart enough to realize, even if you haven't played other games, that Halo is similar to prior FPS games just as newer platformers are similar to older, newer racers are similar to older, etc, etc.

It's not about "copying" it's about having mechanics that are often times present in the genre in the first place.

I dont think ive said adding it would be copying it. All I recall saying is I dont like it in CoD, so whats going to make me like it in Halo?

  • 11.11.2011 6:47 PM PDT

-Teraz Twoka kolej "Life is like a double-edged sword, you are one [side] of them"


sh­eithings, lolol
also, fu­srodahsucks


Posted by: eLantern

Posted by: Majatek
Joining a game that has less than 10 seconds left and my team is losing? No thanks.


Read the original post before commenting!

It still wouldn't work.

  • 11.11.2011 6:47 PM PDT


Posted by: Majatek

Posted by: eLantern

Posted by: Majatek
Joining a game that has less than 10 seconds left and my team is losing? No thanks.


Read the original post before commenting!

It still wouldn't work.


Why is that?

  • 11.11.2011 6:54 PM PDT

Ok i see where your going with this however when in a game in Reach when someone quits. It doesn't impact all that much on the match as long as your team members are decent or great you'll be fine. The only reasons it will become a game of just surviving is
a) You have terrible teammates.
b) Both teams are just about equal and one person quitting will tip the scales just enough.
c) If more than one person quits depending the size of the team invasion 3 quitting or team slayer 2 quitting.
d) The other team is better than you and a teammate quitting only screws you over even more.
Those will be the only reasons that a teammate quitting will only be a problem.

On a side note i like the idea of having a social playlist with reaches method of ranking up and a ranked one with halo 3's method of ranking up. It would be a great way to actually take skill in account while also allowing people to play casually at the same time. Props for actually coming up with a good ranking system.

  • 11.11.2011 6:54 PM PDT

-Teraz Twoka kolej "Life is like a double-edged sword, you are one [side] of them"


sh­eithings, lolol
also, fu­srodahsucks


Posted by: eLantern

Posted by: Majatek

Posted by: eLantern

Posted by: Majatek
Joining a game that has less than 10 seconds left and my team is losing? No thanks.


Read the original post before commenting!

It still wouldn't work.


Why is that?

Easily abusable by stat boosters.

  • 11.11.2011 6:56 PM PDT


Posted by: Yutaka XxX
Ok i see where your going with this however when in a game in Reach when someone quits. It doesn't impact all that much on the match as long as your team members are decent or great you'll be fine. The only reasons it will become a game of just surviving is
a) You have terrible teammates.
b) Both teams are just about equal and one person quitting will tip the scales just enough.
c) If more than one person quits depending the size of the team invasion 3 quitting or team slayer 2 quitting.
d) The other team is better than you and a teammate quitting only screws you over even more.
Those will be the only reasons that a teammate quitting will only be a problem.


Those all sound like enough reasons to do something about it, because the only case you leave left for why it's okay is if you have enough really strong players on your team to overcome the loss of one or more. Also, perhaps in a BTB game the loss of one isn't such a big deal, but in a 4vs4 or 2v2, then it's a much bigger deal.

On a side note i like the idea of having a social playlist with reaches method of ranking up and a ranked one with halo 3's method of ranking up. It would be a great way to actually take skill in account while also allowing people to play casually at the same time. Props for actually coming up with a good ranking system.

Thank you. I have even more thoughts on that matter too, but no point in getting to detailed on that subject here.

  • 11.11.2011 7:00 PM PDT


Posted by: Majatek

Posted by: eLantern

Posted by: Majatek

Posted by: eLantern

Posted by: Majatek
Joining a game that has less than 10 seconds left and my team is losing? No thanks.


Read the original post before commenting!

It still wouldn't work.


Why is that?

Easily abusable by stat boosters.


How?

  • 11.11.2011 7:01 PM PDT

Flash Kicks beat Armor Lock.

TheLab.

Sanc, I didn't like Kill Streak Rewards in Call of Duty, however in Transformers: War for Cybertron I did.

Why? They were designed better.

How could you like Drop-In/Out in Halo when you didn't in CoD?

It could be better designed.

  • 11.11.2011 7:25 PM PDT

So far I dont see any of these suggestions as better than CoDs.

  • 11.11.2011 7:29 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: eRage Sanctity
So far I dont see any of these suggestions as better than CoDs.


So far none of these suggestions have actually been put into prototype tests either.

What may sound awful on paper may actually work in practice and vice versa.

  • 11.11.2011 7:52 PM PDT

But I dont speak in hypotheticals(sp?).

  • 11.11.2011 7:53 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: eRage Sanctity
But I dont speak in hypotheticals(sp?).


You have to in game design.

Because in game design it all starts off with "well what if we try this..."

Look at Halo.

"What if we took things from popular PC shooters and added our own spin?"

On paper it could look stupid, but look what happened?

Look at GoldenEye 007.

"What if we make it so that players can look horizontally and vertically?"

It was never done before, thus looked stupid on paper.

Look what happened.

  • 11.11.2011 8:12 PM PDT

I would prefer to scrap the matchmaking system all together, in favour of a server-list style system.

A list of player-hosted lobbies that can be sorted by pre-defined gametypes, and custom gametypes (infection, etc). A rudimentary version of the system every decent Online PC game has been using for over a decade.

Joining a lobby while the game is full would allow you to spectate and join, should a spot open up.

also,

Now, even though Halo is one of the most different FPS available and requires the most about of skill to play well

Halo is console Quake, its hardly unique. It also has a tiny skill-gap by comparison.

  • 11.11.2011 9:07 PM PDT

This is the first time I have seen someone else with this idea. I have always thought that Halo should maybe try and incorporate something like CoD's system in the terms of join in progress. It does get very annoying when your whole team quits on you, and you have no teammates, and no chance. Although I am a fan and advocate of never quitting, it would be more enjoyable if you could gain a teammate in the middle of a match to replace the one that quit. Of course this would require some reworking of the traditional Halo matchmaking mechanics, but I think it could be doable.

  • 11.11.2011 9:16 PM PDT

-Teraz Twoka kolej "Life is like a double-edged sword, you are one [side] of them"


sh­eithings, lolol
also, fu­srodahsucks

Posted by: Darkside Eric
What may sound awful on paper may actually work in practice and vice versa.

Too bad Armour Lock was the exact opposite to that supposed design process.

  • 11.11.2011 9:21 PM PDT

Creative Extremist

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Halo isn't Halo without a variety of grunts. I gotsta have my grunt diversity brah.

Posted by: ParagonRenegade
If you think that was depressing, i once heard a guy say that Halo Reach wasn't a Halo game because the Chopper wasn't in it.

Or that a single-shot rifle isn't "Halo"

Asymmetrical maps are not "Halo"

I have so many fond memories

  • 11.11.2011 11:34 PM PDT