Halo: Reach Forum
This topic has moved here: Subject: Would you prefer a "Join Active Session" Matchmaking System?
  • Subject: Would you prefer a "Join Active Session" Matchmaking System?
Subject: Would you prefer a "Join Active Session" Matchmaking System?

Planking : Parkour for people who don't move very fast.

I got as far as

Posted by: eLantern
Future Halo titles by 343 Industries and Bungie titles all must ...


Before I stopped reading. 343i doesn't have to "must" anything.

  • 11.09.2011 12:46 PM PDT

New Zealand is pretty much the best place in the world.

http://www.youtube.com/user/8Donny8?feature=mhee


Posted by: AUSTINWOOOOOO

Posted by: Seven

Posted by: eRage Sanctity

Posted by: Iron Div is Pro
Nope.

Halo has had it right with matchmaking since 04.

  • 11.09.2011 12:47 PM PDT
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Posted by: LEAKED XBL TAGSWTF

  • 11.09.2011 12:50 PM PDT

Harass the harassers.

Perhaps if there was a social/competitive set of playlists implemented this would be a good idea in the casual playlist,but for the competitive playlist this would be unacceptable and rightly so.As far as loss penalties for quitting that would corrupt the data that stats represent by punishing with a stat that the player in question was penalized with as opposed to actually losing a set of games.For me its a no on the penalty but the active session join sounds good in a social setting,perhaps with a larger amount of kills in a basic slayer game(75-100)it could fit well.

[Edited on 11.09.2011 1:13 PM PST]

  • 11.09.2011 1:08 PM PDT

Posted by: Recon Number 54
Life is a journey, if you spend all of it with your nose in your map, you may miss some of the best parts.

Only if this game was server based like Halo PC or H2 Vista.

  • 11.09.2011 1:10 PM PDT

There should be some sort of dynamic joining system but not in Ranked.

There should be Ranked, Social and Custom matchmaking. Ranked will be like the current system, static, joining in lobby only. With a real skill ranking system.

Social should increase exp rank only. but factor in exp and ranked skill ratings when matching. It should have "active joining"

Custom match finder should have every option available to search from(rank,exp,map,gametype,etc) but not increase any rankings and have "active joining"

  • 11.09.2011 1:20 PM PDT

~ Videogames are my favorite videogames ~

Joining into a losing match mid game is never really fun.
I'd rather start with a clean slate each time, even if the quitter spots are not filled.

  • 11.09.2011 1:42 PM PDT

Welcome to the internet. Joy dies here.

If they gave us a custom game browser it would solve so many problems. People could quit and join at their leisure - no quit ban or credits missed out on to worry about. Just playing for the sake of having fun.

They could even integrate it into Waypoint if they want to avoid adding more code to Reach. There would have to be some restrictions, but it wouldn't need to be much more complicated than the script that checks for objective game requirements when you load up a custom with an objective gametype.

They could even include a ratings/comments system so you could provide feedback on specific maps or hosts.

Given that the forge system has advanced so much, it only makes sense to take advantage of that potential for custom games. Expecting players to amass huge friends lists in order to take advantage of the system is downplaying what should be a focal point in Reach.

  • 11.09.2011 1:54 PM PDT
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If and only if you can set preferances that work 98% of the time.

  • 11.09.2011 2:09 PM PDT
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The 343 forums suck. They're full of retarded kids and mods who got butthurt in the B.net forums for being told that they're bad.

OP claims to have been a fan since Halo 2 but now claims that this lack of a join-in-progress is ruining Halo. There has never been that feature in a console Halo game.

  • 11.09.2011 2:17 PM PDT

No thanks.

  • 11.09.2011 2:18 PM PDT


Posted by: No Naku Koro Ni_
eliminate stats in general and then it may be possible

Getting rid of stats, ranks, etc wont do anything.

  • 11.09.2011 2:21 PM PDT


Posted by: THAT CRAZY TURK
The only way i see this working is if they will be bring back social and ranked playlists. And it would only be implemented into the social playlists. But i'm against the "Join Active Session" because i doubt anyone would like to join a game right before the last kill or cap...etc


I'd be down with the "join active session" system being implemented for social playlists only and arena or ranked playlists maintaining a non-join active session, but I wonder if the developers would entertain a blend of two matchmaking systems or if it would have to be one or the other for practicality purposes.

I really don't understand your and many other people comments / complaints about joining a game right before the last kill or cap... If you read my original post it explains that their isn't a risk in acquiring a loss unfairly by doing so. Also, if you joined just as the game ended, you would be getting a new game starting from the beginning pretty quickly which is a good thing. The only thing that really sucks with comparative "join session in progress" matchmaking systems that are implemented in other games is that your personal record takes a loss or win without consideration as to whether or not you fairly deserve it. The tweak I describe in the original post attempts to clarify that particular issue.

By looking at the way the poll has been going, I believe people have been reading the topic and immediately casting a vote... they have been unwilling to read further. They see the topic as... how dare you suggest adding a piece of Call of Duty to Halo... that's blasphemy! Halo's matchmaking system is sacrilege and tradition, never should it be altered, but disregard the truth of the matter that less and less people play Halo. The experience I've had is that the 80% or so of my friends list which was compiled while playing Halo 2 & Halo 3, should still be full of everyday Halo players, however, many of my friends are turned off by the matchmaking system itself. It wasn't a huge issue back in the day because the competition for a quality FPS on Xbox wasn't really there. It wasn't until Call of Duty 4: Modern Warfare came along that people started to appreciate another type of matchmaking system... and to be honest I and many others still preferred Halo's system because quitting wasn't as prevalent, people took pride in sticking a game out, playing till the end... likely because it was Halo the best FPS game on Xbox. Nonetheless, times have changed and with the growing experience of playing other FPS titles, many people have come to see the advantages of "Join Session in Progress", not to mention more people in the Halo games have come to realize that if they don't like the way a game is going they'd prefer to quit, maybe throw in a different game, instead of sticking it out and fighting. Point is that Halo requires a similar ability to fill in players for all the quitters that exist out there, to replace those who don't have that sense of pride to see a match reach it's conclusion. Maybe as suggested there could be two types of matchmaking, one for social play and one for ranked play. I think that would be an excellent method for blending what Halo has brought to the table over the years and what works best today for the hapless, carefree players who will quit the minute they realize a match will be a struggle.

[Edited on 11.10.2011 7:54 AM PST]

  • 11.10.2011 7:28 AM PDT

Posted by: RustedEdge
Only if this game was server based like Halo PC or H2 Vista.
This.

  • 11.10.2011 7:37 AM PDT


Posted by: B Rye
OP claims to have been a fan since Halo 2 but now claims that this lack of a join-in-progress is ruining Halo. There has never been that feature in a console Halo game.


Actually I've been a fan since Halo: CE as I use to have pretty big LAN parties where friends would get together and play all sorts of BTB games. Anyways, I have been claiming that a lack of a "Join Session in Progress" has ruined Halo for some time now, but not really here on this site, as I had a feeling of the response it would get. Most gamers are fanboys to their particular favorite games and thoughts of combining ideas from other games are usually frowned upon... especially when those ideas comes from hugely popular titles that compete against their favorite title(s).

  • 11.10.2011 7:42 AM PDT

Posted by: Recon Number 54
Life is a journey, if you spend all of it with your nose in your map, you may miss some of the best parts.


Posted by: eLantern
Anyways, I have been claiming that a lack of a "Join Session in Progress" has ruined Halo for some time now,


Your claim is incorrect.

  • 11.10.2011 7:43 AM PDT
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Posted by:MR E0S
Why is hypocrite spelled with an E at the end?
The I in crite is not pronounce as eye.

So, on the one hand I spell it out exactly as it should be.
You follow the standard set before you by fools who can't even get a handle on the rules of their own language.

I don't play CoD for exactly that reason. I join and I end up in the middle of a predator strike.

So no.

  • 11.10.2011 7:45 AM PDT
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No, this has been discussed many times.

It is not good in other games, what makes you think it would be good or work for Halo? It wouldn't.

Besides all your problems have to do with Reach and how poor it and its systems were made. Inb4youbringupHalo3sproblems.


Also, if you care so much about your time, quit playing video games.

  • 11.10.2011 7:46 AM PDT

Call me Stu

For games that have just started Yes.

For games that have 2-4 minutes left then no.

  • 11.10.2011 7:48 AM PDT
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Posted by: CROWSCLAW
I don't play CoD much for exactly that reason. I join and I end up in the middle of a dog attack and/or chopper gunner rampage.

So no.


This. so much of this.

  • 11.10.2011 7:54 AM PDT


Posted by: Sagi

Posted by: CROWSCLAW
I don't play CoD much for exactly that reason. I join and I end up in the middle of a dog attack and/or chopper gunner rampage.

So no.


This. so much of this.


Hmmmm... I guess it's a good thing that Halo doesn't have Attack Dogs or a Predator Missile or a Chopper Gunner or any Killstreak type of award. There isn't really anything to fear in joining into an active Halo match other than unbalanced teams, whether that be by skill or the quantity of players per team... the later of which can be address by a "Join Session in Progress" matchmaking system, which is why this topic has been brought up.

...and once again, if the penalty of joining a game late is that you risk taking a loss undeserved, that can be addressed too. That is exactly what I lay out in my original post, a method of implementing a "join session in progress" matchmaking system that attempts to be as fair as I can imagine it. The purpose of which is to maintain the relevancy of many matches where a player(s) will quit leaving their team in a hole. There is nothing to worry about in joining a game mid way or late... other than the satisfaction of being on the team from the get go. Nevertheless, that match will wrap up eventually and a new match will begin where you can be part of the team from the start.

  • 11.10.2011 8:13 AM PDT
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Posted by:MR E0S
Why is hypocrite spelled with an E at the end?
The I in crite is not pronounce as eye.

So, on the one hand I spell it out exactly as it should be.
You follow the standard set before you by fools who can't even get a handle on the rules of their own language.

I don't play to join games where I'm losing by 40 points.

  • 11.10.2011 8:14 AM PDT

Posted by: Recon Number 54
Life is a journey, if you spend all of it with your nose in your map, you may miss some of the best parts.


Posted by: eLantern


Halo has been fine before without a "Join in session" system.

  • 11.10.2011 8:17 AM PDT

Posted by: eLantern
Hmmmm... I guess it's a good thing that Halo doesn't have Attack Dogs or a Predator Missile or a Chopper Gunner or any Killstreak type of award.
I will stop playing Halo the day that that happens.
Posted by: eLantern
There isn't really anything to fear in joining into an active Halo match other than unbalanced teams, whether that be by skill or the quantity of players per team...
Differences in skill and player count both lead to spawn traps.
Posted by: eLantern
the later of which can be address by a "Join Session in Progress" matchmaking system, which is why this topic has been brought up.
What happens when you join a session in progress where the losing team is getting spawn killed?

  • 11.10.2011 8:18 AM PDT


Posted by: WulfwoodsSins
I got as far as

Posted by: eLantern
Future Halo titles by 343 Industries and Bungie titles all must ...


Before I stopped reading. 343i doesn't have to "must" anything.


IMO, I think they do if they want it to sell better and be played by a bigger faction of players and for a longer period of time.

  • 11.10.2011 8:21 AM PDT