Halo: Reach Forum
This topic has moved here: Subject: Would you prefer a "Join Active Session" Matchmaking System?
  • Subject: Would you prefer a "Join Active Session" Matchmaking System?
Subject: Would you prefer a "Join Active Session" Matchmaking System?

IF you vote yes you're secretly working to destroy the halo franchise

  • 11.10.2011 8:24 AM PDT

I don't want to spend the couple minutes or so in Matchmaking only to find a match that only has 30 seconds left in it.

I also don't want to find a match that will have me and a couple other people getting decimated against a full team.

Halo doesn't need "join in progress." It needs a "resign" option or an option to force end the game if too many people quit.

I like joining matches and having a fresh start every time in Halo matchmaking. Encouraging quitting by making it ok to do would just make matters worse. Think about it, if your teammates just quit a multiflag game because it's 1-0, whoever joins in a few moments when it's 2-0 probably won't stay very long either. Then that person's time was just wasted in the search and must be again. Same goes for people quitting in Slayer when they are down 15-7 and then the next person joins when it's 25-10.

  • 11.10.2011 8:25 AM PDT


Posted by: eLantern

Posted by: WulfwoodsSins
I got as far as

Posted by: eLantern
Future Halo titles by 343 Industries and Bungie titles all must ...


Before I stopped reading. 343i doesn't have to "must" anything.


IMO, I think they do if they want it to sell better and be played by a bigger faction of players and for a longer period of time.

The players dont care about that. Do you want to know what keeps people playing FPS's nowadays? The multiplayer gameplay, thats it.

  • 11.10.2011 8:27 AM PDT

This better not happen. All that they should change is turn friendly fire off or remove booting.

  • 11.10.2011 8:29 AM PDT

Hmmmm... I guess it's a good thing that Halo doesn't have Attack Dogs or a Predator Missile or a Chopper Gunner or any Killstreak type of award.
I will stop playing Halo the day that that happens.


And I too.

There isn't really anything to fear in joining into an active Halo match other than unbalanced teams, whether that be by skill or the quantity of players per team...
Differences in skill and player count both lead to spawn traps.


Good point.

the later of which can be address by a "Join Session in Progress" matchmaking system, which is why this topic has been brought up.
What happens when you join a session in progress where the losing team is getting spawn killed?


You have certainly taken your great point even further. That is a question that can only fairly be answered by better map design / layouts, and the engine which works on deciphering proper spawn locations. Spawn locations have always been an issue in Halo games and possible will be into the future, unless a dramatic change to map design is taken. Personally I think Halo: Reach had something in their game that gave me an idea which could be expanded on further, in future titles, as a method of helping with that task. I could get into the specifics of it here if you wish, but going back to your point... it was a very good point to make in regards to the point I was making of there isn't anything really to fear in joining an active game. The unbalancing of teams is indeed something to fear as I did point out, but that unbalancing as you then pointed out certainly could lead to a real struggle for anyone who joins in late... it would be problematic. I'd love to share the thought I have for that problem, but you or others may not agree with it as it's not 100% traditional Halo and it possibly could cause new issues which have to be thought over.

[Edited on 11.10.2011 2:01 PM PST]

  • 11.10.2011 8:36 AM PDT
  • gamertag: MR E0S
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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

To all the people that don't want this.

GO -blam!- YOURSELVES.



Jesus christ you people are -blam!- retarded.

It is this reason that Halo is losing the battle. As if that matters..

But ....

Ok, let me spell it out for you

IF YOU WANT YOUR OWN -blam!- RANKED ARENA PLAYLIST WITH NO JOIN IN PROGRESS? SO BE IT!

BUT DON'T SUBJECT THE ENTIRETY OF THE ONLINE MULTIPLAYER TO YOUR TRY HARD RETARDEDNESS!

GET A -blam!- LIFE ALREADY.. STATS DON'T MATTER!
PEOPLE GETTING REPLACED IN GAME MIDWAY THROUGH THAT GAME DOESN'T MATTER EITHER! UNLESS YOU'RE A -blam!- RETARD WITH A DUMB SENSE OF WHAT COMPETITION MEANS!

[Edited on 11.10.2011 8:38 AM PST]

  • 11.10.2011 8:36 AM PDT


Posted by: Throttle
IF you vote yes you're secretly working to destroy the halo franchise

That is nonsense.

  • 11.10.2011 8:36 AM PDT
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Posted by:MR E0S
Why is hypocrite spelled with an E at the end?
The I in crite is not pronounce as eye.

So, on the one hand I spell it out exactly as it should be.
You follow the standard set before you by fools who can't even get a handle on the rules of their own language.

lmfao losing this battle. Someone takes video games way too seriously.

  • 11.10.2011 8:37 AM PDT

Posted by: Recon Number 54
Life is a journey, if you spend all of it with your nose in your map, you may miss some of the best parts.


Posted by: MR E0S


Now that you've entered, everyone is going to lose their IQ points.

Halo was perfectly fine without a "join in session" system before. How would it be better with it? It's like the addition of bloom. Halo was fine without it, why would you need to add this?

  • 11.10.2011 8:39 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

It's losing the battle of popularity becasue you have a bunch of try-hard idiots who think ALL of HALO ONLINE! should cater to their twisted sense of competitive play.

NO SORRY. -blam!- YOU!

How would Halo be worse off having a section of online play that does have it?

You don't have to partake in it. What if there was an option that each person could set, on whether they want to join games in progress or lobbies that havn't started yet..

NOPE!! WE JUST DON'T WANT IT AT ALL WHATSOEVER IN ANY FORM!!

YOU PEOPLE ARE -blam!- RETARDED!!!!

[Edited on 11.10.2011 8:41 AM PST]

  • 11.10.2011 8:39 AM PDT
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Posted by:MR E0S
Why is hypocrite spelled with an E at the end?
The I in crite is not pronounce as eye.

So, on the one hand I spell it out exactly as it should be.
You follow the standard set before you by fools who can't even get a handle on the rules of their own language.


Posted by: MR E0S
It's losing the battle of popularity becasue you have a bunch of try-hard idiots who think ALL of HALO ONLINE! should cater to their twisted sense of competitive play.

NO SORRY. -blam!- YOU!
I don't play for competition, derp.

I just find it hilarious that you care so much about video games.

  • 11.10.2011 8:40 AM PDT

Posted by: Recon Number 54
Life is a journey, if you spend all of it with your nose in your map, you may miss some of the best parts.


Posted by: CROWSCLAW

Posted by: MR E0S
It's losing the battle of popularity becasue you have a bunch of try-hard idiots who think ALL of HALO ONLINE! should cater to their twisted sense of competitive play.

NO SORRY. -blam!- YOU!
I don't play for competition, derp.

I just find it hilarious that you care so much about video games.


I'm surprised that he cares so much about Reach when he doesn't even play the game.

  • 11.10.2011 8:40 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

I care about the industry of gaming.

Halo used to be a franchise that set the bar for the industry.

That's all I care about.

And all I know is. The competitive half of this Franchise is a bunch of -blam!- idiots! Who think they know what's best.....for them.


All you competitive Try-Hard retards. Need to go -blam!- yourself. And quit pushing your stupid sense of what competition means onto the entirety of Halo's Online multiplayer!



[Edited on 11.10.2011 8:44 AM PST]

  • 11.10.2011 8:42 AM PDT
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Posted by:MR E0S
Why is hypocrite spelled with an E at the end?
The I in crite is not pronounce as eye.

So, on the one hand I spell it out exactly as it should be.
You follow the standard set before you by fools who can't even get a handle on the rules of their own language.


Posted by: MR E0S
I care about the industry of gaming.

Halo used to be a franchise that set the bar for the industry.

That's all I care about.

And all I know is. The competitive half of this Franchise is a bunch of -blam!- idiots! Who think they know what's best.....for them.
I'm laughing so hard at how much you care.

lolnerds

  • 11.10.2011 8:44 AM PDT

yes cause i love getting put in games with 30 seconds left on the loosing team that's totally getting spawn raped

  • 11.10.2011 8:44 AM PDT

@spawn031

"So much of what we do is ephemeral and quickly forgotten, even by ourselves, so it's gratifying to have something you have done linger in people's memories." John Williams

No thank you.

In all honesty it depends on the ranking system. If you're using a ranking system such as 1-50, there is no way this system is going to work. Do you realize that all the other games that use this "Dropin/out" style of matchmaking only have a progression matchmaking system? Reach is the only game that doesn't do this, where is combines the progressional system with a 1-50 style "lockin" matchmaking.

Hence why its so easy to quit and not be penalized in Reach. Even allowing this system in Halo 4 would cause problems. I'll keep in mind the "traditional" argument. Halo has always been about you always knowing the entire team before the match starts and those opponents will never change. In an enviornment where you have everlasting changing opponents, you never know how to prepare for them. This causes negative feedback for all players.

Even if players join a game when "losing" they are more inclined to quit that game as soon as they join until the find a good one. It's more of a circle of quitting. Players are constantly cycling out until they find that right game.

So what is the solution?

-Bigger population
-incentive to win
-The correct ranking system to fix the matchmaking style
1. Bigger population

Bigger popluation leads to fairer matches for everyone. The only reason so many people complain about being spawn killied and losing advantage in a game is because the system matches you with people that are around your skill level, who is searching at the exact same time, in the exact same playlist.

When a population of a playlist is 1000 people, how many of them are in current games? How many of them are searching when you're searching, how many of them are within 4-5 levels of your "trueskill rating system". Not a whole lot. This is why population of online gaming matters.

2. Incentive to win - See this thread

3. Correct matchmaking system

As I mentioned above, a progressional system doesn't work with Locked - in playlist matchmaking. Just look at Reach. Players aren't forced to stay in a game. It doesn't even matter if they win. As soon as they lose advantage and there is no hope for their team - they quit. Now, since new players aren't filtered in, it creates havoc for the rest of the team. What did the initial player lose for quitting? cr? Rank? Exp?

Nope. They lost nothing. The only thing that happens is after a few quits, they get a nice 15 minute timeout from 343 and lose nothing on their service record. That's silly. Halo is suppose to be a game about competing against your opponents to achieve the goal and win the game.

When there is a low population/online community, no incentive to win games, and a matchmaking system that contradicts the way players should play - you end up with Reach. The solution is not adding the "Join Active Session" option to matchmaking. It lies with a complete revamp of the entire matchmaking system as a whole.

Just my feedback.

  • 11.10.2011 8:44 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

And I could care less about joining a losing game in progress.

But lets not have the option AT ALL, FOR ANYONE... because of "Baby Mc-Cares about his win/loss ratio to much" instead.


Remember this

Ranked section of multiplayer, for the tryhards. Does not have join in progress

Casual section of Multiplayer, for people with a life. Does have join in progress.





Tryhards = NO WE DON'T WANT IT ANYWHERE IN HALO AT ALL. -blam!- THE CASUALS!

[Edited on 11.10.2011 8:47 AM PST]

  • 11.10.2011 8:45 AM PDT

Posted by: Recon Number 54
Life is a journey, if you spend all of it with your nose in your map, you may miss some of the best parts.


Posted by: spawn031


This is an actual smart input.

  • 11.10.2011 8:46 AM PDT


Posted by: eRage Sanctity

Posted by: eLantern

Posted by: WulfwoodsSins
I got as far as

Posted by: eLantern
Future Halo titles by 343 Industries and Bungie titles all must ...


Before I stopped reading. 343i doesn't have to "must" anything.


IMO, I think they do if they want it to sell better and be played by a bigger faction of players and for a longer period of time.

The players dont care about that. Do you want to know what keeps people playing FPS's nowadays? The multiplayer gameplay, thats it.


I agree wholeheartedly to your point that the multiplayer is what keeps people playing FPS nowadays... gameplay is likely the biggest reason, but the system that governs the method of finding games and keeping games as balanced as possible also factors into that reasoning too. Players do care about maintaining a level of balance and they prefer to have the feeling of not wasting their time. Which is what this argument is really all about anyways. I'm arguing that the feeling of wasted time comes from a team losing a player and knowing that there is no replacement for that player, so the rest of the match will be unbalanced and likely a waste of time. Others on here are arguing that the waste of time is in joining an active session where they were not part of the team from the get go. I understand that argument and to be honest I have even taken some suggestions given here into consideration as to what would in fact be best going forward, maybe a pure "Join Session in Progress" matchmaking system (similar to that used in other FPS titles) is not the correct way to go, but perhaps with a blend, or with a cap to when you can join a game, or even giving a team a white flag surrender ability too that becomes available after the match becomes locked (when no more players will be able to join) could work too. These ideas should be hashed out and developed into a system which would work best and provide the players a feeling where they will not be wasting their time in matches when there is clearly a balance issue.

[Edited on 11.10.2011 8:54 AM PST]

  • 11.10.2011 8:46 AM PDT
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Posted by:MR E0S
Why is hypocrite spelled with an E at the end?
The I in crite is not pronounce as eye.

So, on the one hand I spell it out exactly as it should be.
You follow the standard set before you by fools who can't even get a handle on the rules of their own language.

Posted by: MR E0S
An I could care less about joining a losing game in progress.

But lets not have the option because of baby mc-cares about his win/loss ratio to much instead.
Waiting for inevitable edit.

lolcaringaboutotherpeoplecaring.

lo and behold, right on the money.

Neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerd

[Edited on 11.10.2011 8:48 AM PST]

  • 11.10.2011 8:46 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

And what are you except a monkey trying to swing from my nuts crow?....nerd?

No, just telling a bunch of bungie retards where to shove their opinion.

[Edited on 11.10.2011 8:50 AM PST]

  • 11.10.2011 8:49 AM PDT

First in social ranked firefight campaign competitive and ODST goose splatters.
My other account is UrbanTwisticle
20,000+ total matchmade goose splatters

Check out my YouTube Channel

Mmm yum, adding something I have always hated to Halo? go play cod. Yep no caps I mean the fish.

  • 11.10.2011 8:49 AM PDT


Posted by: MR E0S
And what are you except a monkey trying to swing from my nuts crow?....nerd?

No, just telling a bunch of bungie retards where to shove their opinion.

Kid, your the biggest f.aggot on these forums. Please do us all a favor and jump off the largest building near you. Maybe then your parents will finally be happy for the first time since you were conceived.

  • 11.10.2011 8:51 AM PDT
  • gamertag: [none]
  • user homepage:

Posted by:MR E0S
Why is hypocrite spelled with an E at the end?
The I in crite is not pronounce as eye.

So, on the one hand I spell it out exactly as it should be.
You follow the standard set before you by fools who can't even get a handle on the rules of their own language.


Posted by: MR E0S
And what are you except a monkey trying to swing from my nuts crow?....nerd?

No, just telling a bunch of bungie retards where to shove their opinion.
lol

I don't really know why you think you have a right to insult me when you've proven time and time again that you have no social life and that you care far too much about a simple video game that you don't even play.

And retard? You can't even format a thought without having to go back and rewrite it fifty times. Pot calling kettle black, lol.

  • 11.10.2011 8:51 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

Are you trying to hurt my feelings crow?

How about you back up your stupidity by claiming why the ENTIRETY of Halo's multiplayer should be catered to tryhards?

Back up your idea that having playlists that do allow join in progress for casual players is just unnacceptable.

Instead of wasting your time trying to derial the thing into an attack on how I choose to format or edit new stuff into a post.

You're a -blam!- loser.

I don't care about this game.
I care about the industry.

Or did you miss that?

[Edited on 11.10.2011 8:56 AM PST]

  • 11.10.2011 8:54 AM PDT