- Darkside Eric
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- Fabled Member
Flash Kicks beat Armor Lock.
TheLab.
Posted by: Killer4785
Competitive = complete balance and equality. Drop in and drop out causes inconsistency which then causes imbalance. Competitive gaming is strict and precise, how long have you actually played online FPS. Have you played any other FPS other than current fads, Halo, CoD, etc. You should be happy you even have a matchmaking system to begin with. Anyone who has played old join server based shooters will attest on how lucky the majority of gamers now are. Stop wanting more, you already took enough.
Hi, I used to play Starsiege TRIBES competitively.
Please re~think your stance.
Drop In/Out gameplay causes no more inconsistency than current gameplay because in current Halo gameplay a winning team can lose because of something as stupid as a rage quit or as uncontrollable as a power outage. If you and I are playing a match together in a 2v2, we're winning and my power goes out, not only can I not re~join the game once I get back on (unless you're on my friend list) but you, now faced 1v2, could now lose.
However, in the same scenario a secondary player who was searching in the same rank, playlist, etc, can view the game via a server list (dedicated > P2P) and hop in, thus taking up the slack and potentially keeping the game in your favor.
Exactly how does a current BTB game, where one person on the team has 3 guests, decides to quit leaving the game 4v8 make it enjoyable? Especially when there is no "surrender" option?