- Killer4785
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- Senior Heroic Member
Posted by: eLantern
Posted by:Killer4785
All they have to do is make a system where you strictly win and lose 50/50. All matches will be competitive and balanced. Good people play against good people, bad people will play against bad people. The only reason why they wouldn't make a system like this for a shooter is because everyone's stats would be close to the same. K/D 1.0 etc. People couldn't boost stats or have bragging rights.
Are you referring to a game you created in your head? ...in Imaginationland? Because as you say, "All they (the developers) have to do is make a system where you strictly win and lose 50/50." ...hmmm, do you really think it's that simple? I believe Halo, and other FPS games, have been trying to develop a matchmaking system for some time now that would do pretty much what you're suggesting, that is pair good players against equally good player, and bad players against equally bad players. Thing is, I haven't seen a system that's perfect yet? I think your out of your mind if you think the only reason why they haven't made a system like that is because they want to ensure everyone's stats can be boosted or that people will be able to brag.
Honestly, when I re-read that post, it sounds like you're describing a game where I'd join and maybe get to shoot some people, or cap a flag, or arm a bomb perhaps, but then those tasks and achievement really don't matter, and before the game is over the system will simply determine what is fair... and let's say because I won the previous match, it's now my turn to lose, but at least the people I played against were complete clones of myself and everybody finished with a 1.0 K/D ratio... good think everything I do, they do equally as well. What a bizarre imagination you have sir. What, may I ask, is the point of playing a game like you described?
Look how much Halo has already fallen, look how much people have already returned their MW3 copies? People are tired of being spoon fed the same crap every single year.
I would argue that since Call of Duty's newest game (MW3) just broke the record for sales once again and I don't know how many people you think are taking the game back, but it isn't enough to suggest that people truly are tired of as you suggest "being spoon fed" the same crap every single year. Oh, by the way, Halo's decline in my opinion which is based off of observations and first hand reports from friends and fellow or even former Halo gamers is that the multiplayer matchmaking system has something to do with it. This is a big reason why I finally decided to create a topic on it, here.
I'm willing to lose 2v1 then have someone join me. The reason for this is because when you use a drop in and out system the skill levels for each player can differ. If I was losing before you left and now start winning from a new teammate, that's not right, I deserve to lose. And I expect the same thing vise versa. If I was winning a match earlier and one opponent rage quits and gets a teammate whose better than everyone else in the game and wins that's not fair to the team who was winning before. That's not equality in terms of ethics.
Gezzz... now who's being the selfish person here?
Starcraft 2 uses the very same system I have said. People's selfish desires such as wanting a high k/d ratio shouldn't be taken into consideration when balancing a game. People need to get used to the idea that not everything will go there way just because they are a "paying customer". It doesn't mean there every single beck and call must be heard. Starcraft 2 forces you to either accept playing with and against similar skilled players and only winning half your games or leave to a different game. I guess Starcraft 2 is doing something right considering its the most popular competitive game ever and can't be denied seeing its population both in the game and at tournaments. Look at MLG, it took over the main stage and has the most spectators and players at the moment. Look at GSL compared to any tournament that LoL has had. 1st prize is literally 80k. Starcraft 2 is obviously doing something right as an online game to be that popular both casually and competitively.