- afuzzykitten541
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- Honorable Member
Posted by: eLantern
Posted by: afuzzykitten541
It completely ruins the original idea of CE: team v team gameplay. And randoms have a hard enough time winning as it is, who wants to throw them in with a team that's down 49-17? That's just such a dick move on the game's part; a loss for wanting to play but your friends have classes.
Had you of read my original post, granted it is pretty long and most people seem to have a serious case of ADD these days, you would have seen I recognized the issue of possibly landing into a game where a team was down by a ton and likely in a spawn trap. I attempted within that OP to solve or work around that issue, by explaining how matches would be analyzed on the fly by a game mechanic which would determine an appropriate time to lock a match so that players would not get dropped into a horrible situation. Then I also went on to describe the system ability to avoid undeserved wins and losses... please read next time before commenting.
I can see replacing players who quit within the first 20% of the game's kills, but even then, adding a new player completely changes the other team's strategy. Casuals don't quite get that nuance so they vote yes.
If it's a close game regardless to how far into the game it is when someone is dropped out for whatever reason, I don't think the addition of a new player is a big deal at all, in fact it saves what was a competitive game right to the very end. As for your comment about a new player completely changing the other team's strategy... have you ever heard of changing strategies on the fly? These kinds of games force you to be adaptable. It's just another challenge to face, learn from, and grow from... not something to complain about and whine about, like you're scared to face a changing tactic. I mean what if an opponent simply changed their tactics midway through a game... would you be so outraged because that's not playing within your "unspoken" rules of Halo? I don't think so.
Fair enough, adapting on the fly should be an important component of MLG teams. Historically, both generals that have the ability to adapt on the fly and plan basically everything beforehand have succeeded, so it's fair to expect competitive players to plan for a random good player to be dropped in their midst.
Yeah, I'm sorry, I'm still mildly intoxicated from last night and didn't read your entire post before I posted. The thing is, an addition of a new player in a close match to the end can produce a significant change in how that match shapes up. Imagine if players like me and you were playing a close game and suddenly a random quits and someone like cossta or bito joins the game on the team of whoever had the quitter. Who would win then? The better team, or the team who had the player most likely to quit? Obviously, it could work both ways, but it's still random. My experience in CoD is that nearly no one quits from a winning team, which means every time you join a game at random, you have the potential to be placed in a game that's already decided. A much more applicable solution would merely be a "surrender" option for teams with 1/4 of their original complement. They get, maybe, I don't know, some portion of a loss while the victorious team gets a win.