Halo: Reach Forum
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Subject: This is depressing...
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Posted by: A 3 Legged Goat

Posted by: WhackyGordon
How long did ODST last? I mean, I know MM is a big difference, but both Reach and ODST are side-games. Developers make side-games for niche markets. Halo is a difficult series to compare, mainly because it's been so mainstream for so long, but it's still a series like any other.


Reach was billed as a full game.

your so stupid

  • 11.08.2011 12:12 PM PDT

I'm in love with Jesus and proud of it!

Perhaps its as simple as saying that Bungie was tired of cranking out Halo game after Halo game and was ready to move on to other projects. Reach was their last Halo title, their contract with Microsoft was ending, and they wouldn't be held accountable for any future Halo titles. To them, perhaps it didn't matter if the overall quality of the game was on par with previous Halos. They were targeting as wide a player audience as possible and the repercussions of their choice didn't matter as much to them as they would have if they were still in direct charge of future Halo titles. Quantity, not quality, was their overall objective.

Reach isn't as bad a game as everyone makes it out to be. MM can be challenging and exciting, and while there are many flaws it still doesn't make it as bad a game as people say. It just lacks SO much that the previous Halos had to offer, most notably replay value, good MM maps and a decent ranking system.

  • 11.08.2011 12:12 PM PDT

Welcome to the internet. Joy dies here.

Posted by: A 3 Legged Goat
Posted by: WhackyGordon
How long did ODST last? I mean, I know MM is a big difference, but both Reach and ODST are side-games. Developers make side-games for niche markets. Halo is a difficult series to compare, mainly because it's been so mainstream for so long, but it's still a series like any other.

Reach was billed as a full game.

Yeah, but who are they fooling? It's pretty obvious the main character isn't there. They wanted it to sell like a full game, but that doesn't mean they developed it like one. How long was the development cycle for Reach? I can't recall, but I do remember thinking, "Gee, that was awful quick.."

  • 11.08.2011 12:13 PM PDT


Posted by: Zomechin
It's obviously more probable for millions of gamers to change their tastes than it is for a game to -blam!- up and not please their tastes. All in 3 or 4 years, too.


So Red Dead, FIFA, Battlefield 3, Crysis 2, Gears 3, Reach, Dead Island, Bad Company 2, and all other top games which have come out in the past two years have all messed up? That must be your logic because Modern Warfare 2 and Black Ops are above ALL other games on Live right now.

  • 11.08.2011 12:14 PM PDT

THATS MY COOL MAN I CAN'T TAKE IT OFF!

Posted by: An average gamer
The game did a number of things to please people in every crowd.


lol

  • 11.08.2011 12:14 PM PDT

I like pie.

  • 11.08.2011 12:15 PM PDT
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Posted by: Andrei Chikatilo
Posted by: An average gamer
The game did a number of things to please people in every crowd.


lol

why are you so stupid bad kid

  • 11.08.2011 12:16 PM PDT

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Posted by: cossta is bad
your so stupid


Irony at its best

  • 11.08.2011 12:16 PM PDT

Hi.

Posted by: An average gamer
Reach also added ENORMOUS amounts of customization to their game. You can make a map be whatever you want. You can make the game play however you want.
Customization is a neutral element, neither very casual nor very competitive. Also, the simple uttering of said customization is very misleading to the feel that it actually produces, which is arguably why the game had a ridiculous population at release.
Posted by: An average gamer
Despite both of those, customs aren't really played as much as they were and the population didn't stick.
Because, again, customization is not a casual element. Gain and sense of accomplishment is, neither of which appear in custom games.
Posted by: An average gamer
MLG has the ability to set the settings to whatever they think would be the most competitive. Now they even have no bloom in addition to faster kill times and movement speed.
Please, just don't even make this argument. Please. There are so very, very, very many factors that make Reach unplayable competitively that aren't customizable, and I don't think you could even change them with a TU. For example, the scope - the range of weapons, the RoFs of weapons, the movement acceleration (which is ridiculously slow compared to Halo 3's, which is ridiculously slow compared to Halo 2's, which is about the same as Halo CE's), etc etc etc. Reach -blam!- up in so many regards that it's not even funny, and I feel sorry for people who are going to go into CE:A's matchmaking and expect a real Halo experience; you can only polish a turd so much.

  • 11.08.2011 12:16 PM PDT
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Posted by: A 3 Legged Goat

Posted by: cossta is bad
your so stupid


Irony at its best

shut up bad kid go back up someones butt

  • 11.08.2011 12:17 PM PDT

Hi.

Posted by: An average gamer

Posted by: Zomechin
It's obviously more probable for millions of gamers to change their tastes than it is for a game to -blam!- up and not please their tastes. All in 3 or 4 years, too.


So Red Dead, FIFA, Battlefield 3, Crysis 2, Gears 3, Reach, Dead Island, Bad Company 2, and all other top games which have come out in the past two years have all messed up? That must be your logic because Modern Warfare 2 and Black Ops are above ALL other games on Live right now.
Yes, they messed up by not being good enough - and they always haven't been.

Halo, however, has. Always - even when there were 2 new CoDs on the market.

  • 11.08.2011 12:18 PM PDT
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Posted by: Zomechin
Posted by: An average gamer

Posted by: Zomechin
It's obviously more probable for millions of gamers to change their tastes than it is for a game to -blam!- up and not please their tastes. All in 3 or 4 years, too.


So Red Dead, FIFA, Battlefield 3, Crysis 2, Gears 3, Reach, Dead Island, Bad Company 2, and all other top games which have come out in the past two years have all messed up? That must be your logic because Modern Warfare 2 and Black Ops are above ALL other games on Live right now.
Yes, they messed up by not being good enough - and they always haven't been.

Halo, however, has. Always - even when there were 2 new CoDs on the market.

wow your stupid

  • 11.08.2011 12:26 PM PDT


Posted by: Zomechin
Customization is a neutral element, neither very casual nor very competitive. Also, the simple uttering of said customization is very misleading to the feel that it actually produces, which is arguably why the game had a ridiculous population at release.

Because, again, customization is not a casual element. Gain and sense of accomplishment is, neither of which appear in custom games.


Posted by: Zomechin
Please, just don't even make this argument. Please. There are so very, very, very many factors that make Reach unplayable competitively that aren't customizable, and I don't think you could even change them with a TU. For example, the scope - the range of weapons, the RoFs of weapons, the movement acceleration (which is ridiculously slow compared to Halo 3's, which is ridiculously slow compared to Halo 2's, which is about the same as Halo CE's), etc etc etc. Reach -blam!- up in so many regards that it's not even funny, and I feel sorry for people who are going to go into CE:A's matchmaking and expect a real Halo experience; you can only polish a turd so much.


Customization is nowhere near a casual element? Action Sack alone is a RESULT of customizing the game TOWARDS CASUALS! In what other FPS can you play a skiball varient? As far as progression and a sense of accomplishment, Halo has never had this beyond medals. Changing that would make this even less like Halo than the existing population is already saying it is.

The ability to make the game whatever you want it to be is both a casual AND a hardcore element. I would also like to ask what the Hell you DO consider to be a competitive game if this isn't. What game doesn't have bloom, inconsistancies over Live, etc? Halo at least at this point offers no bloom, it has always offered variable movement speeds and jump heights, armor abilities, weapons, damage amounts, and map varieties.

I don't see how you can throw that out, especially when the other games in MLG's main circuit are Call of Duty and soon to be Gears of War 3. Both of those games have so few competitive aspects and you can barely change that. Ignoring all that Halo does for both crowds of people when there is so little of an alternative is simply naive.

  • 11.08.2011 12:27 PM PDT


Posted by: A 3 Legged Goat
Why is it that when you mention Reach, all people do is laugh in disgust?


Lol. What crowds do you hang with?

  • 11.08.2011 12:29 PM PDT


Posted by: Zomechin
Yes, they messed up by not being good enough - and they always haven't been.

Halo, however, has. Always - even when there were 2 new CoDs on the market.


Wrong. Halo 3 succumbed to Modern Warfare 2. Every other game has as well. There IS no game which is "better" to the eyes of the casuals. The casuals are what are deciding which game is popular because they like the simplicity of Call of Duty. That's what it is, not other games' sucking. Lack of popularity doesn't make a game terrible, just overlooked in the eyes of other games. If you don't think there were overlooked gems out there, you are seriously mistaken.

  • 11.08.2011 12:31 PM PDT
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Posted by: SP1NN1NGKNELB0W

Posted by: A 3 Legged Goat
Why is it that when you mention Reach, all people do is laugh in disgust?


Lol. What crowds do you hang with?


shut up plz

  • 11.08.2011 12:31 PM PDT
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Banned just for calling someone retarded? lolBnet mods
Duardo = retard

So you think Reach is an actual Halo game, huh? LOL
Jesus! There's a BoB in ma Falcon!


Posted by: cossta is bad

shut up bad kid im up someones butt right now.


Fix'd

  • 11.08.2011 12:33 PM PDT
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Posted by: Junior Exec

Posted by: cossta is bad

shut up bad kid im up someones butt right now.


Fix'd


your retarded

  • 11.08.2011 12:34 PM PDT


Posted by: cossta is bad

Posted by: SP1NN1NGKNELB0W

Posted by: A 3 Legged Goat
Why is it that when you mention Reach, all people do is laugh in disgust?


Lol. What crowds do you hang with?


shut up plz


lol. Well at least you're polite.

  • 11.08.2011 12:35 PM PDT

Name's John. I'm a 21-year-old firefighter/EMT from lolhio who doubles as a die-hard Halo fan. I've been enjoying the franchise since 2001. My favorite iteration of Halo would have to be Halo 2 simply because I never got to experience the joy of a full-on Halo: CE LAN.


If you have any other questions, feel free to ask.

Oh yeah, and boot Zome.

It may be burning out entirely. I don't see Reach recovering much with CEA. Any recovery will most likely only be temporary. I think we'll have to wait until Halo 4 to see whether or not the franchise is dying on the whole. With any luck, it'll just be Reach that has this problem. I have also been with Halo since CE, and I'd hate to see it die like this.

[Edited on 11.08.2011 12:36 PM PST]

  • 11.08.2011 12:35 PM PDT
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Banned just for calling someone retarded? lolBnet mods
Duardo = retard

So you think Reach is an actual Halo game, huh? LOL
Jesus! There's a BoB in ma Falcon!


Posted by: cossta is bad

Posted by: Junior Exec

Posted by: cossta is bad

shut up bad kid im up someones butt right now.


Fix'd


im retarded


Fix'd

  • 11.08.2011 12:36 PM PDT
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Posted by: Junior Exec

Posted by: cossta is bad

Posted by: Junior Exec

Posted by: cossta is bad

shut up bad kid im up someones butt right now.


Fix'd


im retarded


i'm a bad kid

fix'd

  • 11.08.2011 12:38 PM PDT

Hi.

Posted by: An average gamer
Customization is nowhere near a casual element? Action Sack alone is a RESULT of customizing the game TOWARDS CASUALS! In what other FPS can you play a skiball varient? As far as progression and a sense of accomplishment, Halo has never had this beyond medals. Changing that would make this even less like Halo than the existing population is already saying it is.
You just twisted the argument. I never said results of customization couldn't make the game more casually enjoyable.

Also, Action Sack really isn't all that casual at. It is simply more varied and easier to play, neither of which dominantly define casual gameplay.
Posted by: An average gamer
The ability to make the game whatever you want it to be is both a casual AND a hardcore element.
No, the ability is neutral and the effects can be slightly casual or hardcore.
Posted by: An average gamer
I would also like to ask what the Hell you DO consider to be a competitive game if this isn't. What game doesn't have bloom, inconsistancies over Live, etc? Halo at least at this point offers no bloom, it has always offered variable movement speeds and jump heights, armor abilities, weapons, damage amounts, and map varieties.
I consider Halo CE and Halo 2 to be competitive, I consider Halo 3 to be moderately competitive, and I consider Reach to be only slightly competitive.

I never claimed games to not have inconsistencies over Live, and those are irrelevant anyways because the design and thought-processes behind the game do not dictate inconsistencies over live - technology does.

To have a competitive game, you have to:
-Have a primary weapon that is hard to use
-Have fast movement acceleration (not movement speed, as fast movement plagues the game with the 'ice-skating' feel, which is arguably disorienting)
-Have a fine line between individual input needed as well as team input
(...and other more obvious factors)

Reach has none of those.
Posted by: An average gamer
I don't see how you can throw that out, especially when the other games in MLG's main circuit are Call of Duty and soon to be Gears of War 3. Both of those games have so few competitive aspects and you can barely change that. Ignoring all that Halo does for both crowds of people when there is so little of an alternative is simply naive.
Halo does nothing for either extreme, and only pleases moderates, which are a minority in the gaming world.

  • 11.08.2011 12:39 PM PDT

Hi.

Posted by: An average gamer
Wrong. Halo 3 succumbed to Modern Warfare 2.
Barely, and after a long while too.
Posted by: An average gamer
The casuals are what are deciding which game is popular because they like the simplicity of Call of Duty.
And what do you know, the love and passion for previous Halos was due to their simplicity, among other things.

  • 11.08.2011 12:41 PM PDT
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