The Classifieds
This topic has moved here: Subject: New map in a new area of Forge world.
  • Subject: New map in a new area of Forge world.
Subject: New map in a new area of Forge world.

love it.....

I got tired of every custom map being on Hem, Pinnacle, or floating in the air, so I made one in the sand cave for slayer, sniper, or swat matches. Please play with whoever you want to, and give me some helpful hints on making it better. It's call Enveloped, and you can find it here:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=248238 66&player=phil%20acio%202331

[Edited on 11.09.2011 6:17 PM PST]

  • 11.09.2011 6:16 PM PDT

I flew through in Forge to see what all you have in the map, and there seems to be a couple of problems.

This my own personal opinion: there seems to not be that many weapons in the map, unless you intended for it to be that way so other players could make adjustments, yaddayadda.

Also, the spawns aren't random enough. The initials seem to be in a good area, but the others seem to just be closely knit near the bases. Spawn killing would become easy. if you maybe put some spawn points near the middle of the map, with respawn zones to decrease spawn killing, this problem could be averted.

But other than those two problems I enjoy the map. nice cover with open spaces for battle. the vehicles seem to fit the map, as well.

  • 11.10.2011 4:26 AM PDT

love it.....

I added a few more DMRs around, and a few more grenades as well. The idea was to create a map that would work well for snipe, SWAT, or Slayer, so the weapon placement wasn't really meant to be a necessity of the map by design. I added some for the slayer aspect, gave the smaller side (blue) some extra cover (due to the size of their end), and added a few more stickies to help take down the ghosts.

Thanks for the feedback.

  • 11.10.2011 5:21 PM PDT

No problem! I enjoyed the fact the the map is symmetrical, yet asymmetrical at the same time.

  • 11.11.2011 4:40 AM PDT

love it.....

I thought about making the two bases the same size, but I didn't want multiple matches to get boring. I figured by opening up the beach end it would give the ghosts a little room to go head to head, and set up a more open battlefield than the grassy side.


[Edited on 11.11.2011 10:19 AM PST]

  • 11.11.2011 10:19 AM PDT