Halo: Reach Forum
This topic has moved here: Subject: TU Beta
  • Subject: TU Beta
Subject: TU Beta

-If you guys remember in Halo CE the Pistol was strong but all the other weapons balanced out the pistol. In CE the power weapons weren't even OP if you consider this- Imagine you are in Side Winder and Somebody shoots a rocket at you from 50m away but you survived and in your hand is a Pistol. With three simple headshots you can kill him. The reason is in CE there is a considerable pause between each shot of a rocket. Which gives you the chance to kill him.

-To achieve a beatdown in CE was difficult, especially when there was no assisting mechanism in game to help you beatdown. I believe it took 3 beatdowns to kill somebody which is also a way to make sure there were no beatdown/headshot.

-You might say "the grenades are over power in CE" Take this into consideration, you have a weapon that kills in 16 bullets with a high fire-rate(Assualt Rifle) you'll need something to counter this powerful weapon, well why not a grenade. The grenade also has a delayed explosion which nerfs it just a tad.

-What does this have to do with the TU Beta? Well what I am trying to say is if 343i implemented these physics then CEA would be more balanced. In Reach the nades are OP because the DMR and AR are not strong enough to counter them. The Rockets have an extreme blast rates and a fast fire rate.

-Please post your ideas against or with mt post.

TL/DR- What should be some new components in CEA the wasn't in original TU?

[Edited on 11.13.2011 1:39 PM PST]

  • 11.13.2011 1:36 PM PDT

I really would like some ideas posted.

[Edited on 11.13.2011 1:41 PM PST]

  • 11.13.2011 1:41 PM PDT

Carpet....

I like trains..

  • 11.13.2011 2:12 PM PDT
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What? Don't I already have a cool signature? Something catchy like"Christ Saves" or something?

You'd like ideas? Well honestly there are none left.

Essentially, all that you mentioned are my specific gripes about Reach.

When I purchase a game, its a firm decision based on a good amount of research. From what I expected the 1st Beta to be, Reach should have been an investment of confidence.

What I mean to say is, I believe (or still have hope) that a game on the the level of Reach has the capability of being balanced.

Whether or not it is the pinnacle of the Halo titles, it leagues more of content and options to work with to make such a virtue possible.

I'm not interested in shelling out 60 more US dollars simply to "find out" what the next one is like, the same woes and complaints are sure to follow (I can't imagine that it would take 6 titles to get it right.).

[Edited on 11.16.2011 10:40 AM PST]

  • 11.16.2011 10:39 AM PDT

Talking about hope I hope that 343i implements the tu beta style and therefore eliminating bloom completely or at least making it optional. I hate bloom with a burning passion. The DMR would be the best weapon ever if it weren't for bloom. Also, armour lock sucks too so if they implemented tu beta then that would be balanced out.

  • 11.16.2011 10:43 AM PDT