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Posted by: Plunderfuq
Posted by: con_extreme
bloom doesn't work as intended.
armour lock had the opposite effect as intended.
good luck.Here we go,IMO bloom was implemented to simulate the realistic effects of firing a weapon quickly and repetitivly,while I unserstand people do not care for it,I think it was an attempt to create a more emersive game for the player,as now they must pace and keep from causing their shooting to become less accurate and therefore less effective.Armor lock was intended to block massive damage but not allow players to kill instantly when the user exits AL,which appears to be the intent of emp.While this can be used as an offensive weapon only noobs melee,so It should not make a differance to the skilled player.
The only way bloom would work is if it was 3 shots to kill and bloom was massive per shot. But then why not just remove bloom and reduce the ROF. I've never seen any company's approach at a FPS which caused the player to SLOW THE GAME DOWN.
Standard settings vs ZB setting run a difference of almost 3-4 minutes per game. ZB make the player worry about firing accurately because if you miss the other person has the chance at winning the fight, even if you fired first from behind. You miss you deserve to miss, not have the bloom assist your bad aim.