- MarkFanous
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- Heroic Member
Posted by: jgman676
Posted by: Zaxari
Posted by: MarkFanous
Posted by: IllidanStormrage
Posted by: jgman676
[quote]Posted by: jgman676
How many people that play a game doesn't determine its success. Personally, I feel that a game is a success if people enjoy playing it. While most of us on the forums dislike Reach, most people enjoy it, so it's a success in my eyes.
If most people enjoy it.. why isn't it more played?
Your reasoning really makes no sense. So if someone likes a game, it is a success? Looks like Train Simulator 2011 is a success because there are a few people who enjoy it.
guys a game can succeed in 2 ways:
people who playing the game(the company made a game that people actually enjoy playing;company and people succeeds)
game is played by a lot of people and it is popular (company succeeds by making a ton of money and a good reputation; company succeeds)
Well seeing that Reach has a 200,00+ MP population on the week ends and a 100,00+ on the weekdays, it seems it's a success in your standards.
And that's at any given time. It usually gathers about 500,000 unique users every day, it's just down because of all of the really anticipated games that just released.
exactly, since release it has always gained 500,000+ unique people daily, while the current population maybe 40,000 the overall for that day was 500,000+ so i still wonder why people says its a fail when its receives more than half a million players a day. and it wont take people long to realize that mw3 sucks and is the exact same game as blops and mw2 and then cod will fall