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Are you sure you know what those things entail?
With how general your definition is of what you want to do I'm not entirely sure you know if you'd want to work in the game's industry, level design, vehicle design or weapons and balancing gameplay are several very different things that all have different challenges and obstacles to leap over.
My suggestion? (Well besides the other stuff already in the thread.)
Try making some games in UDK and/or Unity that entail the kind of work you invision yourself doing, they're pretty easy to use development kits with rather simple programming systems so it shouldn't be that hard for you to get started, try making a fun balanced game, release it for free and see how it goes.
If you had fun making it, then maybe you really want to do this, but if it get's released and everyone says "The level/vehicle/weapon design/balance is dreadful!" then you know you was doing something wrong.
Oh you can also join GameMakers, it's a group for people like yourself that wish to make games, we're not overly active at the moment but last time I checked we had a nice archive of links related to game making that were rather useful, plus if you need anything or if you're making something interesting it's not uncommon for the group to randomly just spring into action, I think the problem with activity really is that no one is doing anything so there's nothing to talk about.
Another group you might want to check out is BungieKart, it's a community racing game we're currently developing in UDK, we're just starting to iron out the details so you can help design the weapons/vehicles/maps/whatever, anyone can join and help out so there wouldn't be any issues.
And my last fancy link is to World of Level Design, it's a nice little site with some great tutorials on map design, using different development kits to create maps and generally those sorts of things.
[Edited on 11.20.2011 2:32 AM PST]