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Subject: So I think it would be cool to have a career in the gaming industry.
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:)


Posted by: Qbix89
Only job within the gaming industry which seems cool is something related to Community Management. Working as a writer seems pretty cool too.

I concur.

  • 11.20.2011 3:10 AM PDT

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[*Please note that anything in my posts is likely to be filled with sarcasm, and should be taken with a pinch of salt. I tend to help people, usually*]

Wanna be an artist? Start now! Draw, draw, draw, draw, draw, until your pencil breaks. Then sharpen it and continue on until its run out, then get a new one out. Life-drawing or imagination-drawing. Both are great. Both are worthwhile spending a lot of time on. Then get a Trial or Education version of Adobe software and learn how to digital stuff. Get a gallery or a blog of your online stuff. A following is always handy. Even at 15, it's doable.

Wanna be a designer? Research how things are put together in a game. Go through it and take notes about how it's laid out to help the player without being in their face. Research how characters are built to support the world they're in. Plays lots and lots of games. If you're the sort of guy who watches a movie and thinks always about "I know how that was done" or "I wonder how they did this shot" then you're a designer of some sort.

There's plenty videos on YouTube to teach you how to do things. I personally switch between speedpaintings and this guy for the most part.

The games industry is stupid in a lot of ways. Everyone inside it know that. But if you stick in and do your own stuff sooner, the more likely you have a chance to get a position at a company that doesn't treat you like a gear in the machine.

  • 11.20.2011 3:12 AM PDT
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Whoo.

Posted by: Qbix89
Only job within the gaming industry which seems cool is something related to Community Management. Working as a writer seems pretty cool too.
Of course a Bungie.net moderator would say that ...

[Edited on 11.20.2011 3:21 AM PST]

  • 11.20.2011 3:20 AM PDT
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Posted by: Qbix89
Only job within the gaming industry which seems cool is something related to Community Management. Working as a writer seems pretty cool too.
Don't listen to this guy, or anyone who tells you to get into game design...

Get a real skill that can be applied to different jobs, such as 3D animation or programming.

  • 11.20.2011 5:18 AM PDT
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Whoo.

Posted by: Skibur
Don't listen to this guy, or anyone who tells you to get into game design...

Get a real skill that can be applied to different jobs, such as 3D animation or programming.
Well writing works and community managers are necessary, but Skibur brings up a good point, best to choose something that will pretty much always be in demand, in case you get fired or if you want to go in a new carrer direction, or maybe if you're just having money troubles and need a higher paying job.

Game development is usually lower down on the list of pay in any given field.

  • 11.20.2011 7:14 AM PDT

Key


Posted by: Qbix89
Only job within the gaming industry which seems cool is something related to Community Management. Working as a writer seems pretty cool too.
/stealurk'sjob.

  • 11.20.2011 7:46 AM PDT
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And the Shadow fell upon the Land, and the World was riven stone from stone. The oceans fled, and the mountains were swallowed up, and the nations were scattered to the eight corners of the World. The moon was blood, and the sun was as ashes. The seas boiled, and the living envied the dead. All was shattered, and all but memory lost, and one memory above all others, of him who brought the Shadow and the Breaking of the World. And him they named Dragon.

Or write a good book and make millions of dollars.

And saying that writing and/or Community Management can't be applied to different jobs is pretty ignorant. There are tons of jobs that you know, deal with people. Having community management on your curriculum will be a very positive thing for a potential employer. Not saying that you don't deal with people when working as a 3D animator, you obviously have to work together with other members of the team, but it's not in the same way as community management/public relations.

And writing can obviously be applied to a pretty much all the different media.
Posted by: Skibur
Posted by: Qbix89
Only job within the gaming industry which seems cool is something related to Community Management. Working as a writer seems pretty cool too.
Don't listen to this guy, or anyone who tells you to get into game design...

Get a real skill that can be applied to different jobs, such as 3D animation or programming.


[Edited on 11.20.2011 7:57 AM PST]

  • 11.20.2011 7:49 AM PDT

Posted by:ScubaToaster
Posted by: HipiO7
This man, this man right here put it so eloquently that I actually cancelled my own 2000+ word long post.
/slow clap for respect


:)
The person who said participating is important, not winning, obviously never won anything.

Start getting into any class in High School and later in College/University that has to do with graphical design and computer science.

Dont be surprised if the first job you land isnt in Bungie. It's the way the industry works. Land an internship at any company you can, get the experience, have it on your resume and you'll have higher chances of getting into Bungie. Unless your incredibly lucky and you get the internship directly at Bungie.

  • 11.20.2011 7:57 AM PDT
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Posted by: Qbix89
Only job within the gaming industry which seems cool is something related to Community Management. Working as a writer seems pretty cool too.


Yeah lol. I'm currently hoping if I do get a job it would be in the gaming industry as a writer.

  • 11.20.2011 12:24 PM PDT

// Chapter
// My PC


2/15/12: Francisco Porras, I'll miss you. Rest in Peace.

No way, it's all about coding!
I'm just kidding, coding is probably one of the hardest jobs out there, but it does seem rewarding.
Posted by: Qbix89
Only job within the gaming industry which seems cool is something related to Community Management. Working as a writer seems pretty cool too.



EDIT: UDUB?
Posted by: RageSnipa96
So what college should I go to? WASU or UDUB? Other?


[Edited on 11.20.2011 12:36 PM PST]

  • 11.20.2011 12:34 PM PDT

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Posted by: Deus_Ex_Machina
Cortana 5 is a carbon-based lifeform that frequently visits these forums, currently residing in the United States. Practically every male on the site responds to her posts.

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OP, make sure that you find something that you LOVE. If you love math, design, art, etc. go for it! Remember that there are many disciplines to game development; so don't become a mediocre generalist in everything. Ask yourself what you're good at, and what you love to do. Go from there.

As for colleges, I would suggest DigiPen. It is expensive, but the hire rate is quite good and they just got a nice new campus. But you don't need a degree to get into anything, really. Prove that you can do something, and do it well. Mods, demos, art portfolios, projects, etc. are valuable portfolio tools when applying for jobs.

Don't listen to DeeJ, by the way. He won his job in a fan-fiction contest. <3

  • 11.20.2011 1:21 PM PDT

"We live in a special time; the only time where we can observationally verify that we live in a very special time" - Lawrence Krauss.

I was a finalist :P


Posted by: RageSnipa96
Ah and I do have a passion for gaming. I guess some people just see me as some kid who wants to "make games". It's not like I'm like some kids who thing "I have an idea for a video game, I will get a job". Nope.
But I am still young, so I can take classes to get me educated enough to be in the industry. I have a huge passion for gaming. Bungie/Halo has been a part of OVER half my life. I started Halo CE when I was 7 with my uncle, and then when Halo 2 came out thats how I met my best friend. I love watching the Vidocs and seeing how much fun it looks like to work at Bungie.
:) So what college should I go to? WASU or UDUB? Other?

Well then, stop listening to me and go for it. ;)

[Edited on 11.20.2011 1:42 PM PST]

  • 11.20.2011 1:41 PM PDT

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Posted by: RageSnipa96

Posted by: GPK Ethan

EDIT: UDUB?
Posted by: RageSnipa96
So what college should I go to? WASU or UDUB? Other?


Does the "?" imply you don't understand? UDUB = university of Washington


As cortana said, DigiPen. UW and WSU are much larger and you are less likely to get individual attention.

Also, dabble around with programming and design. If you like it, then game design might be right for you. If not, you should serious reconsider.

[Edited on 11.20.2011 10:29 PM PST]

  • 11.20.2011 10:27 PM PDT

Posted by: DeeJ
Why don't you just give me ONE SECOND!

DigiPen is quite a nice college, however it is massively expensive.

My advice is to, while you're still young, experiment with different things pertaining to games. You still have years before you can get to college and eventually get a job in a gaming industry if that's what you feel you want.

Draw, Model, Animate, create concepts, write, dabble in programming, think of plots or storylines, game ideas (overall design, like, look and play style), and make mods and stuff for other games. Look up mods for games, look at art styles in games, absorb the designs of the game not the game itself. How something works, what is done in place A, how place B works, etc etc. Hell learn web code if you want, and design sites for gaming studios.

Find what you like. What you really like, and that you think you'd be happy doing years down the road. You don't want a job that you -blam!- about going to every day. You want to be happy about your work (oh the irony), so you perform well.

And lastly, don't aim too high. Getting to work at Bungie is a very high goal. I'm not saying it's un-achievable, it's probably just damn hard. And you'll most likely need experience somewhere first. Get a freelance gig going if you want to do art, get references, people who will vouch for you that you're a great artist or whatever it is you do, and that you do and know your stuff in a timely manner and well. Join up with a small arcade game type company in the beginning too maybe, just get your name out there, and some experience under your belt. If you truly focus and want it, then give it your best and I think it could work out.

  • 11.20.2011 11:39 PM PDT

"Everything will be gone long before me. When the first living thing was born, I was here, waiting. When the last living thing dies, my job is finished. I'll put the chairs on the tables, turn out the lights and lock the universe behind me when I leave." -Shishka

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http://www.bungie.net/News/Blog.aspx?mode=news#cid32227

Couldn't agree more.
Posted by: Qbix89
Only job within the gaming industry which seems cool is something related to Community Management.

  • 11.21.2011 12:17 AM PDT
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Whoo.

Posted by: RageSnipa96
I guess some people just see me as some kid who wants to "make games".
Chances are that you are, even if you don't think so.Posted by: RageSnipa96
It's not like I'm like some kids who thing "I have an idea for a video game, I will get a job". Nope.
Even so.


I'm not trying to be negative, it's just too many people say "I want to make games!" without really knowing what that means, when you say "I think it would be cool" you kinda sound like this guy.

[Edited on 11.21.2011 3:40 AM PST]

  • 11.21.2011 3:39 AM PDT
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Posted by: SonicJohn
Wanna be a designer? Research how things are put together in a game. Go through it and take notes about how it's laid out to help the player without being in their face. Research how characters are built to support the world they're in. Plays lots and lots of games. If you're the sort of guy who watches a movie and thinks always about "I know how that was done" or "I wonder how they did this shot" then you're a designer of some sort.


I'd actually disagree slightly with this. Learning to be a designer is more about "doing" than "research". If you want to be a designer, start making games. There are lots of ways for someone to start making their own games without advanced skills. Play other games and study them, sure. But just like you're not going to be a writer unless you write every day, you're not going to be a game designer unless you're actively, constantly designing games.

One of my favorite indie games, Audiosurf, was made by the husband of a former coworker of mine. Before he made Audiosurf, he set himself a personal challenge of cranking out a little Flash game every week and kept that up for months. It didn't have to be super fun or complex, just something playable. Eventually, one of those little games formed the seed of Audiosurf.

  • 11.21.2011 9:32 AM PDT


Posted by: DrBunsenHoneydew
Audiosurf

Holy hell, this might be the greatest indie game I've ever played.

  • 11.21.2011 9:46 AM PDT

There's a “U” and “I” in union but just an “I” in my beliefs


Posted by: Satisfaxion

Posted by: DrBunsenHoneydew
Audiosurf

Holy hell, this might be the greatest indie game I've ever played.

If I download the demo is there a way I can put my own music into the game?

  • 11.21.2011 11:33 AM PDT

What's up with all the -blam!-ing negativity?
Stop it.

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I think it would be a balls.

*Refering to title only*

  • 11.21.2011 12:13 PM PDT

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I have begun to work my way into the industry. It takes some determination for sure. I was involved here and on the Xbox forums for a few years and finally got noticed. I am now a part-time temp employee for Volition working on the Saints Row community, was lead moderator for THQ/KAOS and Homefront, and am a moderator over on Xbox.com.

Took me a while, but I am working my way towards a Community Manager position in the industry somewhere. :P

  • 11.21.2011 12:25 PM PDT

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It seems that doing and researching can be the same thing. I think both of you are right.

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Posted by: DrBunsenHoneydew
Posted by: SonicJohn
Wanna be a designer? Research how things are put together in a game. Go through it and take notes about how it's laid out to help the player without being in their face. Research how characters are built to support the world they're in. Plays lots and lots of games. If you're the sort of guy who watches a movie and thinks always about "I know how that was done" or "I wonder how they did this shot" then you're a designer of some sort.


I'd actually disagree slightly with this. Learning to be a designer is more about "doing" than "research". If you want to be a designer, start making games. There are lots of ways for someone to start making their own games without advanced skills. Play other games and study them, sure. But just like you're not going to be a writer unless you write every day, you're not going to be a game designer unless you're actively, constantly designing games.

One of my favorite indie games, Audiosurf, was made by the husband of a former coworker of mine. Before he made Audiosurf, he set himself a personal challenge of cranking out a little Flash game every week and kept that up for months. It didn't have to be super fun or complex, just something playable. Eventually, one of those little games formed the seed of Audiosurf.


[Edited on 11.21.2011 2:29 PM PST]

  • 11.21.2011 2:24 PM PDT

"You dead yet? No? You will be!"

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Posted by: MURDUR 587
Are you sure you know what those things entail?

With how general your definition is of what you want to do I'm not entirely sure you know if you'd want to work in the game's industry, level design, vehicle design or weapons and balancing gameplay are several very different things that all have different challenges and obstacles to leap over.

My suggestion? (Well besides the other stuff already in the thread.)
Try making some games in UDK and/or Unity that entail the kind of work you invision yourself doing, they're pretty easy to use development kits with rather simple programming systems so it shouldn't be that hard for you to get started, try making a fun balanced game, release it for free and see how it goes.

If you had fun making it, then maybe you really want to do this, but if it get's released and everyone says "The level/vehicle/weapon design/balance is dreadful!" then you know you was doing something wrong.


Oh you can also join GameMakers, it's a group for people like yourself that wish to make games, we're not overly active at the moment but last time I checked we had a nice archive of links related to game making that were rather useful, plus if you need anything or if you're making something interesting it's not uncommon for the group to randomly just spring into action, I think the problem with activity really is that no one is doing anything so there's nothing to talk about.

Another group you might want to check out is BungieKart, it's a community racing game we're currently developing in UDK, we're just starting to iron out the details so you can help design the weapons/vehicles/maps/whatever, anyone can join and help out so there wouldn't be any issues.

And my last fancy link is to World of Level Design, it's a nice little site with some great tutorials on map design, using different development kits to create maps and generally those sorts of things.

Ah, yes! I will come back to this group immediately. It deserves more than what I have been giving it. I will not be very active this week however because I am on a Thanksgiving vacation in Tennessee.

Oh, and more members would be nice. The more the faster we get this game finished (or at least to beta).

[Edited on 11.21.2011 11:44 PM PST]

  • 11.21.2011 11:29 PM PDT

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