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This topic has moved here: Subject: Awsome Reach equivalent to CoD Zombies Firefight: Last Stand
  • Subject: Awsome Reach equivalent to CoD Zombies Firefight: Last Stand
Subject: Awsome Reach equivalent to CoD Zombies Firefight: Last Stand

If it aint Rock N' Roll it aint nothin'

Say hello to the most addictive Firefight ever created. Last Stand goes on for 150 Waves (10 Sets), starts with 0 Lives, with 3 savable Lives (so team can be saved). Dead Players Spawn when the wave is complete. If everyone dies it's over. 1st Set starts with Famine and Catch on. 2nd Set starts with Famine, Catch, Tough Luck, and Red Skull on. The Red Skull gives 75% Shield Recharge, 10M Motion Tracker, and Disabled Equipment Usage. The 3rd Set starts with Famine, Catch, Tough Luck, Mythic, Cloud, and Blue Skull on. The Blue Skull gives 50% Shield Recharge, 90% Health Recharge, and Disabled Motion Tracker (Cloud is on for bonus points) coupled with the effects of the Red Skull. Then step in to 2 minutes of Hell with Hunters, with Famine, Catch, Tough Luck, Mythic, Grunt Birthday Party, Cowbell, IWHBYD, Iron, Tilt and Yellow Skull on. Yellow Skull gives 25% Shield Recharge and 50% Health Recharge coupled with the effects of the Red and Blue Skulls. Each wave brings a harder enemy, from Grunts at the start of each Set to Hunters at the end of each Set. Spartan Players start with a Magnum and 2x Frag Grenades. Elite Players start with a choice of 4 Loadouts (each Loadouts Secondary Weapon is a Energy Sword) and Unlimited Lives, Ammo, and Equipment Usage. Spartan Players can only use Turrets and cannot Drive or enter the Passenger Seat of Vehicles. Elite Players have Full Use of Vehicles. WARNING: EXTREMELY ADDICTIVE! Follow this Link to download - http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=249885 18&

  • 11.20.2011 9:43 AM PDT

China called...

  • 11.20.2011 9:48 AM PDT


Posted by: BennyPaul666
Say hello to the most addictive Firefight ever created. Last Stand goes on for 150 Waves (10 Sets), starts with 0 Lives, with 3 savable Lives (so team can be saved). Dead Players Spawn when the wave is complete. If everyone dies it's over. 1st Set starts with Famine and Catch on. 2nd Set starts with Famine, Catch, Tough Luck, and Red Skull on. The Red Skull gives 75% Shield Recharge, 10M Motion Tracker, and Disabled Equipment Usage. The 3rd Set starts with Famine, Catch, Tough Luck, Mythic, Cloud, and Blue Skull on. The Blue Skull gives 50% Shield Recharge, 90% Health Recharge, and Disabled Motion Tracker (Cloud is on for bonus points) coupled with the effects of the Red Skull. Then step in to 2 minutes of Hell with Hunters, with Famine, Catch, Tough Luck, Mythic, Grunt Birthday Party, Cowbell, IWHBYD, Iron, Tilt and Yellow Skull on. Yellow Skull gives 25% Shield Recharge and 50% Health Recharge coupled with the effects of the Red and Blue Skulls. Each wave brings a harder enemy, from Grunts at the start of each Set to Hunters at the end of each Set. Spartan Players start with a Magnum and 2x Frag Grenades. Elite Players start with a choice of 4 Loadouts (each Loadouts Secondary Weapon is a Energy Sword) and Unlimited Lives, Ammo, and Equipment Usage. Spartan Players can only use Turrets and cannot Drive or enter the Passenger Seat of Vehicles. Elite Players have Full Use of Vehicles. WARNING: EXTREMELY ADDICTIVE! Follow this Link to download - http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=249885 18&




cool lol

  • 11.20.2011 2:23 PM PDT

halo.xbox.com Profile [url]https://halo.xbox.com/Forums/yaf_profile30077.aspx[/url]


Posted by: BennyPaul666
Say hello to the most addictive Firefight ever created. Last Stand goes on for 150 Waves (10 Sets), starts with 0 Lives, with 3 savable Lives (so team can be saved). Dead Players Spawn when the wave is complete. If everyone dies it's over. 1st Set starts with Famine and Catch on. 2nd Set starts with Famine, Catch, Tough Luck, and Red Skull on. The Red Skull gives 75% Shield Recharge, 10M Motion Tracker, and Disabled Equipment Usage. The 3rd Set starts with Famine, Catch, Tough Luck, Mythic, Cloud, and Blue Skull on. The Blue Skull gives 50% Shield Recharge, 90% Health Recharge, and Disabled Motion Tracker (Cloud is on for bonus points) coupled with the effects of the Red Skull. Then step in to 2 minutes of Hell with Hunters, with Famine, Catch, Tough Luck, Mythic, Grunt Birthday Party, Cowbell, IWHBYD, Iron, Tilt and Yellow Skull on. Yellow Skull gives 25% Shield Recharge and 50% Health Recharge coupled with the effects of the Red and Blue Skulls. Each wave brings a harder enemy, from Grunts at the start of each Set to Hunters at the end of each Set. Spartan Players start with a Magnum and 2x Frag Grenades. Elite Players start with a choice of 4 Loadouts (each Loadouts Secondary Weapon is a Energy Sword) and Unlimited Lives, Ammo, and Equipment Usage. Spartan Players can only use Turrets and cannot Drive or enter the Passenger Seat of Vehicles. Elite Players have Full Use of Vehicles. WARNING: EXTREMELY ADDICTIVE! Follow this Link to download - http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=249885 18&


Sounds more aggravating than addictive on any difficulty higher than normal. However; I thought it might work up until i read this
Elite Players start with a choice of 4 Loadouts (each Loadouts Secondary Weapon is a Energy Sword) and Unlimited Lives, Ammo, and Equipment Usage.

I'm sorry, but with all due respect, what the hell?

  • 11.20.2011 2:33 PM PDT