- ToxicAcidsnake
- |
- Senior Legendary Member
Reach failed in 2 respects IMO.
First of all, it didn't resonate with the collective consciousness. People/Casuals nowadays require constant progession/rewards. They want unlocks that translate into truly beneficial gameplay perks. Ergo, the Call of duty/Battle field system. Where you constantly have a carrot dangled in front of you, for that new weapon, perk, attachment or whatever. It keeps players experiementing and yearning for more, which Reach doesn't have.
Secondly, is to go for 'Every player starts equal' System, and the only true progression is through the 'Skill based Ranking system' Ergo, Previous Halos or Starcraft. Reach lacks this, and while it does have Arena, that proved to be un-rewarding as you have to play at least 20 matches just to see your progression, which obviously fails on the per match progression that THE MAJORITY of people yearn for.
Reach tried to mix the 2 of these things, but didn't encorporate the addictive benefits of either. Sure we have constant progression, but it's for useless Armor and Credit based ranks. Sure Theres a skill system, but it takes too many matches to even see a result.
That's not to mention the complete loss of sandbox items, player movement, tricks and skill jumps that reach eliminated. As well as loadouts warping the whole 'Every player starts equal' philosophy