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This topic has moved here: Subject: In Halo Reach do you think the characters had the right personality?
  • Subject: In Halo Reach do you think the characters had the right personality?
Subject: In Halo Reach do you think the characters had the right personality?

I R GUY WHO GONE TEACH U LESSON!

Carter didn't seem like a leader type person to me.

  • 11.24.2011 1:06 AM PDT

By the power of truth, I, while living, have conquered the universe.

In order to answer your question there actually has to BE a personality in the first place...

  • 11.24.2011 1:42 AM PDT

everday I'm twirlin'
Add me on steam : bo_bo_bum

It was very hard for them to actually establish any personalities which is why carter was a dick throughout the whole campaign.

  • 11.24.2011 3:11 AM PDT

They had enough "personality" in my opinion.

People generally seem to forget these are Spartans. These aren't some regular Joe's who haven't seen an invasion on this scale before, who barely have any experience or who have not seen death before. Those are things which are "daily routine" for Spartans, they don't affect them (that much). Add to that: Spartans don't show emotions. Firstly because their helmets and visors make it impossible, and secondly because they are meant to hold that status of "emotionless" strongmen who are not affected by anything.
While I agree there could have been more personality in Noble Team (get back to that in a while), I feel most people came into Reach ignoring the above traits of Spartans and somehow expected Noble Team to be a bunch of cry-baby emo's.

I do believe Bungie could have done more with the uneasiness regarding Noble 6 taking Thom's place. It's only briefly mentioned by Kat, and that's not enough I think.

Still: the main protagonist in Reach weren't the members of Noble Team, it was the planet itself. Noble Team, their deaths and the events they got in were nothing more than tools to evoke some emotion from the planet "dying".

Also: don't forget this is a FPS game. There is not nearly as much room for character development here as there is in RPGs for instance. The only Halo that truely had some character development was Halo 2 (most notably the Arbiter storyline), and most people whined about that which resulted in Bungie making Halos with minimal character development from then on.

There is room for character development in Halo....just not with Spartans.

  • 11.24.2011 6:31 AM PDT

Vengeance only leads to an ongoing cycle of hatred.


Posted by: ajw34307
In order to answer your question there actually has to BE a personality in the first place...

  • 11.24.2011 6:52 AM PDT
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I heard someone say once (paraphrasing here) "Multiflag on Blood Gulch with your friends is what makes Halo, Halo." I GUARANTEE that more people agree with that sentiment than "Getting a 50 in MLG is what makes Halo, Halo." - Oboewan42
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Well since Jorge was the only one that had a personality...

  • 11.24.2011 7:34 AM PDT

You've been hit by a SMOOTH CRIMINAL!!

Define Personality:
What do you mean

  • 11.24.2011 7:40 AM PDT

Rules don't stop me.

Yeah, defining what exactly is meant by personality is pretty important. You could mean how a character says something, for instance, sarcastically stating something or being very to the point. How a character actually acts and the ideals and beliefs they stand for is a whole other part of what could be considered a personality.

I would say that both of those personality identifiers are most notable in Jorge during the Reach campaign. With the way he talked to Halsey and handled the civilians in the game, not to mention his attitude when he stayed behind on the Covenant Corvette. You kind of get the picture that Emile is a hardass and Kat is the brains while Jun is as silent as Noble 6 and Carter just seems to be trying to hold himself together. That's not really displaying much of a personality though in any of them.

However, one might argue they make up for all of that through their actions, such as Emile taking out a Zealot after being stabbed in the back and Carter ramming the pelican into the scarab. Even the way every reacts after Kat takes a round to the dome is interesting. I don't remember who it was, but one member of noble team definitely just had a pistol out and laid into the phantom (that was retreating) while everyone else fired. I'd say for a Spartan that's pretty telling of their emotions at the time.

As we all know, it's pretty hard to pull off character development in a FPS. I think it can be done though if the fans and developer really want to make it happen and really want to focus on story. It's sort of just finding the perfect thing to say or do in the perfect situation that stands juxtaposed against what they stand for and the relationships defined in the game.

Although none of that actually answers the question, "In Halo Reach do you think the characters had the right personality?"

[Edited on 11.24.2011 10:49 AM PST]

  • 11.24.2011 8:52 AM PDT

People complain that John lacks any personality.

They then proceed to forget him and complain about Noble Team.

  • 11.24.2011 7:38 PM PDT
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Jorge was the only one with a personality, and it seemed a little off, but otherwise fine.

  • 11.24.2011 8:09 PM PDT


Posted by: katamariguy
People complain that John lacks any personality.

They then proceed to forget him and complain about Noble Team.


Or they turn around and say that John got far more character development in any of the three halo games he was in then Noble Team.

  • 11.24.2011 8:22 PM PDT

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There is none.

  • 11.24.2011 9:34 PM PDT

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Posted by: chickenlittle
Cheeto is the only one among you that doesn't suck.

I thought that they were too generic. I love Halo, don't get me wrong, and the characters were by no means bad, but they were hardly unique.

The guy who likes to kill stuff, the guy who uses big guns, the guy who leads the rest, the guy who snipes and makes jokes (Romeo, anyone?), the intelligent, tech user person, and then the silent type guy.

These are all pretty generic, across the board video game/action movie character personalities that see way too much usage.

The characters need to have more personality quirks, need to be darker, less straightforward heroic.

Carter needs to make tough calls that gets a lot of people killed. Kat should be envious of Carter's role as leader, since she is pretty much as capable, if not more so, as a leader than he is. Jorge is fine, he's pretty soft, and that was his character flaw.

Emile needs to be wreckless, his desire to kill things leads the team into unnecessary danger, and probably has gotten people killed in the past.

Jun was a smartass, but all he did was make comments. He should have been downright disobedient or insubordinate. He should have questioned every order that was given.

That would make for a much more interesting story than a big group of supersolder heroes who have no character flaws whatsoever.

  • 11.24.2011 9:44 PM PDT

Spartans should act as spartans do. I felt that Noble Team came off weird. They didnt feel or protray themselves as spartans should have. It just seemed as if you threw a bunch of regular marines into a team and saw how things went. That's the vibe I got, rather than Noble team being battle hardened Spartans who had been trained since the age 6.

  • 11.27.2011 11:45 AM PDT


Posted by: DonVinzone1
They had enough "personality" in my opinion.

People generally seem to forget these are Spartans. These aren't some regular Joe's who haven't seen an invasion on this scale before, who barely have any experience or who have not seen death before. Those are things which are "daily routine" for Spartans,


Stopped reading there. That's just a poor excuse for -blam!- writing. Spartans are humans, they devoloped attatchments and relationships just like real humans. No, the invasion may not have effected them, you're right, but the slughtering of their comrades should have. We even know deaths of friends hurts Spartans, we see it all the time in the books.

In fact, it should be even more pronounced in the III's since the entire reason they exist is because of the emotional devestation they felt.

I swear, the "they're Spartans" argument pisses me off to no end.

  • 11.27.2011 11:59 AM PDT


Posted by: ROBERTO jh

Posted by: DonVinzone1
They had enough "personality" in my opinion.

People generally seem to forget these are Spartans. These aren't some regular Joe's who haven't seen an invasion on this scale before, who barely have any experience or who have not seen death before. Those are things which are "daily routine" for Spartans,


Stopped reading there. That's just a poor excuse for -blam!- writing. Spartans are humans, they devoloped attatchments and relationships just like real humans. No, the invasion may not have effected them, you're right, but the slughtering of their comrades should have. We even know deaths of friends hurts Spartans, we see it all the time in the books.

In fact, it should be even more pronounced in the III's since the entire reason they exist is because of the emotional devestation they felt.

I swear, the "they're Spartans" argument pisses me off to no end.


Most S3's are riddled with PTSD anyways from their families being slaughtered. Their emotions probably don't work like normal people's. Why would it affect them in such a big way? They don't openly dare to show their grief for the loss of Thom for instance?

Same can be said for the S2's throughout the books. Sure: MC internally struggles with the apparant loss of Linda for instance, but he never expresses that. He never acts according to that.

Spartans tuck their emotions away. What they feel stays inside. If anything, you would have seen Noble Team move more towards Emile's suicidal attitude because of all that's going on, or turn mute like Lucy. But Spartans exsist for the job that needs to be done, and let nothing get in between.
That's how Spartans are. That's how they've always been described.

If a Spartan shows emotions its mostly in the most subtle ways you can think of. Like when Cat doesn't pick on Six after Jorge died.

Spartans and emotions is no (likely) combination.

  • 11.27.2011 12:09 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

I find it odd that some people say the characters of Reach acted like they were part of a teenage sop opera and were too emotional and some are saying they had no emotions whatsoever.

  • 11.27.2011 12:24 PM PDT

Most of them were borderline stereotypes.

  • 11.27.2011 2:12 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Posted by: Ruby of the Blue
Most of them were borderline stereotypes.


To be fair, that can describe pretty much ANYONE in the Halo series.

  • 11.27.2011 2:13 PM PDT


Posted by: DecepticonCobra
Posted by: Ruby of the Blue
Most of them were borderline stereotypes.


To be fair, that can describe pretty much ANYONE in the Halo series.


You can't have a series of one-liners without them.

  • 11.27.2011 2:16 PM PDT

i am not a friend of tea-bagging

yeah cater wasnt supposed to be a leader i think jorge should off been the leader

  • 11.27.2011 2:17 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Posted by: calvin neal
yeah cater wasnt supposed to be a leader i think jorge should off been the leader


Carter seemed to do a pretty good job.

  • 11.27.2011 2:17 PM PDT

"I may not be perfect, but always been true."

Carter was a good leader, he just wasn't ready for a new member to join Noble Team (Thom dies a month give or take before Halo: Reach takes place), besides, he didn't want a new member due to feeling the guilt of losing their last Noble Six (He and Kat blame themselves for Thom's death, even though Thom could have waited for backup instead of going into the Cruiser alone). You also gotta remember that he and Kat are the only remaining members of the original Noble Team and having so much people whom you grew up with and that you consider a family die under your command(granted, they had to use SPI until November 2551 most likely) must really mess you up inside.

  • 11.27.2011 3:58 PM PDT

Actually quite common if I'm thinking right.

The more close friends/family members you see die, the harder it is for you to accept somebody into that circle/trust quickly.

  • 11.27.2011 4:07 PM PDT