Halo: Reach Forum
This topic has moved here: Poll [52 votes]: Do you agree that Reach sucks with the Title Update?
  • Poll [52 votes]: Do you agree that Reach sucks with the Title Update?
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Subject: Do you agree that Reach sucks with the Title Update?

Poll: Do you agree that Reach sucks with the Title Update?  [closed]
yes:  27%
(14 Votes)
no:  73%
(38 Votes)
Total Votes: 52

Well, Anniversary came out, and i am disappoint. The maps are good but the new update changes that came with them are pure SUCK. I had thought the return of the 3-shot magnum would be a huge problem and i was right, wasn't I? It has flipped the balance of the game even further upside down. NO SIDEARM WEAPON SHOULD BE MORE POWERFUL THAN A PRIMARY WEAPON. THAT IS A LAW OF GOOD BALANCE. The halo ce magnum was popular but hideously overpowered. Do you agree?

  • 11.26.2011 10:02 PM PDT

Ever wonder what's up there?

I'm not even interested in playing Anniversary settings anymore. I'm waiting to see what the December 1st playlist update has to offer.

Great maps. Retarded gametypes.

  • 11.26.2011 10:05 PM PDT

Ohai, I'm Loscocco (pronounced Loss-cocoa). I'm a college student (computer science major), 3D animator, and long-time Halo player.


Posted by: PhantomPhoenix7
NO SIDEARM WEAPON SHOULD BE MORE POWERFUL THAN A PRIMARY WEAPON. THAT IS A LAW OF GOOD BALANCE.


You're just making that rule up... What makes a weapon a primary weapon? I don't understand what sets in stone for you that the only way to maintain weapon balance is that the pistol must do what normal sidearms do: suck. Balance isn't defined by niche-based weapon sets.

At least the pistol injects skill into shots for once. I would agree that it moved its way back to the top of the primary weapons and is very useful, but it definitely isn't a scourge to gameplay.

[Edited on 11.26.2011 10:33 PM PST]

  • 11.26.2011 10:30 PM PDT

Yes!!! They messed it all up, the gameplay is now very unbalanced because of them and not just the magnum but everything else is unbalanced. They shouldn't be trying to fix things that aren't broke. Reach was fine in my opinion. They shouldn't have tried to change it.

[Edited on 11.26.2011 10:44 PM PST]

  • 11.26.2011 10:42 PM PDT

Two makes there more than speakers.

Haven't played Reach as much as I used to but I'd say that 343i fell for nostalgia, rather than quality.

  • 11.26.2011 10:45 PM PDT

Learn how to shoot the Magnum. Are you mad because your Assault Rifle can't do anything?

  • 11.26.2011 10:45 PM PDT

Honestly halo is intractably broken. I'll see you all on mw3 until h4 comes out.

  • 11.26.2011 10:51 PM PDT
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like someone else said before, if you polish a turd, its still a turd

  • 11.26.2011 11:00 PM PDT

I kill trolls and eat them at a later date, same with Republicans.


Posted by: PhantomPhoenix7
NO SIDEARM WEAPON SHOULD BE MORE POWERFUL THAN A PRIMARY WEAPON. THAT IS A LAW OF GOOD BALANCE.

Yes that is normally true but what exactly makes a sidearm? In that playlist I use the magnum and if I run out of ammo I switch to AR. So Magnum is the primary in that case.

  • 11.26.2011 11:06 PM PDT

I kill trolls and eat them at a later date, same with Republicans.


Posted by: Orchid0907
Honestly halo is intractably broken. I'll see you all on mw3 until h4 comes out.

No because by the time Halo 4 comes out in late 2012 modern warfare 748489 will be out.

  • 11.26.2011 11:08 PM PDT

I don't think anyone calling the pistol unbalanced knows what balance is. If everyone starts with it, it can't be unbalanced can it? Think about it.

  • 11.27.2011 12:54 AM PDT
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I'll tell you why Reach Anniversary doesn't work. It doesn't work because Reach is an entirely different game. You can't even hope to blend old Halo gameplay mechanics and gameplay with it's crappy excuse of a game engine.

Back in CE, there was no bullet magnetism, there was no auto aim to assist players. They earned their kills with the magnum on their own skill.

But Reach has these things to help players, and this is why it fails when incorporating old Halo gameplay.

And this is why Reach will never be fixed. Incorporating old Halo gameplay and mechanics will never work. The only way to fix Reach is to actually "fix" it.

But it won't be fixed, as what's the point? The remaining population that play it are the majority of the ones who like it. Most of the people that dislike it have moved elsewhere. Why bother fixing this pile of garbage when the people that wanted it to actually play like a good Halo game are long gone?

  • 11.27.2011 2:02 AM PDT

-Teraz Twoka kolej "Life is like a double-edged sword, you are one [side] of them"


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also, fu­srodahsucks

Posted by: KaRiK
I don't think anyone calling the pistol unbalanced knows what balance is. If everyone starts with it, it can't be unbalanced can it? Think about it.

That argument that you used there is the same as the argument that was spawned to support Armour Lock.

And by god was it a retarded argument.

  • 11.27.2011 2:09 AM PDT


Posted by: Majatek
Posted by: KaRiK
I don't think anyone calling the pistol unbalanced knows what balance is. If everyone starts with it, it can't be unbalanced can it? Think about it.

That argument that you used there is the same as the argument that was spawned to support Armour Lock.

And by god was it a retarded argument.

Well, the reason armour lock sucks is because it slows down gameplay. It ruins the flow of battle and is a cheap way to survive. Press button -> become invincible. That's not a good idea for any game really. Especially considering how it recharges. If armor lock really was unbalanced and the most powerful AA, everyone would always pick it, but that's not true.

The pistol takes skill to use. It adds to the game rather than taking from it.

  • 11.27.2011 2:20 AM PDT


Posted by: TRavenousTiger
Learn how to shoot the Magnum. Are you mad because your Assault Rifle can't do anything?


-blam!-ing nailed it it one. <3 xoxo

Can't stand AR-pummel-charging morons getting upset that it is now even harder than before to get kills against players using semi-automatic weapons.

  • 11.27.2011 2:28 AM PDT


Posted by: Sandtrap
I'll tell you why Reach Anniversary doesn't work. It doesn't work because Reach is an entirely different game. You can't even hope to blend old Halo gameplay mechanics and gameplay with it's crappy excuse of a game engine.

Back in CE, there was no bullet magnetism, there was no auto aim to assist players. They earned their kills with the magnum on their own skill.

But Reach has these things to help players, and this is why it fails when incorporating old Halo gameplay.

And this is why Reach will never be fixed. Incorporating old Halo gameplay and mechanics will never work. The only way to fix Reach is to actually "fix" it.

But it won't be fixed, as what's the point? The remaining population that play it are the majority of the ones who like it. Most of the people that dislike it have moved elsewhere. Why bother fixing this pile of garbage when the people that wanted it to actually play like a good Halo game are long gone?

  • 11.27.2011 4:26 AM PDT


Posted by: angello22
I'm not even interested in playing Anniversary settings anymore. I'm waiting to see what the December 1st playlist update has to offer.

Great maps. Retarded gametypes.

i'm expecting the december update is mostly about fixing living dead.

  • 11.27.2011 4:37 AM PDT

Halo 3: ReV Eskimo

eventually ill be back on Reach and CEA. i enjoy gaming for fun, im a great player and i enjoy smoking while i play. so any chill players feel free to add me. I in NO way support halocharts; old username.

the problem with the pistol being that strong is that since halo 2 the community has been practically begging for the Halo CE pistol to come back, now its back and the community is whining.....

  • 11.27.2011 7:02 AM PDT

The WorkPLace<3
(Formerly Halo 3 In The WorkPLace)
Owners Of The Katana <3


Posted by: PhantomPhoenix7
Well, Anniversary came out, and i am disappoint. The maps are good but the new update changes that came with them are pure SUCK. I had thought the return of the 3-shot magnum would be a huge problem and i was right, wasn't I? It has flipped the balance of the game even further upside down. NO SIDEARM WEAPON SHOULD BE MORE POWERFUL THAN A PRIMARY WEAPON. THAT IS A LAW OF GOOD BALANCE. The halo ce magnum was popular but hideously overpowered. Do you agree?

It was CEA and they said it was practically an exact replica of CE. What were you expecting...?

  • 11.27.2011 7:04 AM PDT


Posted by: Mikelp_1

Posted by: PhantomPhoenix7
NO SIDEARM WEAPON SHOULD BE MORE POWERFUL THAN A PRIMARY WEAPON. THAT IS A LAW OF GOOD BALANCE.


You're just making that rule up... What makes a weapon a primary weapon? I don't understand what sets in stone for you that the only way to maintain weapon balance is that the pistol must do what normal sidearms do: suck. Balance isn't defined by niche-based weapon sets.

At least the pistol injects skill into shots for once. I would agree that it moved its way back to the top of the primary weapons and is very useful, but it definitely isn't a scourge to gameplay.

What I mean to say is this. Why is a magnum more powerful than a DMR? In reality, (yes, i know Halo is far from realistic, but that's no excuse) a rifle such as the DMR should be more effective than a Magnum, which is represented as a pistol because it is a sidearm weapon. What I don't understand is why a pistol can outperform a rifle. THIS IS NOT BECAUSE I SUCK, BECAUSE I DON'T. I AM A COMPETENT PLAYER AND MY KDR AS OF NOW IS SOMETHING LIKE 1.12. Power liike the Magnum should be represented as such, like a new hi-power rifle. (HPR)You must agree with this. And while I'm at it, i don't like reduced bloom either. I thought guns were perfectly fine with bloom. 343 is being noob friendly, Something Halo really isn't. The little kids who have never played a shooter should start off with something like Call of Duty, and then move on to more advanced games like Halo and Battlefield (if they prefer a more realistic shooter). Anyway, that's what I believe. Summary: A high-calibur rifle like the DMR should easily Outperform what was ORIGINALLY MEANT TO BE A SIDEARM LIKE THE MAGNUM.
P.S not all AR users are pummelers. I've long-ranged plenty with it. It's called burst-fire. Don't stereotype.
P.S.S All trolls on this thread might as well leave right now, or I'll love and tolerate the -blam!- out of you. I'm not mad, bro. You're desperate.

  • 11.28.2011 1:52 PM PDT


Posted by: Siffera13
Haven't played Reach as much as I used to but I'd say that 343i fell for nostalgia, rather than quality.

Agreed. A nostalgic thing is not always a good thing. The Nostalgia Critic taught me that

  • 11.28.2011 1:55 PM PDT

not much has changed. i dont have the CEA map pack, so i cant play on the Tu updated playlists. i'm stuck playing default reach. Weren't they going add the Tu updates to the other playlists at some point?

  • 11.28.2011 1:56 PM PDT

~ Videogames are my favorite videogames ~

Wish it was possible to just play the old classic maps in matchmaking with straight vanilla gameplay and no AA's.
I'd rather have that since it feels more natural than whatever we got now.

Everytime something that's supposed to be classic is added in, it just comes off feeling odd and wonky by the end, especially when the nostalgia goggles later come off.
I wasn't buying it before with the first playlist and the classic 'NR' spawns and I'm still not buying it now, even with the whole CE magnum.

Just old AR/Magnum spawns with a mix of slayer and objective and I'd be happy. At least then I could use the magnum without feeling wrong about using it on everyone.

[Edited on 11.28.2011 2:17 PM PST]

  • 11.28.2011 2:15 PM PDT


Posted by: Sandtrap
I'll tell you why Reach Anniversary doesn't work. It doesn't work because Reach is an entirely different game. You can't even hope to blend old Halo gameplay mechanics and gameplay with it's crappy excuse of a game engine.

Back in CE, there was no bullet magnetism, there was no auto aim to assist players. They earned their kills with the magnum on their own skill.

But Reach has these things to help players, and this is why it fails when incorporating old Halo gameplay.

And this is why Reach will never be fixed. Incorporating old Halo gameplay and mechanics will never work. The only way to fix Reach is to actually "fix" it.

But it won't be fixed, as what's the point? The remaining population that play it are the majority of the ones who like it. Most of the people that dislike it have moved elsewhere. Why bother fixing this pile of garbage when the people that wanted it to actually play like a good Halo game are long gone?
Halo CE does have bullet magnetism....

  • 11.28.2011 2:17 PM PDT

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