- the pib
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- Veteran Legendary Member
Always up for REACH customs!
Zunumir is a competitive map I built and playtested and refined numerous times, and I'm now looking for feedback from the Reach community in general. It works best for 5v5 or 6v6 and is currently set up for Slayer, 1-Flag (lots of fun), Multi Flag, Assault, and King.
Download the map here.[/quote]
Zunumir is a symmetrical rectangular map built around The Rock[/quote] where Pinnacle is located, with nice views of the Island and the Waterfall and the ocean beyond. The map is made of the main floor, the natural form of The Rock, an upper and lower bridge on each side (orange and green upper and lower), and a rough rocky basement.
The basement is accessible via several drop down points in gaps between the main floor and The Rock, such as this one which also features a grav lift to toss you back up.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=250852 36&player=the%20pib
At each end of the basement is a man-cannon which can propel you up through a one-way shield door onto the main floor directly next to the flag. Clever teams can have one man drop a flag through the shield to another man waiting below.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=250848 95&player=the%20pib
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=250848 83&player=the%20pib
Either basement man-cannon has a shotgun next to it that will enhance your surprise assault from below.
There's also a 2-way teleporter that connects Zunumir's far left and far right neutral midpoints, lower Orange (visible behind the Spartan)...
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=250848 80&player=the%20pib
...and basement Green.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=250848 87&player=the%20pib
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There are some KNOWN PROBLEMS WITH ZUNUMIR that I'd like to resolve through playtesting and feedback.
-The map feels a bit too big for 4v4 and a bit too small for 8v8. Teams of 5 and 6 work optimally, but those are awkward numbers.
-There might be too many power weapons? Current arsenal: 2x Shotgun, 2x Grenade Launcher, 1x Fuel Rod Gun (only five rounds), 1x Spartan Laser (might replace with Sword), 1x Needler, 2x Plasma Pistol, and some DMRs, NRs, and Magnums.
-People tend to ignore the basement, or go through the entire game without even knowing it exists. I think I remedied this by making it visible in the loadout camera and putting fuel rod gun with five shots down in Orange Basement. Shotguns were put on top of columns to make them more visible. Also, the map description is "the basement is full of power weapons!"
-Anniversary gametypes don't work because the increased gravity makes the grav lifts to Upper Orange and Upper Green not powerful enough. I don't know how to remedy this.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=250848 79&player=the%20pib
-Some people say they don't like maps with teleporters where you can't see from one to the other. You can't in Zunumir. Is that bad?
-Jetpacking very high from either upper bridge causes severe screen lag. Otherwise, there's no screen lag.
-There might be insufficient cover for people spawning near the bases to protect them from enemies on the upper bridges.
-Some people have complained the basement looks like a mess. That was sort of my intention, building it out of random stones and blocks to make it look jumbled and rough in contrast to the smooth surfaces of the main floor and bridges above, but still just as easy to navigate and fun to fight on. Is it too messy?
Please download and try it out, and give me your feedback. I'll be online for the next hour or so running customs on it, so message "The Pib" for an invite.
Download: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=250842 68&player=the%20pib
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