- Obi Wan Stevobi
- |
- Exalted Mythic Member
Poll: What ruined BTB in Reach? [closed]
| Banshees and Scorpions:
11%
|
|
(18 Votes)
|
| Lack of decent maps:
21%
|
|
(33 Votes)
|
| Warthogs no longer fun:
3%
|
|
(4 Votes)
|
| Camo Campers:
3%
|
|
(5 Votes)
|
| All of the above:
35%
|
|
(55 Votes)
|
| None of the above, BTB Rulz!:
10%
|
|
(16 Votes)
|
Total Votes: 159
I used to love BTB in Previous Halo games. The tug of war games of 8v8 we could have were amazing. In Reach, I don't think that magic was ever recaptured. I know it wasn't for me and many of my friends who could usually be found playing BTB in Halo 3. I've always loved the dynamic of having full map battles with the full range of the Halo arsenal available to you.
I gave BTB in Reach a healthy try, and still play it every so often if I end up with more than 6 people in a party, but I just don't enjoy it. I know maps were my first problem with it. From the start, all the maps were far too easy controlled with scorpions and Banshees. If you weren't in either, there was really no point in playing, because you were a non-factor in games. You might get lucky enough to score some assists shooting people off spawn before the tank or banshees got them.
Over time, Scorpions were replaced with Wraiths, A very solid map, Tempest, was added, and Banshees were largely replaced with Falcons. Plus, community maps were added that didn't feature the game-breaking vehicles, diluting out the the bad maps that remained. I do think that was a vast improvement, but I still got thoroughly sick of the list, and I just can't put my finger on it.
Going in with a party of 8, it is extremely hard to get a game that lasts 5 minutes before you win or everyone on the other team quits out. I even think I'd be hard pressed to find a game where at least one person on the other team didn't quit in the pre-game, leaving them short-handed and the game a foregone conclusion. Then, of course are the 20 minute long games of 8v1 where one player on the other team doesn't quit out and tries to HLG his way through the game with minimal deaths.
For me, I think it's all of the above, but mostly banshees and scorpions that killed BTB for me. They ruined the maps, and really took the strategy out of controlling games because they had no suitable counter once one side lost theirs. So, it started extremely unbalanced with no suitable maps. It got better maps and dropped some of the game-breaking vehicles, but by then, players have gotten so used to camping or quitting to avoid power weapons and vehicles, that games just weren't fun anymore.
What do you think, where exactly did BTB go wrong?