- Coux73
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- Intrepid Legendary Member
When the game is over, the king and pawn go into the same box
Posted by: Obi Wan Stevobi
Posted by: Coux73
I think part of it is the lack of heavy versions from H3. Not all BTB gametypes had these elements in H3, but default Reach had those heavy vehicles from the get go. Yes, some alterations were made in Reach, but the heavy variants were never added. Giving people a choice is good start.
I think the map design and weapon placement is a huge factor as well. In H3, if you were on a map with the Gauss, you better make sure you secure the rockets/laser/power drain. Which brings up another point. Some of the vehicles in H3 were easily overcome with a well place energy drain. Not the case in Reach. The AA's do help to a degree, but it's not quite the same. This was especially useful on maps like Standoff. The map was pretty "round", and not long and narrow like Hemorrhage. The long and narrow layout pushes players in one direction. There's really not a lot of flanking.
So, I think it's a mix of elements, not just one thing in particular.
It's hard to imagine heavies being much fun because of how big of a problem the Scorpion and Banshee balance is already. Then there is the fact that the gauss hog is even more broken in terms of damage, rof, and the ability to shoot through many objects it isn't supposed to be able to shoot through. The laser isn't a huge threat to a banshee because of it's unlimited flip and roll ability. It isn't a huge threat to tanks or gauss hogs because they can fire twice (with ample splash damage) in the time it takes to charge and fire a laser shot.
So heavies would end up making the problem much worse, IMO. Who is gonna stay in games where they are spawn camped by a Banshee, Scorpion, snipers, and Gauss hog? If just 2 of those make the game unplayable, giving more are going to make it far worse.
I was thinking more as a way to segregate the heavy vehicles from default BTB gametypes. If they are given a low weight, the option wouldn't come up as much. BTB heavies on Standoff came up rarely. I don't see what they couldn't do the same in Reach rather than just removing them completely. They could also have it so that once heavies was vetoed, it wouldn't come up again as an option.
I also think the maps have a large say in how vehicles are utilized. A lot of the maps have obvious bottle necks, or forced paths which funnel players in one direction. The BTB maps should be a bit more open (for lack of a better term), and allow players to take multiple routes.