- Tempus Irae
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- Honorable Member
In terms of vehicles, assuming you're not outright removing the Banshee and Scorpion, here are my suggestions:
Warthogs: They're fine. Leave them the way they are.
Banshee: I have always considered the Banshee an excellent anti-warthog device. With the removal of vehicle collision insta-death it would be pragmatic to give the banshee a couple of advantages in the field it specializes in:
1: Increase the area of effect for the banshee-bomb. This will make it easier to flip hogs with it.
2: Increase the delay between firing banshee-bombs. This will put the previous occupants of the flipped warthog and the driver of the banshe on even footing. The banshe can gun down the players with the plasma cannon, while the occupants can bring it down with a pistol or any other weapon.
3: Allow plasma bolts fired from the banshe to stun, like the plasma rifle.
Scorpion: Decrease the speed, increase the accuracy of the chain gun, and limit the camera along the Z-coordinate further while in the scorpion, making it much weaker to banshe's. Previously the scorpion could defeat every vehicle. With the removal of heavy weapons in this mod, it will be somewhat harder to kill, but still vulnerable to a simple shot in the head.
Ghost: Increase maneuverability, increase firing speed.
Other improvements I can think of are slight scaling-up of the banshe in order to prevent it from being driven in through the top of a base, which can cause people to fall through the map. Also, I do like the idea of making the PR stronger, and I would like to see more needlers. The plasma pistol's primary firing mode should be stronger and more accurate, to make it a good choice of a weapon.
I'd like to see shotgun spread be reduced slighty, but that's really only because I like the shotty. The sniper contrail should have a longer life, so that people who experience sudden, unfortunately lag still have time to pinpoint their attacker.
I agree with the weakening of the grenades, but nade spammers usually are unsuccessful in their endeavors, as grenades are practically pointless in a fight in an open area anyway.