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Subject: Why does noble team feel more human than most spartans?

This is it baby.

Hold me...

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  • 11.30.2011 7:51 PM PDT

Well Carter wasn't made a Spartan until he was 11. So he has a lot of experience living as a civilian.
As for the rest, well I'll admit they do feel more human. I'd might argue its the Spartan III vs Spartan II mentality, but Jorge is a Spartan II and I just find that argument to be awful.
I think it feels this way because it wasn't a yes sir mindset all the time. Their personalities really managed to shine through.
I personally think the fact this was a game not a book had to do a lot with it. With a game you need some "filler dialogue" which is usually where personality comes in. Also the fact you're hearing voices and seeing a "person" helps. You can hear the personality behind the suit as well as see them move.
And let's just face it, Master Chief maybe an amazing super solider, but he has no real personality. When's the last time you heard someone say they love Master Chief because they like the great conversations he has with Cortana and Johnson?

[Edited on 11.30.2011 8:04 PM PST]

  • 11.30.2011 8:03 PM PDT

If only it was that easy, story teller.

"It's not about the languages you know, but the concepts that reside within all of them.

I don't really care what most users on here say. I loved Noble Team. It may sound corny, but they were like a family and had each others' backs. Most Spartans are lone wolves and fend for themselves, and only help others when its required for their mission's success or if somebody was a second from death and they showed up at the right time. Noble Team tried to keep UNSC casualties to a minimum while going full force at the same time.

  • 11.30.2011 8:32 PM PDT

"I may not be perfect, but always been true."


Posted by: Hullaballoons
I don't really care what most users on here say. I loved Noble Team. It may sound corny, but they were like a family and had each others' backs. Most Spartans are lone wolves and fend for themselves, and only help others when its required for their mission's success or if somebody was a second from death and they showed up at the right time. Noble Team tried to keep UNSC casualties to a minimum while going full force at the same time.


The Spartan II's and III's did the same thing as Noble Team...and yes, I liked Noble Team despite the criticism they often receive.

  • 11.30.2011 8:38 PM PDT

If only it was that easy, story teller.

"It's not about the languages you know, but the concepts that reside within all of them.

Well, you know what I mean RKOSNAKE haha, just throwing my two cents in. Feel free to add on!

  • 11.30.2011 8:40 PM PDT

"I may not be perfect, but always been true."

Call me Snake, Solid Snake...or Snake, whatever you may like.

  • 11.30.2011 8:42 PM PDT

If only it was that easy, story teller.

"It's not about the languages you know, but the concepts that reside within all of them.

Sounds good Snake, I'll see you around on here! FOR NOBLE TEAM haha!

  • 11.30.2011 9:17 PM PDT

I just played through Reachs campaign again before I played Anniversary's , and I couldn't agree more with you.
At first, I did not like Noble Team, but after going back to CE and comparing them to Master Chief, they are ten steps above. Master CHief is as boring as a rock, but Noble Team actually had depth to them.

  • 11.30.2011 9:34 PM PDT

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553

Because they are ghosts, they don't exist.

  • 11.30.2011 10:50 PM PDT

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553


Posted by: TyTheBomb1
I just played through Reachs campaign again before I played Anniversary's , and I couldn't agree more with you.
At first, I did not like Noble Team, but after going back to CE and comparing them to Master Chief, they are ten steps above. Master CHief is as boring as a rock, but Noble Team actually had depth to them.


Noble team character development was worse than a CoD game. ODST had the best character development in the series. Reach characters aren't fleshed out and for the majority of the time you play with either Kat or Jorge.

  • 11.30.2011 10:52 PM PDT

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553


Posted by: Hullaballoons
I don't really care what most users on here say. I loved Noble Team. It may sound corny, but they were like a family and had each others' backs. Most Spartans are lone wolves and fend for themselves, and only help others when its required for their mission's success or if somebody was a second from death and they showed up at the right time. Noble Team tried to keep UNSC casualties to a minimum while going full force at the same time.


Spartans II's or III's were not lone wolves. In fact they worked as teams just like noble team, but in small fireteams. You don't see this in Halo games with Master Chief because the rest of them are elsewhere.

I don't think you have read any of the books have you?

  • 11.30.2011 10:55 PM PDT

PEANUT-BUTTER SLAP!

Posted by: Hullaballoons
Most Spartans are lone wolves and fend for themselves, and only help others when its required for their mission's success or if somebody was a second from death and they showed up at the right time.
Lies.

  • 11.30.2011 11:15 PM PDT

I'm an Anarchist. I don't need a government to be a good person, but I'm glad it's here because some of you clearly do.

The behavior of Noble Teams Spartans is not faithful to the foundation that the novels laid.

The biggest indication of this is that in Ghosts of Onyx one of the SIII's vomits inside of their helmet, but doesn't dare remove it because she's still in a combat zone. Carter, on the other hand removes his helmet while piloting a pelican under fire.

I think Emile is the most faithful to the Novels, without considering Chief or Noble 6. He never removes his helmet even if they're taking a long break (note the final cutscene in New Alexandria, Emile is the only one with his helmet still on), has horrid social skills, and wants to kill everything but will stand fast if ordered to (note the cutscene in Winter Contingency when the Zealots attack and Emile requests to engage but stands at the front door as ordered)

I believe Noble Team feels more human than the Spartans of the Novels is because the Spartans of the Novels were not human at all. They were all killing machines, and nothing but.

I think Bungie made them more human to avoid making a group of disturbing individuals, because that's what the Novel Spartans were. Cold, thoughtless, heartless killing machines that lived and breathed for war.


[Edited on 12.01.2011 12:56 AM PST]

  • 12.01.2011 12:51 AM PDT


Posted by: Acres 057
The behavior of Noble Teams Spartans is not faithful to the foundation that the novels laid.

The biggest indication of this is that in Ghosts of Onyx one of the SIII's vomits inside of their helmet, but doesn't dare remove it because she's still in a combat zone. Carter, on the other hand removes his helmet while piloting a pelican under fire.

I think Emile is the most faithful to the Novels, without considering Chief or Noble 6. He never removes his helmet even if they're taking a long break (note the final cutscene in New Alexandria, Emile is the only one with his helmet still on), has horrid social skills, and wants to kill everything but will stand fast if ordered to (note the cutscene in Winter Contingency when the Zealots attack and Emile requests to engage but stands at the front door as ordered)

I believe Noble Team feels more human than the Spartans of the Novels is because the Spartans of the Novels were not human at all. They were all killing machines, and nothing but.

I think Bungie made them more human to avoid making a group of disturbing individuals, because that's what the Novel Spartans were. Cold, thoughtless, heartless killing machines that lived and breathed for war.


I think that would just make the game boring

and I don't know about you but I don't want to see someone throw up in their helmet

Carter: You want to know if we're losing Kat
Kat: I know we're losing, I want to know if we..BRAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGHHHHHHHHHHHH!!!!!!
Carter: Kat.....keep your helmet on, for the love of God keep your helmet on

[Edited on 12.01.2011 1:36 AM PST]

  • 12.01.2011 1:34 AM PDT


Posted by: Acres 057
The behavior of Noble Teams Spartans is not faithful to the foundation that the novels laid.

The biggest indication of this is that in Ghosts of Onyx one of the SIII's vomits inside of their helmet, but doesn't dare remove it because she's still in a combat zone. Carter, on the other hand removes his helmet while piloting a pelican under fire.

I think Emile is the most faithful to the Novels, without considering Chief or Noble 6. He never removes his helmet even if they're taking a long break (note the final cutscene in New Alexandria, Emile is the only one with his helmet still on), has horrid social skills, and wants to kill everything but will stand fast if ordered to (note the cutscene in Winter Contingency when the Zealots attack and Emile requests to engage but stands at the front door as ordered)

I believe Noble Team feels more human than the Spartans of the Novels is because the Spartans of the Novels were not human at all. They were all killing machines, and nothing but.

I think Bungie made them more human to avoid making a group of disturbing individuals, because that's what the Novel Spartans were. Cold, thoughtless, heartless killing machines that lived and breathed for war.


I disagree. There are many times in the novels that Master Chief exhibits many human emotions. The way a part of himself died every time a Spartan body was jettison, the way Master Chief reacted in the visage of Marvin Mobuto's mangled body, the way he realizes his fear, and is not absent of it. The games as well. The scene in the Control Room of CE ring any bells? The way he carries himself when he realizes Cortana was not aboard the Flood Ship in Halo 3, and was merely a copy? The way he reacts when Guilty Spark spills the beans about the Forerunner? The way he clinches his fists as he fires the Halo ring after the death of Sergeant Johnson?

In my personal opinion, the Spartans each had their own personality traits that made them more human than the mind-controlled drone-like sheep that walk the streets of our metropolises day and night, that swarm like maggots as they consume all they can get their hands on.

  • 12.01.2011 2:00 AM PDT


Posted by: Acres 057
The behavior of Noble Teams Spartans is not faithful to the foundation that the novels laid.

The biggest indication of this is that in Ghosts of Onyx one of the SIII's vomits inside of their helmet, but doesn't dare remove it because she's still in a combat zone. Carter, on the other hand removes his helmet while piloting a pelican under fire.

I think Emile is the most faithful to the Novels, without considering Chief or Noble 6. He never removes his helmet even if they're taking a long break (note the final cutscene in New Alexandria, Emile is the only one with his helmet still on), has horrid social skills, and wants to kill everything but will stand fast if ordered to (note the cutscene in Winter Contingency when the Zealots attack and Emile requests to engage but stands at the front door as ordered)

I believe Noble Team feels more human than the Spartans of the Novels is because the Spartans of the Novels were not human at all. They were all killing machines, and nothing but.

I think Bungie made them more human to avoid making a group of disturbing individuals, because that's what the Novel Spartans were. Cold, thoughtless, heartless killing machines that lived and breathed for war.


This.

If I wanted character development or drama between teammates, I would go watch The Walking Dead. But no, they are SPARTANS and I think they should behave like so.

  • 12.01.2011 2:03 AM PDT

One cone to splatter em all!!

Faces people. I agree with alot of theories that are staed above. But A fact that you can't deny is that the human felling coming from noble team is greatly because of their faces. You get to see their faces that's pretty much a first in the halo(game) series. It makes you kinect(unfortunately the product is a bigger joke than my wordplay:P) to them.

It's as simple as that, at least for the biggest part. There's a lot to take in consideration, the faces being shown takes a part in it :)

  • 12.01.2011 2:35 AM PDT

I'm an Anarchist. I don't need a government to be a good person, but I'm glad it's here because some of you clearly do.

The fact that you see the faces of each member of Bucks squad, with the exception of the Rookie supports that.

  • 12.01.2011 2:38 AM PDT
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:)

Because Bungie wanted to tell a more Human story.

  • 12.01.2011 2:57 AM PDT

In a time long past, the armies of the dark came again to the lands of men. Their leaders became known as the fallen lords, and their terrible sorcery was without equal in the west.
In 30 years they reduced the civilized nations into carrion and ash. Until the free city of Madrigal alone defined them. An army gathered there, and a desperate battle was joined against the fallen
Heros were born in the fire and bloodshed of the wars which followed and their names and deeds will never be forgotten

I thought they did feel more human, this was probably becuase it is hard to get really good character development with only 1 game so we had to have a lasting impression of them.

  • 12.01.2011 3:25 AM PDT

By the power of truth, I, while living, have conquered the universe.


Posted by: jross1993
Because Bungie wanted to tell a more Human story.


If they wanted to do this, THEY SHOULD NOT HAVE MADE THE PROTAGONISTS SPARTANS.

  • 12.01.2011 5:26 AM PDT
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Deva Path


Posted by: DecepticonCobra

We are all going to get banned aren't we?


Posted by: Acres 057
The behavior of Noble Teams Spartans is not faithful to the foundation that the novels laid.

The biggest indication of this is that in Ghosts of Onyx one of the SIII's vomits inside of their helmet, but doesn't dare remove it because she's still in a combat zone. Carter, on the other hand removes his helmet while piloting a pelican under fire.

I think Emile is the most faithful to the Novels, without considering Chief or Noble 6. He never removes his helmet even if they're taking a long break (note the final cutscene in New Alexandria, Emile is the only one with his helmet still on), has horrid social skills, and wants to kill everything but will stand fast if ordered to (note the cutscene in Winter Contingency when the Zealots attack and Emile requests to engage but stands at the front door as ordered)

I believe Noble Team feels more human than the Spartans of the Novels is because the Spartans of the Novels were not human at all. They were all killing machines, and nothing but.

I think Bungie made them more human to avoid making a group of disturbing individuals, because that's what the Novel Spartans were. Cold, thoughtless, heartless killing machines that lived and breathed for war.


You just skipped half the novel in trying to point out flaws.


The Spartan IIIs are more "human" because they are spartan IIIs. They didn't get brainwashed thus they retain their senses of humanity moreso than the SIIs. This is clear throughout GoO with the SIIIs breaking several combat regulations and rules to the point they seem like children to the SIIs (though they are). And have you considered the fact maybe Mark 5 doesn't have that shake option the SPI armor does?


You are getting the SIIIs mixed up with the SIIs. Emile is the most like a spartan II since he is the most serious and never removes his helmet. All the other Spartans were true to the SIIIs introduced in GoO.

  • 12.01.2011 5:34 AM PDT

-blam!- Was that actually blammed out? Or did I just type it? You'll never know.

Eh, not really. I found them to be about the same as other Spartans portrayed in the novels as well as Chief.

  • 12.01.2011 5:36 AM PDT

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