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This topic has moved here: Poll [4 votes]: what should be in halo 4
  • Poll [4 votes]: what should be in halo 4
Subject: what should be in halo 4

MLG got nothin' on me

Poll: what should be in halo 4  [closed]
1:  25%
(1 Votes)
2:  0%
(0 Votes)
3:  0%
(0 Votes)
4:  0%
(0 Votes)
5:  25%
(1 Votes)
6:  50%
(2 Votes)
Total Votes: 4

ok first off, im going to start by saying i know im kind of in the wrong forum, so please dont flame me. secondly, this is about halo 4. thirdly, im going to be typing sa lot so please be patient and read. so i was thinking earlier on what should be in halo 4. i came up with a few ideas:

1. when playing matchmaking big team battle, each team spawns in a big room full of weapons (i.e. rockets, snipers, dmrs, assault rifles...) every weapon in the game would be there. each team has 1 minute or so to pick the weapons they would like to play with. each time you die, you spawn back in this weapons room and have to pick again. however, for the power weapons, there is only 1 and they take a long time to respawn, so you cant pick one up immediately after you die. the smaller weapons liek the pistol, assault rifles and dmr's will never despawn and will always spawn in the room immediately after its taken.

2. if you've ever played section 8, you'll understand what im talking about. every spawn(including initial), you mark a place on the map where you'd like to spawn. then, you drop down in a drop pod to where you've marked on the map. this would reduce spawn trapping considerably. however, on objective gametypes, there should be a restriction on where you can spawn (i.e. you're not allowed to spawn within a small radius around the objective).

3. on the initial spawn, you and your team fly in on a pelican/phantom. (this would be a cutscene, people wouldnt stay in the pelican/phantom. its pretty much pointless to the actual game but i think it would be a cool edition)

4. in the campaign, what if instead of having to do set missions in a specific order, there could be a free roaming style of gameplay. your ship could serve as your base. the world you land on has enemies and missions scattered around. you'd have to roam the world to find the missions. when you're running out of ammo, you could return to your base to refill. (this is kind of like grand theft auto, but halo style).

5. they remake the halo 2 multiplayer for halo 4. the online would be exactly the same as halo 2, but with better graphics.

6. none of these ideas should be in halo 4 because they are all terrible.

please vote above on which number you'd like in halo 4. if there are multiple options you think should be in, drop a post below. thank you for reading this :)
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  • 12.01.2011 10:25 AM PDT