- Darkside Eric
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- Fabled Member
Flash Kicks beat Armor Lock.
TheLab.
Posted by: Ryus Shoryuken
What makes a balanced Jetpack map then? Because it seems to me that either Jetpack is gonna be useless due to the lack of vertical distance to cover or compeltely OP because of vertical distance to cover.
What makes a balanced Jet Pack map then?
Ground level: Open patches of terrain of various sizes to expose ground level infantry to high angles of fire. Among those open patches have clustered and/or spread out points of cover (from both ground and air) in the form of tunnels, archways, alcoves, rooms, etc to give ground level infantry a safe play to lay in fire on other ground infantry and to air based infantry (depending on the attack angles).
Air level: lots of open space to balance the height advantage with an exposure disadvantage. Every section in the air, or "zone" should be able to be targeted by at least one point of ground cover without exposing the ground cover to lots of fire.
Meaning, if I am in the west alcove, I should be able to cleanly hit east and west air zone but unable to hit north and south, which also means north and south can't hit me.
Air level should have very sparse cover, even on landing areas, because they still have height advantage against everyone who isn't in the air on on a landing area.
Routes leading to higher areas should have protected ramps for ground based infantry, so that while the route may be slower, it's safer. Conversely, getting to higher areas via Jet Pack would be more exposed or faster.
Ground level should also have a mid level that feeds into both ground and air, giving non-Jet Pack infantry a means to move, target, regroup, etc with the safety~ness being completely dependent on how well each team uses coordination.