- The Ruckus 2010
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- Intrepid Legendary Member
Name's John. I'm a 21-year-old firefighter/EMT from lolhio who doubles as a die-hard Halo fan. I've been enjoying the franchise since 2001. My favorite iteration of Halo would have to be Halo 2 simply because I never got to experience the joy of a full-on Halo: CE LAN.
If you have any other questions, feel free to ask.
Oh yeah, and boot Zome.
Posted by: Darkside Eric
Posted by: The Ruckus 2010
Posted by: Darkside Eric
Posted by: The Ruckus 2010
You're assuming that about half the forum knows what they're talking about.
I thought it was universally agreed that Jetpacks are game breaking
knows what they're talking about.
Clearly OP does not fit the "knows what he's talking about" criteria. Nor do you.
Whatever you say, bro.
Perhaps if you've read the conversation 'tween myself, Ryu, and RC, you may get a grasp of why I am right and you... well, aren't.
No, this would devolve into nothing more than semantics. I could argue that if AA's weren't introduced, there would be no need to cater to them with the map design. There really wasn't a call for jetpacks. I would agree that map design is a huge problem with jetpacks, but ultimately the problem lies with the introduction of jetpacks in the first place.
Basically, neither of us are really wrong, and I'd prefer not to get into an argument when our ending position is more or less the same. The position being, whether through fault of the maps or implementation, jetpacks do not work well in this game.
[Edited on 12.01.2011 3:10 PM PST]