Halo: Reach Forum
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  • Subject: Experienced Forgers
Subject: Experienced Forgers

I've had a few people look at my multiplayer map today and the feedback has been quite positive.
It would be great if an experienced forger could come have a look and tell me what they think, and explain the use of weak/anti respawn zones. I sort of understand them and how they influence spawning, but if someone could come onto my map and show me where they would be most effective i would really appreciate it.

The map is currently called "Slant" and its on my file share if you want to check it out. its not finished yet but any feedback will gratefully received.

Cheers.

  • 12.01.2011 2:57 PM PDT

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Regular Respawn Zone: Spawn here
Weak Respawn Zone: Spawn here more often
Anti Respawn Zone: Don't spawn here unless all other spawns are threatened

First, put a regular respawn zone over each team's base and color it for the team. Then put a weak respawn zone over each team's base and label it accordingly. Lastly, put an anti-respawn zone over each base and label it the opposite. So red team has an anti-respawn zone over blue team's base, etc.

Weak Respawn Zones are better to have over the base so players spawn there most of the game. If the base is threatened by enemies, that team will spawn at the other spawns that aren't labeled under the weak respawn zone.

It's confusing I know, but you'll get the hang of it. Oh, and don't worry about setting up Stockpile--it's glitched and it effs up the respawn zones.

  • 12.01.2011 3:00 PM PDT