- ManBearPiglets
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You do realize only one person is host right? An entire team can't be host.
Some people go in with a bad host, but it's a host they all connect to really well, meaning their attacking/position data is transferred faster than yours is, effectually making them do the thing where you smack them, then they attack and walk off unharmed.
The hammer speed thing is the same, you think they just hammered, leaving them open to be killed, but the delay is enough that on their screen they get enough time to swing right as/before you attack, ending up making it look like they just double-swung.
I never got the whole 'hostball' thing, since I actually do worse when I'm host, as you have a farther hammer range if you are non-host(not exactly, more network related stuff, but effectually), host just has priority on his swings counting first. So it's good against people you can juke, but if you're fighting people who are laggy, they out-range you.
[Edited on 12.03.2011 10:20 PM PST]