- DusK
- |
- Noble Legendary Member
Posted by: HoleyMoley
Posted by: DusK
IQ test time, HoleyMoley: Do you think Halo 2 takes skill to play?To a certain extent yes, but hitscan and the OP sword are n00by, and glitches were a bit annoying. But we have to take into consideration of how bad internet was at the time so hitscan WAS needed.
ROFL
Alright, here's how this usually goes. I set the record straight by explaining just how wrong you are, and then you vehemently defend the game with a fanboyish ire basing your opinions solely on idealism and misinformation. At that point, nobody who knows anything about FPS gaming will be able to take you seriously.
You ready? Here goes.
The game takes no skill to play at any extent. The game does the aiming for you to the point where magnetism tracks your enemies almost 1:1 and actually curves your projectiles to hit them. The sniper rifle can miss by a yard and still land a headshot. The game uses the flawed "power weapon" approach which breaks game balancing by allowing someone who's otherwise bad at FPS to make up for their lack of skill with overpowered weapons and beat players that are better than them in terms of raw FPS skill.
Your rationale for hitscan being necessary is just as flawed as the common rational for aim assist (that being "hurr durr the game was in teh internets so it lagged and they need to make up for that") because you're completely disregarding the countless online FPS games that came before H2, such as Quake, Counter-Strike, and Unreal Tournament, which didn't need hitscan for many weapons to be effective in an online environment. "Hitscan is bad because it takes more skill to use a weapon without it" would have made a lot more sense than blaming commonplace Internet connectivity of most users at the time as you did. Hitscan is also a viable solution in games heavily based around close-quarters combat because at that point non-hitscan weapon fire would be almost completely comparable to hitscan-weapon fire, and the simplicity of it reduces additional bandwidth consumption for online play as well as CPU power on both the server and client machines.
Your move. :)
[Edited on 12.15.2011 11:04 PM PST]