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Subject: Whatcha think of my map? With pics

Jorge: Bad news is: timer's fried, gonna have to fire it manually.
Noble 6: That's a one way trip...
Jorge: We all make it sooner or later. Better get going, Six, they're gonna need you down there. Listen, Reach has been good to me, it's time to return the favor. Don't deny me this... Tell em' to make it count.

It didn't take too long to make..

One screenshot

And two

*Rolls in flame retardant jelly*

Just tell me what you think, lawl.

  • 12.04.2011 2:22 PM PDT

I want my elephant back.
Give it to me now!
(Please?)

Me.

lol

If it supports other things than Slayer, it looks good.

  • 12.04.2011 2:25 PM PDT

Jorge: Bad news is: timer's fried, gonna have to fire it manually.
Noble 6: That's a one way trip...
Jorge: We all make it sooner or later. Better get going, Six, they're gonna need you down there. Listen, Reach has been good to me, it's time to return the favor. Don't deny me this... Tell em' to make it count.


Posted by: Mr Extremer22
If it supports other things than Slayer, it looks good.


Yeah, CTF, King of the Hill, and Assault. I believe that's all..

  • 12.04.2011 2:26 PM PDT

I kinda like the look of it.

  • 12.04.2011 2:27 PM PDT

I want my elephant back.
Give it to me now!
(Please?)

Me.

lol

Have you playtested it?
Posted by: Zeratul

Posted by: Mr Extremer22
If it supports other things than Slayer, it looks good.


Yeah, CTF, King of the Hill, and Assault. I believe that's all..

  • 12.04.2011 2:28 PM PDT

Member of team Master Theory.

17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.

Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.

It looks rather sloppy. The spawns just seem to be scattered around incoherently and the structures look very overbearing.

  • 12.04.2011 2:28 PM PDT

Jorge: Bad news is: timer's fried, gonna have to fire it manually.
Noble 6: That's a one way trip...
Jorge: We all make it sooner or later. Better get going, Six, they're gonna need you down there. Listen, Reach has been good to me, it's time to return the favor. Don't deny me this... Tell em' to make it count.


Posted by: Mr Extremer22
Have you playtested it?
Posted by: Zeratul

Posted by: Mr Extremer22
If it supports other things than Slayer, it looks good.


Yeah, CTF, King of the Hill, and Assault. I believe that's all..


I have no friends, lmao. Just a 1v1 Slayer.

  • 12.04.2011 2:29 PM PDT

Jorge: Bad news is: timer's fried, gonna have to fire it manually.
Noble 6: That's a one way trip...
Jorge: We all make it sooner or later. Better get going, Six, they're gonna need you down there. Listen, Reach has been good to me, it's time to return the favor. Don't deny me this... Tell em' to make it count.


Posted by: HC Swat Is Back
As long as there isn't a banshee it's fine. :-)


Hmm.. LOLBBL

  • 12.04.2011 2:30 PM PDT

I want my elephant back.
Give it to me now!
(Please?)

Me.

lol


Posted by: Zeratul

Posted by: Mr Extremer22
Have you playtested it?
Posted by: Zeratul

Posted by: Mr Extremer22
If it supports other things than Slayer, it looks good.


Yeah, CTF, King of the Hill, and Assault. I believe that's all..


I have no friends, lmao. Just a 1v1 Slayer.

That's sad.
Of course, I shouldn't be saying anything.....

  • 12.04.2011 2:30 PM PDT

S.A.A.

SAAKILLER is pronounced: S.A.A.KILLER

My only suggestion is to have color details on most, if not all, of the blocks. It helps remove the grayness a bit.

I'll still download.

[Edited on 12.04.2011 2:31 PM PST]

  • 12.04.2011 2:30 PM PDT

Jorge: Bad news is: timer's fried, gonna have to fire it manually.
Noble 6: That's a one way trip...
Jorge: We all make it sooner or later. Better get going, Six, they're gonna need you down there. Listen, Reach has been good to me, it's time to return the favor. Don't deny me this... Tell em' to make it count.


Posted by: SAAKILLER
My only suggestion is to have color details on most, if not all, of the blocks. It helps remove the grayness a bit.


Change the object color? I did on everything. Lol

  • 12.04.2011 2:31 PM PDT

S.A.A.

SAAKILLER is pronounced: S.A.A.KILLER


Posted by: Zeratul

Posted by: SAAKILLER
My only suggestion is to have color details on most, if not all, of the blocks. It helps remove the grayness a bit.


Change the object color? I did on everything. Lol
My bad. It's just that the colors are kinda hard to see on the pic. I usually use "Team" instead of object colors because "Team" tends to have a nice smoother version of colors.

Ex: Take a mongoose. Choose object color as green and you'll get light green. Choose Team as green instead and you'll get a darker green.

  • 12.04.2011 2:33 PM PDT

Jorge: Bad news is: timer's fried, gonna have to fire it manually.
Noble 6: That's a one way trip...
Jorge: We all make it sooner or later. Better get going, Six, they're gonna need you down there. Listen, Reach has been good to me, it's time to return the favor. Don't deny me this... Tell em' to make it count.


Posted by: SAAKILLER

Posted by: Zeratul

Posted by: SAAKILLER
My only suggestion is to have color details on most, if not all, of the blocks. It helps remove the grayness a bit.


Change the object color? I did on everything. Lol
My bad. It's just that the colors are kinda hard to see on the pic. I usually use "Team" instead of object colors because "Team" tends to have a nice smoother version of colors.

Ex: Take a mongoose. Choose object color as green and you'll get light green. Choose Team as green instead and you'll get a darker green.


I made the Mongoose yellow. Haha. Yeah, you use object color and not team color to permanently change it.

The team needs to be in the game in order for it to actually change.

[Edited on 12.04.2011 2:38 PM PST]

  • 12.04.2011 2:35 PM PDT

S.A.A.

SAAKILLER is pronounced: S.A.A.KILLER


Posted by: Zeratul

Posted by: SAAKILLER

Posted by: Zeratul

Posted by: SAAKILLER
My only suggestion is to have color details on most, if not all, of the blocks. It helps remove the grayness a bit.


Change the object color? I did on everything. Lol
My bad. It's just that the colors are kinda hard to see on the pic. I usually use "Team" instead of object colors because "Team" tends to have a nice smoother version of colors.

Ex: Take a mongoose. Choose object color as green and you'll get light green. Choose Team as green instead and you'll get a darker green.


I made the Mongoose yellow. Haha. Yeah, you use object color and not team color to permanently change it.
Permanently? Are you stating that an object with a team color will only be that color in a team-based match? I never noticed.

[Edited on 12.04.2011 2:39 PM PST]

  • 12.04.2011 2:38 PM PDT

Jorge: Bad news is: timer's fried, gonna have to fire it manually.
Noble 6: That's a one way trip...
Jorge: We all make it sooner or later. Better get going, Six, they're gonna need you down there. Listen, Reach has been good to me, it's time to return the favor. Don't deny me this... Tell em' to make it count.


Posted by: SAAKILLER

Posted by: Zeratul

Posted by: SAAKILLER

Posted by: Zeratul

Posted by: SAAKILLER
My only suggestion is to have color details on most, if not all, of the blocks. It helps remove the grayness a bit.


Change the object color? I did on everything. Lol
My bad. It's just that the colors are kinda hard to see on the pic. I usually use "Team" instead of object colors because "Team" tends to have a nice smoother version of colors.

Ex: Take a mongoose. Choose object color as green and you'll get light green. Choose Team as green instead and you'll get a darker green.


I made the Mongoose yellow. Haha. Yeah, you use object color and not team color to permanently change it.
Permanently? Are you stating that an object with a team color will only be that color in a team-based match? I never noticed.


Yeah, from what I saw.

  • 12.04.2011 2:39 PM PDT

Jorge: Bad news is: timer's fried, gonna have to fire it manually.
Noble 6: That's a one way trip...
Jorge: We all make it sooner or later. Better get going, Six, they're gonna need you down there. Listen, Reach has been good to me, it's time to return the favor. Don't deny me this... Tell em' to make it count.


Posted by: cosstta is bad
omg that map sucks go back to cod


I haven't played CoD since MW2 0.o

  • 12.04.2011 2:40 PM PDT

S.A.A.

SAAKILLER is pronounced: S.A.A.KILLER


Posted by: Zeratul
Yeah, from what I saw.
Never noticed. I only made 1 map by myself. It's in my fileshare along with its gametype. People loved it. You can even go into a banshee with a bomb! I only edited other maps so I never really noticed.

  • 12.04.2011 2:42 PM PDT

Master Theory

Posted by: MATCLAN
It looks rather sloppy. The spawns just seem to be scattered around incoherently and the structures look very overbearing.

I agree with this guy - spawns seem like you just flew around the map dropping them, rather than grouped together. Also, I'd remove the Shade turret - it's pretty much useless in MP.

  • 12.04.2011 2:48 PM PDT

Jorge: Bad news is: timer's fried, gonna have to fire it manually.
Noble 6: That's a one way trip...
Jorge: We all make it sooner or later. Better get going, Six, they're gonna need you down there. Listen, Reach has been good to me, it's time to return the favor. Don't deny me this... Tell em' to make it count.


Posted by: madnes93
Posted by: MATCLAN
It looks rather sloppy. The spawns just seem to be scattered around incoherently and the structures look very overbearing.

I agree with this guy - spawns seem like you just flew around the map dropping them, rather than grouped together. Also, I'd remove the Shade turret - it's pretty much useless in MP.


Well the FFA spawns are mostly like that.. But I'll definitely fix the team respawns. And I like Shades xD

  • 12.04.2011 2:56 PM PDT


Posted by: cosstta is bad
all of you failures suck at halo


Says the guy without a linked gamertag.

  • 12.04.2011 2:59 PM PDT

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