- MisguidedDrake4
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- Honorable Member
"To me, a nice triple kill with the sniper is infinitely more impressive than any Living Dead Killionaire"
Does flaming people on forums count as an esport?
I'm a commendation/achievement/statistics freak.
-David (Drake)
Hi all. I'm working on a custom map in forge, and I think it would be perfect for a team headhunter gametype. I know that to make a skull drop zone you just use a hill marker, adjust dimensions, and put the label on it as HH_DROP_ZONE or whatever it is. What I am wondering is how I could make it so there are 2 (or more) zones, one for each team. This way, I could have players run around the battlefield collecting skulls, but have them return to their team's specified score zone to score the skulls instead of every player going towards one objective to score. Any expert forgers out there who could help me with my problem?